admiralWillyWilber admiralWillyWilber

Do you want hotseat mode for multiplayer

Do you want hotseat mode for multiplayer

I want to see Hotseat in Galactic civilization 3

I want to see a lot of civilizations

I want to see multiple leaders with different abilities with their own agendas in civilizations 3

I would like to hear your feedback.

4,613 views 40 replies
Reply #26 Top

Quoting Wetballs, reply 24
My main beef with multiplayer in a turn-based game like this, is that it seems like they would have to water things down to keep the game flowing.  I'd hate to lose any of the cool features we'd expect from a Galciv game, simply to accommodate multiplayer.
End of Wetballs's quote

“Singleplayer is the heart of the game. This is not DotA; it’s a turnbased game. There will be a campaign of course – hopefully the best campaign we’ve ever done.” Paul Boyer, Lead Designer

There are other statements by the devs that focus is on the singleplayer, so I don't think you have to worry.

Reply #27 Top

I would play hotseat games and I would like the game to have the option. In fact, I'm more likely to play hotseat games rather than online multiplayer games. 

But first and foremost I'm a single-player, campaign kind of player :P :)

Reply #28 Top

Quoting admiralWillyWilber, reply 23

I also have two understandings of that definition. One I wouldn't want is real time stradegy where there is no turns where everything is timed instead. There may be a variation of this. The other I think is a good idea at least in multiplayer is where it is turn based where you end your turn when you are done except everyone takes their turn at the same time, and then the computer or server computes the values at the end of the turn. I like the second idea for multiplayer.
End of admiralWillyWilber's quote

That is not happening. Having everyone input their turn and then having the server calculate them all at once is radically different from how it works in single player, and MP isn't important enough to them to create an entirely different turn model for it.

The turns are going to work the same way as they do in SP. Given that there will be some kind of asynchronous play, there will be a sequential turn mode (which is also the turn mode required for hotseat). The big question at this point is if there will also be a simultaneous turn mode for people who are playing at the same time.

Reply #29 Top

Quoting Wetballs, reply 24
My main beef with multiplayer in a turn-based game like this, is that it seems like they would have to water things down to keep the game flowing.  I'd hate to lose any of the cool features we'd expect from a Galciv game, simply to accommodate multiplayer.
End of Wetballs's quote

They have already said they are creating a single player game that has a multiplayer component on top of it.

Reply #30 Top

They should definitely put in hot-seat. I know a lot of people don't use it, but I really enjoy it and what I always loved about GCII was all that you could customize and all the different stuff you can do. Giving your players more ways to enjoy the game will only make it better. No one is going to complain that the game has too many ways to enjoy it.

Reply #31 Top

Quoting Tridus, reply 12


Quoting magnuskn, reply 5
Hotseat is a sure sale for me and a very probable sale for at least three of my friends, who would otherwise pass on this title on general principle. Call us old fogeys, but we like to get together, sit at the same computer and shoot the shit about stuff while people take their turns. It's not even that we get to do that as often as we'd like, but it's having the option that counts.

Since the entire point of hotseat is that you only need one copy of the game to play it with several people (as they're all on the same system), why would three other people pass on it on "general principle"? I mean if it did have hotseat there's no reason for them to buy it anyway to play with you.
End of Tridus's quote

Because they (like me) like to play the game solo at home, too. As I said, the point of having the hotseat option is to be able to go to a friend's home without lugging your computer there and have a nice multiplayer session for an evening or two, sitting next to each other and chatting about stuff and the game.

Reply #32 Top

 No. I don't think that is a very good way to play multiplayer, I would say yes to PBEM more than to a hotseat option.

Reply #33 Top

Tell that to your friends that either don't know how or don't want to spend the time to figure out how to play multiplayer. If your me sometimes you don't have the internet.

Reply #34 Top

Hotseat is honestly a feature of a bygone era.

Resources are a zero sum game. "More" is not necessarily "Better". I'd rather those resources be spent in other areas like a multiplayer pit-boss server that's a bit more light weight than Civ5's pitboss 'server'. Or any number of other more practical mutliplayer features.

Reply #35 Top

Quoting Saryk, reply 32

 No. I don't think that is a very good way to play multiplayer, I would say yes to PBEM more than to a hotseat option.
End of Saryk's quote

...

You do know that it's basically the same way to play multiplayer, only that instead of sending a savegame per email you have the other person who is sitting at your side take the turn immediately? Right?

Reply #36 Top

Wait I was talking about the version on Civilization where you are playing with multiple people playing on the same computer.

Reply #37 Top

Quoting admiralWillyWilber, reply 36

Wait I was talking about the version on Civilization where you are playing with multiple people playing on the same computer.
End of admiralWillyWilber's quote

Earlier I made a post about that. The point is that you can use a PBEM system to make a pseudo-hotseat mode. The infrastructure and game design needed for those two modes is very similar, assuming people are willing to use an online system to run it. If we have PBEM, hotseat would be more of an streamlining and UI issue rather than a design issue.

Quoting WIllythemailboy, reply 14
It may not even take that much to program, if Stardock is using Steam to run whatever asynchronous mode they already have planned. Players may even be able to fake hot seat; have Player 1 do his turn, log out, have Player 2 log in to the system and do his turn, log out, have Player 3 log in and do his turn, etc. It would get tedious logging in and out all the time, but it could probably be done. But if Stardock adopted that sort of thing, addressing the log in/log out tedium could be a user interface issue rather than a program-a-whole-game-mode-from-scratch issue. It would require Steam to be in online mode to make it work, though, since you'd essentially be playing a PBEM system with every player using the same computer sequentially.
End of WIllythemailboy's quote

Reply #38 Top

Pretty much that. Well, we'll see if the developers will address the topic again. I hope they noticed that hotseat remains a requested feature.

Reply #39 Top

Mixed feelings 

if they can make a fun turned based combat system then yes I would enjoy playing this with some friends on my pc mainly my nephews 

if not then NO rather them stick to the real time combat and go without hotseat 

 

they should have it but I would understand if they cant have it 

 

If the battle system is in real time then how can 2 people play hot seat? 1 keyboard and mouse per computer 

but if battle system is turn based then it is possible and they should have it 

 

 

like master of Orion you switched turns so it was a turn based game  but when u entered battle it was real time 

so you could play hot seat there and it was a hell of a lot of fun PLAYED THAT GAME FOR YEARS 

Reply #40 Top

It's simultaneous turn based not Rts.