What I would like to see, is a combined tech tree with millions of different combinations randomly selected until game ends. It means that instead of having many different inventions in the database, you would have basic concepts and some kind rules how they can be combined. For a user it should still show like there were a tech tree with inventions, but just one that would never end. This of course would have to be supported by modular graphics and even game mechanics. Quite challenge, but perhaps the time is right.
So like Master of Orion then? I like the idea.
Keep in mind exponential growth in cost with a 5% interest rate would quickly become ridiculously expensive and basically impossible to maintain.
This could be the set option for if there are no more techs to research.
So like Master of Orion then? I like the idea.
Keep in mind exponential growth in cost with a 5% interest rate would quickly become ridiculously expensive and basically impossible to maintain.
Yes, but that seems to be the point. It would be ruinously expensive if this was the ONLY way to improve your weapons, but as the infinite option at the end of a tech tree it's a way to keep research spending somewhat relevant while keeping weapon power from getting absurdly overpowered. It would also reward you for diversifying somewhat, as getting the first 5% bonus on missiles would be considerably cheaper than getting the tenth bonus in lasers.
I would like this a lot.
I think the 5% is too steep a curve though. It doesn't take long for that to add up to the point where there is a practical cap to the tree even if there isn't an actual one. On the other hand as I think about it, I could see the possibility of 5% not being enough. It would be something that would have to be calibrated during beta.
I also wonder what system they are already designing. They have already said the lasers N idea was just lazy and they are looking to do something more interesting. I would want to know what they have come up with before throwing my support behind this idea, or perhaps the two ideas can be combined. There are just so many questions.
I hope you are not suggesting the elimination of a Tech victory?
I guess this could apply if you run out of techs with the Technological victory off. If the Technological victory is on then this wouldn't apply at least when you run out of techs to research.
Something like this would be great! I'm getting ready to play some of the legendary classics that I missed back in the day... MoO2, SMAC... and what draws me to them is the way tech is handled. "Uncreative" from MoO2 and random/blind tech in SMAC. Hope to see something cool implemented here for GalCiv3.
What I would like to see, is a combined tech tree with millions of different combinations randomly selected until game ends. It means that instead of having many different inventions in the database, you would have basic concepts and some kind rules how they can be combined. For a user it should still show like there were a tech tree with inventions, but just one that would never end. This of course would have to be supported by modular graphics and even game mechanics. Quite challenge, but perhaps the time is right.
This. It will make research an exciting adventure each game instead of the boring grind it can become with a more static research tree. Ever since I became aware of the way research and technology is handled in Warring Factions, I have wanted something like to be implemented in a game like Galactic Civilizations.
I never play with the tech victory option on. It is something that Stardock offered as a victory option. The only way I think imfinate research would be reasonable is that it could be implemented after most of the other techs would be researched.
I would also like to get infinite tech tree, at least for specific areas. It is not enjoyable when I cut the research spending to zero because the only tech remaining is technological victory.
I would say you still have a Tech victory option but if you choose to turn if off, have it spin to an unlimited tech tree...
That's what I was suggesting earlier; even though, I don't play with a technological victory on it should be left as an option. Which if it were on it would eliminate the infinate tech tree option. As long as the tech victory is an option I can shut off I don't care if it were there. I'm not suggesting that we should remove the technology victory option. I have also heard of better tech tree improvements there's a post about this.
How would infinite tech trees possibly affect tech victory? Assuming the trees work pretty much like GC2 (and from what we've seen they are pretty similar), all major lines except for tech victory could have infinite techs at the end without affecting tech victory at all. Or if that line has bonuses on it, have the tree branch so one leads to tech victory and the other to the infinite tech.
The only difference between tech victory enabled and not is whether researching the "tech victory" tech triggers a win or not. Even with tech victory turned off you could still research the tech, it just didn't DO anything.
Your way could work.
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