My suggestions

So after playing GalCiv2 for awhile (love the game so much), there some things that could have been done differently that if not implemented to 3 right now, I hope they will be. Since alignment has been discussed a lot, I won't bring that up :)

Extensive Government System: As much as Imperialism, Republic, Democracy, and Federation simplified things in the game, I'd like to see a more extensive government system. One that allows the player to adjust the policies of his empire, whether making things more tyrannical or more democratic for your people.

More strategic warfare: Something that Civ5 realized was the whole using the unit with the bigger number got old, thus they changed to a more tactical form of gameplay for warfare. For GalCiv it'd have to be a little bit different than Civ5 because of the fleet mechanic, but here's how I'd do it: Counters. Corvettes or Frigates counter fighters and bombers, bombers counter larger ships, fighters counter bombers, larger ships counter smaller ships, etc.

Auto upgrade: I really hope I'm not alone on this, but the whole scenario where designs upgraded themselves but YOU had to upgrade already built ships was a chore. Personally I kept from building any navy until I had researched some of the stronger techs, or I was at war. Thus, simply put, if you still have the whole Mk# situation for ships PLEASE put an auto upgrade system ingame.

NO DREAD LORDS FOR NON-CAMPAIGN GAME: I cannot stress this enough, having the Dread Lords randomly appear in the non-campaign version of the game was a poor choice. They're pretty much overpowered and if they appear before you have the technological capabilities to fight them, you're pretty much screwed. The whole point of that version of the game is an empire building sim. We don't want to worry about some mystical precursor race appearing out of nowhere to f-up our empire, we have enough problems with the other races. Considering what you're doing story wise with the game I'm assuming we won't see the Dread Lords or the Arnor at all in the game, so I'm not too worried about them appearing specifically in the main empire building game, but it applies to anything else that could essentially be an endgame scenario when you're nowhere near able to be ready for it.

2,660 views 27 replies
Reply #1 Top

Auto upgrade: I really hope I'm not alone on this, but the whole scenario where designs upgraded themselves but YOU had to upgrade already built ships was a chore. Personally I kept from building any navy until I had researched some of the stronger techs, or I was at war. Thus, simply put, if you still have the whole Mk# situation for ships PLEASE put an auto upgrade system ingame.
End of quote

There should be an easy UI to do upgrades, but upgrades aren't free and I don't want the game spending all my money upgrading old ships automatically.


NO DREAD LORDS FOR NON-CAMPAIGN GAME: I cannot stress this enough, having the Dread Lords randomly appear in the non-campaign version of the game was a poor choice. They're pretty much overpowered and if they appear before you have the technological capabilities to fight them, you're pretty much screwed. The whole point of that version of the game is an empire building sim. We don't want to worry about some mystical precursor race appearing out of nowhere to f-up our empire, we have enough problems with the other races. Considering what you're doing story wise with the game I'm assuming we won't see the Dread Lords or the Arnor at all in the game, so I'm not too worried about them appearing specifically in the main empire building game, but it applies to anything else that could essentially be an endgame scenario when you're nowhere near able to be ready for it.
End of quote

Usually people reserve this for the jagged knife. ;)

The events are supposed to be moddable this time, so if there's a really annoying one it should be very easy to find a mod to remove it from the list of possible events.

Reply #2 Top

NO DREAD LORDS FOR NON-CAMPAIGN GAME: I cannot stress this enough, having the Dread Lords randomly appear in the non-campaign version of the game was a poor choice. They're pretty much overpowered and if they appear before you have the technological capabilities to fight them, you're pretty much screwed.
End of quote

The Dread Lords appearing in a sandbox game is a Mega Event. The purpose of Mega Events is to be disruptive, and to imbalance the game, forcing the player to adapt to a new situation. The Dread Lords do exactly that. Although, if you know where the Dread Lords appeared and it is close by, then they are easy to deal with. Even if you don't have advanced technologies. At a bare minimum, you only need one combat ship, a couple troop transports, and enough range to get to their homeworld. Depending on how far away they are, a good speed doesn't hurt either.

Mega Events are an option for players, who find the regular sandbox mode not challenging enough, because there are no surprises left after a certain point. If you don't like them, that's fine. Nobody is forcing you to play with Mega Events. However, please don't complain about them doing exactly what they are supposed to do, when you are playing with that option on.

Reply #3 Top

I agree with gaunathor. On this issue.

it would be nice to select what events pop up in the game so no DLs but the rest can stay.

Reply #4 Top

Quoting Tridus, reply 1
There should be an easy UI to do upgrades, but upgrades aren't free and I don't want the game spending all my money upgrading old ships automatically.
End of Tridus's quote

I really have to agree with Tridus on this one. Having the game Automatically upgrading your fleet could kill your empire financially, and that certainly would not be fun.

Reply #5 Top

Quoting Gaunathor, reply 2


NO DREAD LORDS FOR NON-CAMPAIGN GAME: I cannot stress this enough, having the Dread Lords randomly appear in the non-campaign version of the game was a poor choice. They're pretty much overpowered and if they appear before you have the technological capabilities to fight them, you're pretty much screwed.

The Dread Lords appearing in a sandbox game is a Mega Event. The purpose of Mega Events is to be disruptive, and to imbalance the game, forcing the player to adapt to a new situation. The Dread Lords do exactly that. Although, if you know where the Dread Lords appeared and it is close by, then they are easy to deal with. Even if you don't have advanced technologies. At a bare minimum, you only need one combat ship, a couple troop transports, and enough range to get to their homeworld. Depending on how far away they are, a good speed doesn't hurt either.

Mega Events are an option for players, who find the regular sandbox mode not challenging enough, because there are no surprises left after a certain point. If you don't like them, that's fine. Nobody is forcing you to play with Mega Events. However, please don't complain about them doing exactly what they are supposed to do, when you are playing with that option on.
End of Gaunathor's quote

 

I fully agree on this one, I would love to still see Mega Events like Dread Lords.

Reply #6 Top


So after playing GalCiv2 for awhile (love the game so much), there some things that could have been done differently that if not implemented to 3 right now, I hope they will be. Since alignment has been discussed a lot, I won't bring that up

Extensive Government System: As much as Imperialism, Republic, Democracy, and Federation simplified things in the game, I'd like to see a more extensive government system. One that allows the player to adjust the policies of his empire, whether making things more tyrannical or more democratic for your people.

End of quote

I like this idea this reminds me of the civics in Civilization 4. Gunathor has suggested different playing styles for different factions. This inspired me with an idea to have different kind of govenments for different factions which then I realised that if we had civics instead of governments we could also have different kind of civics for different factions. I think this one of the better ideas that would enhance not change the game.

More strategic warfare: Something that Civ5 realized was the whole using the unit with the bigger number got old, thus they changed to a more tactical form of gameplay for warfare. For GalCiv it'd have to be a little bit different than Civ5 because of the fleet mechanic, but here's how I'd do it: Counters. Corvettes or Frigates counter fighters and bombers, bombers counter larger ships, fighters counter bombers, larger ships counter smaller ships, etc.

End of quote

I think that we do need to have abilities for when you level up like in Sins of a solar empire or Civilization 4. Even training like in Empire earth. I think that maybe like in Panzer general where instead of having damage points or leveling up. Having five red stars that convert into gold stars was good. Bringing in heroes I think is also a good idea. Great people brought character to the Civilization game I would like to see something like that hear. My guess is heroes was supposed fo do something like that.



Auto upgrade: I really hope I'm not alone on this, but the whole scenario where designs upgraded themselves but YOU had to upgrade already built ships was a chore. Personally I kept from building any navy until I had researched some of the stronger techs, or I was at war. Thus, simply put, if you still have the whole Mk# situation for ships PLEASE put an auto upgrade system ingame.

End of quote

They have this in the game when you click on the ship you want to upgrade. This is also an option in the shupyard if the ships is orbiting the planets.

quoting postAuto upgrade: I really hope I'm not alone on this, but the whole scenario where designs upgraded themselves but YOU had to upgrade already built ships was a chore. Personally I kept from building any navy until I had researched some of the stronger techs, or I was at war. Thus, simply put, if you still have the whole Mk# situation for ships PLEASE put an auto upgrade system ingame.

There should be an easy UI to do upgrades, but upgrades aren't free and I don't want the game spending all my money upgrading old ships automatically.

[/quote]

Saved it for your comment. Agree, the user interface is fine except a 20 minute turn is a long time, and I would want to make it quicker with an easier interface. I think money would be better used in research than upgrading ships, so I don't upgrade my ship just let them level up and die. What this means is that I also agree with what you said that you don't want to spend all your money on upgrading ships. I sometimes had to use this option on my makeshift fleet of survey ships.



NO DREAD LORDS FOR NON-CAMPAIGN GAME: I cannot stress this enough, having the Dread Lords randomly appear in the non-campaign version of the game was a poor choice. They're pretty much overpowered and if they appear before you have the techn
Quoting Gaunathor, reply 2


NO DREAD LORDS FOR NON-CAMPAIGN GAME: I cannot stress this enough, having the Dread Lords randomly appear in the non-campaign version of the game was a poor choice. They're pretty much overpowered and if they appear before you have the technological capabilities to fight them, you're pretty much screwed.

The Dread Lords appearing in a sandbox game is a Mega Event. The purpose of Mega Events is to be disruptive, and to imbalance the game, forcing the player to adapt to a new situation. The Dread Lords do exactly that. Although, if you know where the Dread Lords appeared and it is close by, then they are easy to deal with. Even if you don't have advanced technologies. At a bare minimum, you only need one combat ship, a couple troop transports, and enough range to get to their homeworld. Depending on how far away they are, a good speed doesn't hurt either.

Mega Events are an option for players, who find the regular sandbox mode not challenging enough, because there are no surprises left after a certain point. If you don't like them, that's fine. Nobody is forcing you to play with Mega Events. However, please don't complain about them doing exactly what they are supposed to do, when you are playing with that option on.
End of Gaunathor's quote
ological capabilities to fight them, you're pretty much screwed. The whole point of that version of the game is an empire building sim. We don't want to worry about some mystical precursor race appearing out of nowhere to f-up our empire, we have enough problems with the other races. Considering what you're doing story wise with the game I'm assuming we won't see the Dread Lords or the Arnor at all in the game, so I'm not too worried about them appearing specifically in the main empire building game, but it applies to anything else that could essentially be an endgame scenario when you're nowhere near able to be ready for it.


Usually people reserve this for the jagged knife.

End of quote

I think they need a better Ai that can run their empire, and the other factions need to be missing their planets, and wanting to grab all the good planets ftom the Jagged knife.



The events are supposed to be moddable this time, so if there's a really annoying one it should be very easy to find a mod to remove it from the list of possible events.
End of quote

Basically agree inste,ad of complaining when something goes wrong I just take it that the game has character, and go with it. I would rather see random events than not to see them.

As far as Dread lords showing up in the sandbox. That only happened to me once when I was in the middle of a war with the Thalans, so I was prepared for it. At first I watched the Thalans to see how they handled the situation. I had some of my factions customized, so there were no one who couldn't fight. That was the only time I saw a class 54 planet, so I took it from the Turbo Techies, and made it my technological capitol The game finally hung up on me probably because the I was warring against the Thalans and the Dread lords both, and not losing. What did help me against the Thalans were the customized races that at least slows the Thalan expansion, and causes them to be weaker until later. I was using the Krynn for myself, and the Geric Ai for my customized oppenents, and the Korath. I'm hoping that even though they are taking the Dread lords off the game that they will keep them in the scenarios and the mega events, or something like it shows up. I seen posts that claimed that the Thalans were more awesome than the Dread lords.

Reply #7 Top

Quoting Tridus, reply 1
There should be an easy UI to do upgrades, but upgrades aren't free and I don't want the game spending all my money upgrading old ships automatically.
End of Tridus's quote

What we need is a way to do mass upgrades in a flexible manner. GC2 suffered from the choices of "upgrade one ship" or "upgrade all ships of this class". Those are fine for small numbers of ships. If you have 100 ships of the same class to upgrade, but you can only afford 20 each turn, your only option was to do each one manually. Ship numbers are supposed to go up significantly and this process will only get more unwieldy as that number increases.

Reply #8 Top

Quoting WIllythemailboy, reply 7


Quoting Tridus, reply 1There should be an easy UI to do upgrades, but upgrades aren't free and I don't want the game spending all my money upgrading old ships automatically.

What we need is a way to do mass upgrades in a flexible manner. GC2 suffered from the choices of "upgrade one ship" or "upgrade all ships of this class". Those are fine for small numbers of ships. If you have 100 ships of the same class to upgrade, but you can only afford 20 each turn, your only option was to do each one manually. Ship numbers are supposed to go up significantly and this process will only get more unwieldy as that number increases.
End of WIllythemailboy's quote

Yeah. Endless Space had a better UI for this in the fleet screen. 

Reply #9 Top

I/ve played endless space I like the user interface that is true. I don't like the closed borders. The building is kind of rough even with a nice Ui. O explore the map to quickly, but I guess that is the idea. I like how easily it is the research extreme planet technology. I like the fact that I can use class 0 planets. I don't like the lack of flexibility with the factions. I'm still learning the game. I like being able to do something else with the heroes. I think the battle screen looks better. Haven't figured out the shipyard.

Reply #10 Top

I'm not complaining about some of the mega events that popped up as a whole, the whole point of the idea was to keep overpowered opponents out of the sandbox game. To me, the whole point of the sandbox game was enjoying an empire building game. I personally felt in GC2 the Dread Lords should have stayed in the campaign. I agree with the idea of developing a UI to make upgrading less a chore though. Honestly, upgrading being a chore killed building a military for me early on.

Reply #11 Top

As much as that was really the way I was able to play against the Dread lords the best. There is going to be no Dread lords in the next game they have been wiped out.

Reply #12 Top

I know, I'm simply asking they keep overpowered foes like the Dread Lords (should we see them in the campaign) in the campaign and out of the sandbox game.

Reply #13 Top

As long as it optional. :) Sometimes you could want to play in sandbox without anyone stomping your beautiful sand castle. :)

Reply #14 Top

I enjoy this sim very much as your are expanding ship building I think you should also create a personal connection with the ships. A battle star galactica kinda feel add options to retreat from combat or save a specific ship. Also add a ship leveling system. These games can become to much a numbers game add personality and human connection. Even connections to the ships

Reply #15 Top

They already have a leveling system I'm sure your talking a leveling system that adds something else than hit points like anti matter abilities on Sins of a solar empire, heroes, or picking abilities when you level up. I like to star combat system on panzer general.

Reply #16 Top

Quoting admiralWillyWilber, reply 15

They already have a leveling system I'm sure your talking a leveling system that adds something else than hit points like anti matter abilities on Sins of a solar empire, heroes, or picking abilities when you level up. I like to star combat system on panzer general.
End of admiralWillyWilber's quote

Can you imagine managing that type of ability-granting level up mechanic for several hundred ships? I'd rather not, thank you very much.

Reply #17 Top

Don't forget upgrading ships to they were inconvenient. If their was some way to group ships. That would make all our problems go away.

DARCA

Reply #18 Top

NO DREAD LORDS FOR NON-CAMPAIGN GAME: I cannot stress this enough, having the Dread Lords randomly appear in the non-campaign version of the game was a poor choice. They're pretty much overpowered and if they appear before you have the technological capabilities to fight them, you're pretty much screwed.

End of quote

 

I'm a bit late to the party here, but I'd just like to say that this was one of my favourite mega events! Playing against the tougher level AI's if I was lucky enough to have the Dread Lords pop up it was an instantaneous shift in my entire strategy and I knew I had the game won!

 

If you're having problems with the DL's I'd suggest being more flexible in you're strategies, be ready to abandon a military victory if they appear early or close by and focus instead on a tech victory. My favourite counter to nearby Dread Lords is a simple flow chart that I'll share (enjoy the free metascore buds):

  1. Bring your combat fleets home and scuttle them, or alternatively send them to the far side of the powerful enemy empire so that they are between the DL's and your ships hidden out of sensor range.
  2. Turn every planet you have into 1 farm, 1-2 entertainment sectors depending on it's proximity to the Dread Lord homeworld and the rest research establishments.
  3. Adjust your spending to be 100% research, with high taxes until a planet is invaded, then drop them until that planet is at 100% approval and regrow them.
  4. Research maximum engines, maximum sensors, planetary invasion and build eyes of the universe if you haven't already.
  5. Wait for the Dread Lord ships to cut away the defences of nearby worlds and buy super fast all seeing troop transports and gobble up all of your defenceless neighbours juicy worlds.
  6. Repeat.
  7. Metascore Profit.

 

Sometimes it's a good idea to build ultra fast scouts and lead the Dread Lord ships into the empire that you want killed, just to focus them and speed up the process! But that's only if you like being a sneaky gypsy and micromanagement! Enjoy your Tech victory, or even Military victory if you're close enough to go capital sniping!

 

Fate, :beer: k1

Reply #19 Top

Well I've got to add in my 2 credits to the discussion... 

I'd love to be able to customize what "mega events were added to the list" (A simple all or custom button triggering a drop down menu would work)

I like the idea of different feelings between government types.

I like the idea of "Auto Upgrade System"... Imagine a "budget for upgrades" you know how governments actually work...So the auto upgrade feature only using a portion of the budget...keeping the rest in reserve....even adding to that if the cost of upkeep were to over reach the projected budget then the auto upgrading would pause until the projected budget could handle the cost of operations...or you could choose to not fully supply the fleets...(thus not as ready vessels in a 5% scale)

How about an At war "100% readiness" and an at peace "100% for a few key vessels and 75-50% for the bulk of the fleet" you know how things are typically done. Cost being lessened when at peace...so declaring a war would cost more depending on your government type.

Granted if your attacked and just defending yourself it wouldn't be so expensive... However if your a peaceful society then trying to be the aggressor should be cost prohibitive...(approval, credits, etc.)

 

Good strategies Fate!

I do typically use the old scout ship to enemy planet technique. + fleet scuttle...never tried the moving of the fleet to the far side of an enemy empire...maybe didn't have the supply range for that one...

 

Reply #20 Top

I'd like the first three items in your list, but no Dread Lords?

The Dread Lords are pretty much the only challenging opponents in a suicidal game, I love having them spawn! Tell me I'm the only one who likes the Peacekeepers and Jagged Knife as well?

Reply #21 Top

What's so wrong with having options for some of these tiems. I like the OP's suggestions a lot. If you do or do not want auto-repair there should be an option for it. Back in the day... when Sim City 2000 came out... There was an option to auto-repair/replace power plants that were too old to operate. Saved me a lot of trouble and made me hate water plants and power plant durability in Sim City 3000 and 4 because they didn't have that option anymore.

I give this the same remark for Dread Lords... Just make an option to have or not to have. Maybe even scale their difficulty. Master of Orion 2 had an option on the main screen to allow or not allow Antarans.


Anyways, everyone has been making good points, these are just my two cents. Sounded like some folks were getting a little too one-way-or-the-other and left out options that are completely programmable.

Best.

Reply #22 Top

Aussie Grit!

Reply #23 Top

Quoting Indomidable, reply 19

Good strategies Fate!

I do typically use the old scout ship to enemy planet technique. + fleet scuttle...never tried the moving of the fleet to the far side of an enemy empire...maybe didn't have the supply range for that one...

End of Indomidable's quote

Cheers mate, moving your fleet to the other side and out of sight is great because you can wait maybe 5-10 turns after you know a dread lord ship went into their area, watch their military line drop drastically on the stats page until it stabalises, then go in from behind and clean out what remains!

Quoting Rudy_102, reply 22

Aussie Grit!
End of Rudy_102's quote

Haha cheers cobber!

 

Fate, :beer:

Reply #24 Top

Well I'm pro dread lords mega events. I pro Jagged knife mega event. I think the Jagged knife needs fixed economically, and the A's would want their planets back. I'm not pro auto upgrade. These could work as an option. If auto upgrade is an option I probably use it sometimes.

Reply #25 Top

I'm pro choice on many of the things I listed. I think Indomidable had the best ideas out of all this. Technically you had choice with whether or not mega events appeared in GalCiv2 sandbox, but there were a lot of major events that were okay. My problem with the Dread Lords was that they'd appear so early in the game that you were pretty much screwed. Although, based on what it looks like story wise I don't think there will be Dread Lords in 3.