No ultimate technologies (infinite technology trees) idea

There are different technologies to research like: Particles -> Lasers -> Plasma -> Phasors -> Distruptors with several levels, but maybe a good option is creating a infinite levels of each of them? Each level is stronger than previous one (for example by 5% and require 5% more research)... What sense of this idea? 1) There no "ultimate" weapon and each race cannot focus at the war "when all technologies discovered". 2) Player decides what is more sense: develop old technology (laser 3 -> laser 4) or start to research the new one (plasma weapons). In some ways the developing old technologies may be more effective (cheaper) than starting new and make a "breakthrough". The second side the developing of the new technology makes higher progress (for laser the core is 100 and each next one is 5% stronger then previous one, for plasma, the core power is 150 and the next one is 7% stronger).
38,016 views 17 replies
Reply #1 Top

What I would like to see, is a combined tech tree with millions of different combinations randomly selected until game ends. It means that instead of having many different inventions in the database, you would have basic concepts and some kind rules how they can be combined. For a user it should still show like there were a tech tree with inventions, but just one that would never end. This of course would have to be supported by modular graphics and even game mechanics. Quite challenge, but perhaps the time is right.

Reply #2 Top

So like Master of Orion then? I like the idea.

Keep in mind exponential growth in cost with a 5% interest rate would quickly become ridiculously expensive and basically impossible to maintain.

Reply #3 Top

This could be the set option for if there are no more techs to research.

Reply #4 Top

Quoting ParagonRenegade, reply 2

So like Master of Orion then? I like the idea.

Keep in mind exponential growth in cost with a 5% interest rate would quickly become ridiculously expensive and basically impossible to maintain.
End of ParagonRenegade's quote

Yes, but that seems to be the point. It would be ruinously expensive if this was the ONLY way to improve your weapons, but as the infinite option at the end of a tech tree it's a way to keep research spending somewhat relevant while keeping weapon power from getting absurdly overpowered. It would also reward you for diversifying somewhat, as getting the first 5% bonus on missiles would be considerably cheaper than getting the tenth bonus in lasers.

Reply #5 Top

I would like this a lot.

I think the 5% is too steep a curve though.  It doesn't take long for that to add up to the point where there is a practical cap to the tree even if there isn't an actual one.  On the other hand as I think about it, I could see the possibility of 5% not being enough.  It would be something that would have to be calibrated during beta.

I also wonder what system they are already designing.  They have already said the lasers N idea was just lazy and they are looking to do something more interesting.  I would want to know what they have come up with before throwing my support behind this idea, or perhaps the two ideas can be combined.  There are just so many questions.

Reply #6 Top

I hope you are not suggesting the elimination of a Tech victory?

Reply #7 Top

I guess this could apply if you run out of techs with the Technological victory off. If the Technological victory is on then this wouldn't apply at least when you run out of techs to research.

Reply #8 Top
This idea of "infinite" tech tree may be used for all types of technology to improve: - engines power, - missile power, - construction durability, - food / energy production, - resources production (minning), The idea has sense because the player as an empire's leader decides what is more efficient: develop old technology (costs) or develop new technology (costs) or military aggression. There are some "points of no return" where costs of new/old technologies are too expensive for empire. This is similar situation at the real world: USA (development old and new technologies with strong army) Japan (development of new technologies without army) North Korea (development old technologies and militarization) Technology victory - I'm not in opposition to technology victory - the "ascension" is a perfect way (not connected with military technologies) but IMHO races should aspire to conquest / military victory. Of course the technology victory is a good way where some empires (or ally blocks) are military equal - the technology victory is only one correct way (as Cold War).
Reply #9 Top
Technological victory off? Why? The tech tree for technology victory is really expensive - what happened if you are attacked by empire where all resources were push into military and its weapon is 50% stronger now than yours?
Reply #10 Top

Something like this would be great! I'm getting ready to play some of the legendary classics that I missed back in the day... MoO2, SMAC... and what draws me to them is the way tech is handled. "Uncreative" from MoO2 and random/blind tech in SMAC. Hope to see something cool implemented here for GalCiv3.

Reply #11 Top

Quoting Stringer2, reply 1

What I would like to see, is a combined tech tree with millions of different combinations randomly selected until game ends. It means that instead of having many different inventions in the database, you would have basic concepts and some kind rules how they can be combined. For a user it should still show like there were a tech tree with inventions, but just one that would never end. This of course would have to be supported by modular graphics and even game mechanics. Quite challenge, but perhaps the time is right.
End of Stringer2's quote

 

This. It will make research an exciting adventure each game instead of the boring grind it can become with a more static research tree. Ever since I became aware of the way research and technology is handled in Warring Factions, I have wanted something like to be implemented in a game like Galactic Civilizations.

Reply #12 Top

I never play with the tech victory option on. It is something that Stardock offered as a victory option. The only way I think imfinate research would be reasonable is that it could be implemented after most of the other techs would be researched.

Reply #13 Top

I would also like to get infinite tech tree, at least for specific areas. It is not enjoyable when I cut the research spending to zero because the only tech remaining is technological victory.

 

Reply #14 Top

Quoting Lucky, reply 6
I hope you are not suggesting the elimination of a Tech victory?
End of Lucky's quote

I would say you still have a Tech victory option but if you choose to turn if off, have it spin to an unlimited tech tree...

Reply #15 Top

That's what I was suggesting earlier; even though, I don't play with a technological victory on it should be left as an option. Which if it were on it would eliminate the infinate tech tree option. As long as the tech victory is an option I can shut off I don't care if it were there. I'm not suggesting that we should remove the technology victory option. I have also heard of better tech tree improvements there's a post about this.

Reply #16 Top

How would infinite tech trees possibly affect tech victory? Assuming the trees work pretty much like GC2 (and from what we've seen they are pretty similar), all major lines except for tech victory could have infinite techs at the end without affecting tech victory at all. Or if that line has bonuses on it, have the tree branch so one leads to tech victory and the other to the infinite tech.

The only difference between tech victory enabled and not is whether researching the "tech victory" tech triggers a win or not. Even with tech victory turned off you could still research the tech, it just didn't DO anything.

Reply #17 Top

Your way could work.