Combat not taking movement point?

Hey, is this a bug, or working as intended?  And if it is working as intended... I suggest changing it.  I had a fleet of three little ships with about 7 movement, take out about 15 single ships in one turn  (which is also because the AI didn't make many fleets, but that's another issue). 

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Reply #1 Top

I concur.  If intention is to allow multiple attack per turn, perhaps the cost of each battle (in movement) might be increased.  This will force both attackers and defenders to balance between large stacks and skirmish lines. 

Reply #2 Top

Multiple attacks per turn have been in for a while, I'm just pretty sure in Gal Civ 2 they did cost a movement point each, so that you could do skirmish lines, like you say.  it does add to strategy, I could see a desperate attempt to get a transport past a tougher enemy fleet involving some very interesting set ups...  but only if the attacks cost movement.