How to do a slower start?
I have been flitting between the various versions of Sins and comparing - all three of the original plus Rebellion. One thing I noticed that I liked in Sins vanilla, is that when you started building extractors for the resource rocks, that you didn't actually start generating resources until the extractors were completed. With the add ons and Rebellion, that changed however, in fact I wondered if it was a bug. The moment you give orders to construct an extractor on ANY rock, you start generating BOTH resources. This makes little sense logicially but I guess it was put there for gameplay purposes to get a faster start.
Is there any way I can mod this to get Rebellion to do what Sins vanilla did, that is no generation of resources until the approriate extractor is finished?
Also, I wouldn't mind removing the Frigate Factories and also lower planet development to a bare minimum when starting the game, as if you have just colonised the planet and nothing else. Is it even possible to remove one of the building ships at the start, and maybe be able to have a second later on through research and/or building it yourself (maximum of 2) via a Frigate Factory?
I suppose I'd call the mod "Basic Start" or somesuch.
What files do I need to edit?