Steam has altered the way I look at games, sort of. I credit Steam here because it makes obtaining so many games easier and convenient. Plus, the sales...oy, the sales! IMO, Steam is a factor in whey PC gaming is so strong these days.
I mean, there are games like GalCiv3 that drive me nuts with anticipation but that's partially due to the fact that there just isn't anything else like it, just a lot of pretenders that fail to deliver or games too old for me to enjoy anymore. And I love GalCiv For most other genres, the big budget AAA titles are just same old same old and nothing I care to buy upon release - I'll wait for the sales. I don't need ultra linear console-influenced story-based FPS #9,998 with 15 hours of gameplay and $50+ in DLC the moment it comes out. Quality strategy games - not so common - and where there's so little variance between linear story-based shooters there's tons of room for variance between strategy games.
The other thing is that there are SO MANY great games around these days. I buy older AAA titles at low prices, lots of indie games, early access...steam sales are killing me - I have games piling up that I've yet to play or that I barely play - and I play PC games A LOT. So while there are games I'm looking forward to, it's not so much likes years past where I was just burning to get something new to play - I'm perpetually overloaded as it is. Also, in these days of tons of early access/alpha availability, I find that I anticipate that kind of thing just as much or often as I do full releases, so, for ex, I'm as excited just to get ANY access to GC3 as I am for any full release game coming soon.
I'm to the point where I just keep money in my steam wallet so there are fewer overall charges - it helps fuzzy my game purchasing habit from my wife/accountant 
Anticipating:
GalCiv III alpha/beta access
Age of Wonders III
Wasteland II
Pillars of Eternity (an RPG that recaptures the spirit of BG/IWD would be GOTY for me...badly missing this style of game)
Dragon Age Inquisition (looks pretty, but looks way too consoley...we'll see)
Warlock II (guessing it'll pop in 2014)
Endless Legend
As a side note, I'm not happy with how Wasteland II's early access has been handled. I play a bunch of early access games and support a lot of games in alpha and the way WL2 is being handled just looks insanely greedy and pig headed. It's interesting how the devs of WL2 and SRR freed themselves of the corporate yoke via KS just to turn around and behave like anal corporate types.
I paid $100 for GC3 the moment it was announced - because it's galciv3 - something I've dreamed of for years -and because I trust Stardock to deliver (a AAA title). If Stardock puts out the base game via early access at the base game price I will not care - my GC3 fate is sealed and I couldn't be happier. I want to see Stardock and GC3 succeed because that means I'm enjoying great games. I would THINK that backers of WL2 would hopefully feel the same way, and not have some petty "well I paid earlier so I need to have special treatment - screw the devs and everyone else!" attitude.
I'm not paying $60 for early access to an indie, low budget, RPG rehash no matter the pedigree of the producer, especially when the game has been community funded! WTF. Yes, it's optional to participate by why, in this day of low priced indie games and boatloads of them out there getting tons of sales via early access would anybody do something so incredibly stupid (the idea of not upsetting backers is ridiculous when so many other community funded games go the early access route for additional funding, and since WL2 is already behind schedule you might think getting more money now would be a good thing).
They basically make my decision very easy. I'm not paying $60 for their game - period. So instead of having my 25/30/whatever it is NOW where they could invest it in their game, they can wait. Seems like a bad business decision. Some people who are waiting may end up not purchasing - why wouldn't you want to capture sales at the earliest opportunity?
I came real close to not buying SRR due to how they handled that game, and I find it to be pretty lackluster so I could've lived without it. The way WL2 is being handled makes me pause a bit too - sliding from sure sale to maybe I'll wait and see what people are saying after playing - due to the handling of it, weak communication thru the entire dev process, and the not so hot reports of how the game plays in alpha. Sad because I wanted both to be amazing and there's a strong chance both will end up being mediocre.
ANYWAYS.
I guess I could include the multitudes of early access/alpha games I'm playing even though I'm already playing them. I suppose we still anticpate their full release and them someday being a finished product. With many of them they need a bit more love to really hit their potential, but are going well, games like:
Starbound
Factorio
Gnomoria
Craft the World
7 Days to Die
Blackguards
Grim Dawn
Horizons
I like the look of WildStar for MMORPGs but their CREDD thing (facilitated cheating - buying in-game gold for cash) makes it a no sale/no play for me - it's a huge bummer since I'm usually playing some MMORPG and the MMORPG landscape is very bleak right now (IMO). Plus I haven't got beta access yet, which is a major strike against. I have ESO beta and the very idea of ESO is an abomination against gaming. My typical beta luck in action.
I've installed and uninstalled Witcher II like 4 times now - I just cannot get into it. Every time I get a bit further and some day I may finish the tutorial (well, I finished the tutorial once and the game ridiculed me for sucking at it so badly - sad since I'm at least competent at almost every game I play). I understand there's some learning curve with the combat and maybe it's that I hate the controls or console feel - dunno. Trying again lately. So while Witcher III looks pretty, it's not something I have to have immediately. DAI looks pretty too but might be too consoley for my tastes - I keep hoping BioWare will get away from console design and get back to making real games.
Thank goodness for a strong indie scene innovating and bringing back older styles in a way the corporate clones will never do.