So after playing GalCiv2 for awhile (love the game so much), there some things that could have been done differently that if not implemented to 3 right now, I hope they will be. Since alignment has been discussed a lot, I won't bring that up
Extensive Government System: As much as Imperialism, Republic, Democracy, and Federation simplified things in the game, I'd like to see a more extensive government system. One that allows the player to adjust the policies of his empire, whether making things more tyrannical or more democratic for your people.
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I like this idea this reminds me of the civics in Civilization 4. Gunathor has suggested different playing styles for different factions. This inspired me with an idea to have different kind of govenments for different factions which then I realised that if we had civics instead of governments we could also have different kind of civics for different factions. I think this one of the better ideas that would enhance not change the game.
More strategic warfare: Something that Civ5 realized was the whole using the unit with the bigger number got old, thus they changed to a more tactical form of gameplay for warfare. For GalCiv it'd have to be a little bit different than Civ5 because of the fleet mechanic, but here's how I'd do it: Counters. Corvettes or Frigates counter fighters and bombers, bombers counter larger ships, fighters counter bombers, larger ships counter smaller ships, etc.
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I think that we do need to have abilities for when you level up like in Sins of a solar empire or Civilization 4. Even training like in Empire earth. I think that maybe like in Panzer general where instead of having damage points or leveling up. Having five red stars that convert into gold stars was good. Bringing in heroes I think is also a good idea. Great people brought character to the Civilization game I would like to see something like that hear. My guess is heroes was supposed fo do something like that.
Auto upgrade: I really hope I'm not alone on this, but the whole scenario where designs upgraded themselves but YOU had to upgrade already built ships was a chore. Personally I kept from building any navy until I had researched some of the stronger techs, or I was at war. Thus, simply put, if you still have the whole Mk# situation for ships PLEASE put an auto upgrade system ingame.
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They have this in the game when you click on the ship you want to upgrade. This is also an option in the shupyard if the ships is orbiting the planets.
quoting postAuto upgrade: I really hope I'm not alone on this, but the whole scenario where designs upgraded themselves but YOU had to upgrade already built ships was a chore. Personally I kept from building any navy until I had researched some of the stronger techs, or I was at war. Thus, simply put, if you still have the whole Mk# situation for ships PLEASE put an auto upgrade system ingame.
There should be an easy UI to do upgrades, but upgrades aren't free and I don't want the game spending all my money upgrading old ships automatically.
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Saved it for your comment. Agree, the user interface is fine except a 20 minute turn is a long time, and I would want to make it quicker with an easier interface. I think money would be better used in research than upgrading ships, so I don't upgrade my ship just let them level up and die. What this means is that I also agree with what you said that you don't want to spend all your money on upgrading ships. I sometimes had to use this option on my makeshift fleet of survey ships.
NO DREAD LORDS FOR NON-CAMPAIGN GAME: I cannot stress this enough, having the Dread Lords randomly appear in the non-campaign version of the game was a poor choice. They're pretty much overpowered and if they appear before you have the techn
NO DREAD LORDS FOR NON-CAMPAIGN GAME: I cannot stress this enough, having the Dread Lords randomly appear in the non-campaign version of the game was a poor choice. They're pretty much overpowered and if they appear before you have the technological capabilities to fight them, you're pretty much screwed.
The Dread Lords appearing in a sandbox game is a Mega Event. The purpose of Mega Events is to be disruptive, and to imbalance the game, forcing the player to adapt to a new situation. The Dread Lords do exactly that. Although, if you know where the Dread Lords appeared and it is close by, then they are easy to deal with. Even if you don't have advanced technologies. At a bare minimum, you only need one combat ship, a couple troop transports, and enough range to get to their homeworld. Depending on how far away they are, a good speed doesn't hurt either.
Mega Events are an option for players, who find the regular sandbox mode not challenging enough, because there are no surprises left after a certain point. If you don't like them, that's fine. Nobody is forcing you to play with Mega Events. However, please don't complain about them doing exactly what they are supposed to do, when you are playing with that option on.
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ological capabilities to fight them, you're pretty much screwed. The whole point of that version of the game is an empire building sim. We don't want to worry about some mystical precursor race appearing out of nowhere to f-up our empire, we have enough problems with the other races. Considering what you're doing story wise with the game I'm assuming we won't see the Dread Lords or the Arnor at all in the game, so I'm not too worried about them appearing specifically in the main empire building game, but it applies to anything else that could essentially be an endgame scenario when you're nowhere near able to be ready for it.
Usually people reserve this for the jagged knife.
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I think they need a better Ai that can run their empire, and the other factions need to be missing their planets, and wanting to grab all the good planets ftom the Jagged knife.
The events are supposed to be moddable this time, so if there's a really annoying one it should be very easy to find a mod to remove it from the list of possible events.
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Basically agree inste,ad of complaining when something goes wrong I just take it that the game has character, and go with it. I would rather see random events than not to see them.
As far as Dread lords showing up in the sandbox. That only happened to me once when I was in the middle of a war with the Thalans, so I was prepared for it. At first I watched the Thalans to see how they handled the situation. I had some of my factions customized, so there were no one who couldn't fight. That was the only time I saw a class 54 planet, so I took it from the Turbo Techies, and made it my technological capitol The game finally hung up on me probably because the I was warring against the Thalans and the Dread lords both, and not losing. What did help me against the Thalans were the customized races that at least slows the Thalan expansion, and causes them to be weaker until later. I was using the Krynn for myself, and the Geric Ai for my customized oppenents, and the Korath. I'm hoping that even though they are taking the Dread lords off the game that they will keep them in the scenarios and the mega events, or something like it shows up. I seen posts that claimed that the Thalans were more awesome than the Dread lords.