Research Image

So, it looks like weapons have custom properties now. Is combat going to take place on the strategic map like Civ 5 is the question I have. We know there isn't any tactical battles but why are there long range weaapons and efficient weapons. 

:thumbsup:  looking good so far. This should answer people's complaints from GalCiv2 about the weapons being boring. 

867 views 16 replies
Reply #1 Top

i have a second question about research the way its laid out implies that each tech only has 1 prerequisite tech is this true?

i was very much hoping that the game would allow multiple prerequisite techs for example shield disruption on top center should have shield theory or one of the first shield techs as a prerequisite as well as whats listed

Reply #3 Top

Quoting androshalforc, reply 1
i have a second question about research the way its laid out implies that each tech only has 1 prerequisite tech is this true?
End of androshalforc's quote

Take a look at the lower right side of the screenshot. There, under "Perquisites", are "Required Tech" and "Another Required Tech" mentioned. In my opinion, that seems to imply, that multiple prerequisites are possible.

In any case, we don't know how old the screenshot is. The UI and tech requirements might have changed since then (and will have probably changed even more by the time the open Alpha gets released).

Reply #4 Top

I find those tabs on the right upper corner far more interesting. Seems that you'll be able to research more than one tech at a time but multiple, coming from 3 different trees.

Reply #5 Top

Quoting yarodin, reply 4

I find those tabs on the right upper corner far more interesting. Seems that you'll be able to research more than one tech at a time but multiple, coming from 3 different trees.
End of yarodin's quote

Are you talking about the research screen in the "Founder's Vault?" If so, it looks to me like we can only research one tech at a time. The tabs in the upper right corner are within a box labeled "Available Technology", as if those are the techs now available to be researched. Just below that box is another one that has a field called "Selected Technology" with only one tech in it, which implies to me that we can only research one at a time.

Also in the box in the lower right are what looks like keys of some sort that explain the display somehow, but without being able to see more, I can't figure out what they are for or what their use may be.

Reply #6 Top

Quoting Lucky, reply 5


Quoting yarodin, reply 4
I find those tabs on the right upper corner far more interesting. Seems that you'll be able to research more than one tech at a time but multiple, coming from 3 different trees.

Are you talking about the research screen in the "Founder's Vault?" If so, it looks to me like we can only research one tech at a time. The tabs in the upper right corner are within a box labeled "Available Technology", as if those are the techs now available to be researched. Just below that box is another one that has a field called "Selected Technology" with only one tech in it, which implies to me that we can only research one at a time.

Also in the box in the lower right are what looks like keys of some sort that explain the display somehow, but without being able to see more, I can't figure out what they are for or what their use may be.
End of Lucky's quote

 

Yeah, I'm pretty sure you can only select one tech at a time. The groups are for organization. The keys icon is probably display mode. Like in GalCiv2 you could hide parts of the tech tree that you already researched, saw only the techs on the tree that you can research next, and display the full tree.

Reply #7 Top

Well I would say that even though there are no tactical combat that doesn't mean that you can't improve the combat screen, or some of the mechanics.

Reply #8 Top

Quoting Gaunathor, reply 3


Quoting androshalforc, reply 1i have a second question about research the way its laid out implies that each tech only has 1 prerequisite tech is this true?

Take a look at the lower right side of the screenshot. There, under "Perquisites", are "Required Tech" and "Another Required Tech" mentioned. In my opinion, that seems to imply, that multiple prerequisites are possible.

In any case, we don't know how old the screenshot is. The UI and tech requirements might have changed since then (and will have probably changed even more by the time the open Alpha gets released).
End of Gaunathor's quote

i guess the question there is; is that a key for understanding the tech tree or is it a generic field that is supposed to have information regarding the tech being researched

if it's a key then the word perquisite should be prerequisite. in which case that answers my question

if it isn't a typo but rather specific information relating to the tech being researched then that merely implies that the tech currently being researched has 2 techs that can be researched after it which is no different than it is in GC II

since the info is in the same window as the currently active tech my impression is it's the latter with either the specific information off to the right of the screen or a generic placeholder until it gets fluffed out a little more

Reply #9 Top

It's probably just placeholder text for now. Frogboy is giving us an idea of what the tech screen will look like, but don't read too much into the specifics at this point.

Reply #10 Top

There will be typos since they are in the pre-alpha stages. Also the screen could completely change before release. 

Reply #11 Top

This image is pretty old, but ill try and get something more update, out and in a Journal soon. It is not far off of what we currently have working, but it is a bit misleading. I think you guys will like what we are doing. 

Reply #12 Top

Quoting mormegil, reply 11

This image is pretty old, but ill try and get something more update, out and in a Journal soon. It is not far off of what we currently have working, but it is a bit misleading. I think you guys will like what we are doing. 
End of mormegil's quote

Reply #13 Top

Umm, why did you quote your post?   :P

Reply #14 Top

Quoting mormegil, reply 12


Quoting mormegil, reply 11
This image is pretty old, but ill try and get something more update, out and in a Journal soon. It is not far off of what we currently have working, but it is a bit misleading. I think you guys will like what we are doing. 
End of mormegil's quote

I'm glad I'm not the only one having trouble using the tools on this forum. :rolleyes:

Reply #15 Top

It is really hard to qoute multiple quotes, so I had to post a lot of quotes in a row. It would've been easier if I could have summed up the quotes, and deleted the other quotes after this was done. Because I have to work sometimes it took me days to go through some of these quotes and posts.

Reply #16 Top

Quoting mormegil, reply 11

This image is pretty old, but ill try and get something more update, out and in a Journal soon. It is not far off of what we currently have working, but it is a bit misleading. I think you guys will like what we are doing. 
End of mormegil's quote

I'm going to have to get a bit pedantic on the bolded part.

Is it really necessary to specify this? I mean, how often does someone float an idea as "I bet the players are really going hate us for doing this. This feature has absolutely no redeeming value whatsoever, and will be a source of constant annoyance and frustration. Let's do it anyway!"

Sure, despite the best of intentions some things end up that way, but who starts with that as the intended purpose of a feature? Besides the cap on trading IP in GC2, of course. That one was a given.