You wouldn't let anyone aboard your ship who wasn't experienced, but the problem is the experienced crew only want to serve on the exciting jobs that they won't give you because you need experience under your belt for it not to be to risky.
End of admiralWillyWilber's quote
Interesting proposal for boosting ship xp and possibly diplomatic relations too: War games. You could assign a fleet to practice manoeuvres in a sector for five weeks and gain some moderate xp. Then in the diplomatic screen you could arrange to conduct war games with your allies or friends, the more involved the more complicated and risky it would be to do if your enemies caught wind of one of your fleets being out of position, but the higher the xp reward and better your diplomatic standing would become with those races.
Possible trade offs include fleets being out of position and unusable for a few turns, except in the case where war is declared which would immediately end all active war games, if you conduct a war game near somebody else's boarder that isn't a friend or ally it could antagonise them and reduce diplomatic relations, or if you and your ally conduct a large scale war game then the opposition faction would be outraged (think when Japan and the USA conduct war games and China get's very vocal).
Considering that we now have "space terrain" in GC3 if some of the new terrains reduce sensors or speed while traversing through them then conducting exercises inside those terrain elements could partially reduce those associated penalties.
Authors note: By xp I mean the current system of extra HP per level, I still don't support the idea that ships can acquire completely new skills by leveling. This isn't a damn MOBA.
Thoughts? I think it would beef up the value of diplomacy quite a lot!
Fate,:beer: