GalCivIII Campaign

What will it be like?

Question to the devs and/or general speculation thread (though the latter seems somewhat limited):

What will the Galactic Civilizations III campaign be like upon full release?

I'm not looking for specifics here. I just want to know if it will be as difficult as the GalCivII campaign? I remember sitting down to it, getting about 5 missions in and being utterly unable to achieve victory in any way! Even on Cakewalk!!! I can play against Tough AIs on an immense galaxy and win yet the campaign was too difficult for me to beat! I don't get it.
Second question: Will there be any cutscenes or the standard GalCivII fare (either works for me really, the pictures were nice and I liked reading the text that was written)? On that note, will the game itself feature cutscenes for finding anomalies or when a race gets killed off as well? Those were a nice touch and I would miss those incredibly if they wouldn't be in the final game.

Third and unrelated: Will there be achievements? If SoaSE is anything to go by, I assume yes. I am also going WAY out on a limb here, but I'm guessing that the GalCivIII campaign will be a BIT more IMMERSIVE (let's say) than the SoaSE campaign.

 

(P.S. - Still no word on those Drengin plushies, eh? I'm a patient man. I can wait. :3)

939 views 9 replies
Reply #1 Top

I decided to play the campaign a little more this time. I'm guessing the reason you couldn't beat it is because the only way to beat the Dread lords is to research starbase technology and build starbases. My question is how about more than one campaign. I like the achievement idea it would at least give me reason to play the campaign.

Reply #2 Top

I just want to know if it will be as difficult as the GalCivII campaign? I remember sitting down to it, getting about 5 missions in and being utterly unable to achieve victory in any way! Even on Cakewalk!!! I can play against Tough AIs on an immense galaxy and win yet the campaign was too difficult for me to beat! I don't get it.
End of quote

I've beaten all three campaigns several times on Tough, and I'm not that great of a player (anything beyond Crippling is too hard for me).

Mission 5 of the DL campaign is 'Achilles Heel'. If you are unable to win it, then you can try an alternative one. However, it's a much longer path. The first mission requires you to help the Iconians destroy the Yor, and in the second one you need to befriend the Thalan.

If you are actually talking about Mission 6, 'Apocalypse', then I can understand you. It's the most difficult mission in the DL campaign.

Reply #3 Top

I really don't know. There were ways to win the campaign that I could never figure out. It all hinged on getting the right techs and essentially following a nearly rigid build order. That's what I got at the very least from what I read on the GalCivII forums.

Reply #4 Top

Can you tell me how you usually research. There is a way to mess that up. Then the problem is not the campaign, but a poorly planned research. That would explain the poor game play. Can you tell my what party you play. Can you tell me what abilities you favor. Stradegy for gameplay. At least in the expansion phase.

 

Reply #5 Top

Quoting Extant, reply 3
It all hinged on getting the right techs and essentially following a nearly rigid build order.
End of Extant's quote

Not really. There are some missions that are much easier if you do that (the aforementioned 'Achilles Heel' is a prime example), but you can still win them, if you don't play that way. Well, I usually don't, and, like I said, still manage to beat the campaigns.

Reply #6 Top

I forget, what it is I did but all I know is that I had just finished researching Plasma I when a Dread Lord armada shows up on the edge of my space and there is nothing I can do to stop it. At the time all I had was small hulls with Lasers II. Like... 5 of them tops. I couldn't out-produce them nor could I out-colonize them. I just didn't know how to boost my production to such a level off of 3 planets. In Twilight, it's even harder because all the old exploits are now impossible since in the ultimate edition you use the TA tech trees instead of the DL or DA tech trees. In any case, the campaign in GalCivII was not for me.

Reply #7 Top

Had the same problem a friend of mine felt sorry for me and told me how to beat them. You put some effort in researching star base defense, and then built a star base over by their planet. Even though the numbers weren't there they could not take out the star base, but they didn't stop trying. So that gave me plenty of time to research enough tech to go over there a seize their planet. That is the only strategy I found that worked.

Reply #8 Top

That is insane, firstly. I don't understand how that could work, secondly. Thanks, I'll try that out sometime maybe, lastly.

I'm probs gonna try playing the GalCivIII campaign rather than going back to the GalCivII.

My bias against it is already quite firmly rooted.

Reply #9 Top

Quoting Extant, reply 8
That is insane, firstly. I don't understand how that could work, secondly.
End of Extant's quote

It only works as long as the Dread Lords send only tiny or small hulled ships. Maybe even medium hulls. Anything larger will be too strong against a starbase. Considering that the DL automatically start out with all techs already researched, it doesn't take long for them to start building large and huge hulled ships. In other words, by the time you have the necessary techs and constructors to go for this strategy, it's already too late.