Upgrades from anomolies: only the survey ship gets them.

I am not sure I understand the intent of "a much needed upgrade for all of the ships in your fleet." It seems to be directed to all ships in your empire, after all, who would combine a survey ship with other ships into a fleet during the early part of the game, when you are not at war with anyone? If a lone survey ship or a survey ship "fleeted" with other ships are the only ones to get the upgrade, then at least the sentence makes sense consistent with the results, but if an enhancement is learned from an anomaly, doesn't it make sense that the entire empire learns how to apply the enhancement to all of its ships?

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Reply #1 Top

This is like the anomalies in GC2 that gave your ships experience; only your survey ship got the experience and the HP (lol, useless), because apparently the captains burn every artifact they get their hands on. They also run auctions in the middle of deep space, and regularly find coins worth a billion dollars.

Reply #2 Top

Quoting ParagonRenegade, reply 1

This is like the anomalies in GC2 that gave your ships experience; only your survey ship got the experience and the HP (lol, useless), because apparently the captains burn every artifact they get their hands on. They also run auctions in the middle of deep space, and regularly find coins worth a billion dollars.
End of ParagonRenegade's quote

No, this is like in GC2 when a survey ship found an anomaly that improved the repair rate of all ships in your empire, except that the description says it affects all of the ships in the "fleet".

Reply #3 Top

For what it's worth, a "fleet" is any amount ships that are grouped together, and back in Gal Civ 2, I would upgrade my survey ship, and build additional ones, because some of the bonuses got pretty sweet once you're grabbed a few.  So in the first few turns, yeah, those bonuses might only affect a ship with no combat abilities, but over time they can actually matter... as long as you don't get the ship blown up first.

Reply #4 Top

"The Fleet" can also refer to all the ships in the Navy, not just e.g. the Home Fleet or some smaller collection of ships. Also, any upgrade simple enough to apply to a ship in deep space with only its crew available to perform the work is simple enough to get applied to every ship in the Navy, and if it's "+2 speed units" then it's also worth applying to every ship in the Navy. It's also difficult to argue that this stuff is supply-limited, since the only such limit is that all the vessels that it gets applied to are within the same group (a possible justification here could be if it were an unstable fuel which is better than whatever stuff gets used normally, assuming that GCIII ships move on reaction thrusters, and have the stuff be so unstable that it won't last more than a turn, but then the +2 moves or whatever would need to be temporary), since the group size can vary considerably.

Reply #5 Top

I wasn't using real world terms when i defined fleet, I was using the game's terms.  Maybe they will change it, but if they did it would definitely need some balancing to be done, especially on larger maps.

Reply #6 Top

Well, if you really want to get pedantic about using game-terms, then the game interface never actually refers to the group of ships containing my survey ship as a fleet because I never group my survey ship up with any other ships. Since my survey ship is never part of a specific fleet, any upgrade found by the survey ship which gets applied to 'the fleet' can only be referring to my entire Navy, since there is no other 'fleet' to which my survey ship belongs.

I don't disagree that getting permanent fleet-wide speed boosts from surveying anomalies could have balance issues in larger maps (using 'fleet to refer to the full Navy), but on the other hand several of the other anomalies have the potential to be rather unbalancing themselves, particularly on smaller maps in the early portions of the game. It's also something that can be dealt with by e.g. placing a limit on the size of the speed bonus, which is rather easy to understand as a technological limitation of your faction - maybe you could theoretically get a ship up to 100 moves per turn based on these anomalies, but the spaceframe can't handle that kind of acceleration, or the ship would burn too much fuel, or maybe you don't have a fuel with a sufficient energy density to pull it off, or something similar of that nature. On the other hand, balancing something like 'the last 5 anomalies I've explored have all been Lost Cutters and it's still early enough in the game that you don't have any military technology to fight me off, and I know where all your colonies are' is a rather more difficult problem, especially for early-stage games on small maps.