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AI feature I want in GalCiv3

AI feature I want in GalCiv3

I don't know if this is feasible, but I believe it would be- and might solve one of the issues with Stardock AI, which is that the AI has tendencies based on Brad which can make it predictable.

 

Adaptive AI.  I want an AI that will sometimes (but not always, as that would be predictable as well) know your tendencies from previous games (maybe just count won games), and adjust based on that.  If you're a rusher, it will prepare to be rushed- if you econ- it will try to disrupt that, etc.

 

 

109,878 views 54 replies
Reply #51 Top

Quoting Gaunathor, reply 40


Quoting admiralWillyWilber, reply 39Does that mean there will be no heroes like Wintersong suggested.

Unless Frogboy changed his mind, there will be heroes.


I don't want to give away too much of what will be in future versions of the game other than to say that any future GalCiv III (and we're talking YEARS from now) would have "heroes" (characters) in them and one such character is DL Bradley.
End of Gaunathor's quote

Are we talking about GalCiv III? There are no heroes in GalCiv other than you, the player. You're all my hero! :)

Reply #52 Top

Quoting Frogboy, reply 51
Are we talking about GalCiv III? There are no heroes in GalCiv other than you, the player. You're all my hero!
End of Frogboy's quote

Oh thanks Frogboy, you and the entire Stardock team are my hero.

Reply #53 Top

Quoting Frogboy, reply 51
Are we talking about GalCiv III?
End of Frogboy's quote

Yes, unless you were talking about another game called "GalCiv III" in the post I quoted. ;)

Quoting Frogboy, reply 51
There are no heroes in GalCiv other than you, the player. You're all my hero!
End of Frogboy's quote

I never thought of it that way. But then, how can we be heroes, if we are unable to beat the AI? o_O

Reply #54 Top

Quoting Tridus, reply 50


Quoting Mystikmind, reply 47
Hmmm, i don't like the look of this thread, cause i don't like an AI that will 'beat' me! What i want, is an AI that will 'withstand' me which is something very different entirely.

The problem i always encounter in the old Galciv games, if my difficulty level is too high, i get wasted early on in the game, but if i put the difficulty down a bit, yes the early game is challenging but then after that the AI flops over and dies and I'm sitting there wondering what just happened to my brilliant fun game i was just having??

I want an AI that won't stomp on me too much early on but also will withstand me later on - I love to be able to hit hard but without the enemy flopping over. On the other side, i do not so much like being the one receiving the 'hitting hard'!!

Make any sense?

Yes, it does. I notice the same thing in a lot of games. The AI has more trouble making good decisions later in the game when the state of things is more complicated. Early on the number of actions it can take is more limited, and that seems to help it make the right one more often.

Hopefully all the resources available to GC3's AI will alleviate that.
End of Tridus's quote

 

Makes sense, but also it is about strategy - when the AI smells blood in the water, it comes at you twice as hard, but if you start putting too much pressure on the AI, it parks all its fleets inside its planets like a damn turtle hiding in its shell,,, doesn't make for a very interesting game. Also when the AI is under pressure, it seems to loose its interest to create large powerful fleets, even though it has the resources to do so.

One good thing here that i can see - if the AI is going to be learning from human players, it will see how human players will still try to assemble powerful fleets and attack, even if their loosing!!!!!!!!!!