Production carryover?

One of the more annoying things in GC2 was that you could lose a non-trivial amount of production because the building/ship you were making wasn't an even multiple of the planet's protection, and any excess would be lost.

Civ3 has this problem, too.  Civ5 fixed it, by assigning any "excess" production from that turn to the next item in the build queue.

Please do this in GC3. Especially now that you've unified the build queues; having to constantly micromanage production amounts on each world to avoid this kind of lossage was a major annoyance; in fact, one of the biggest annoyances I found with GC2.

 

 

2,259 views 3 replies
Reply #1 Top

Wasn't aware that GalCiv didn't have it. If it is missing I completely agree that it should be added.

Reply #2 Top

Maybe my memory fails me but I thought the plan was that excess production turned into money?

Reply #3 Top

Yes, please add production overflow, or definitely add a UI option to display how many turns will be required to finish the item under production as you move the sliders.  ie like research in GC2.