Discussion on systems

Inspired by the GCII rock paper scissors defense/offense system

I love the rock paper scissors system of GCII

Beam weapons+defenses

Projectile weapons+defenses

Missile weapons+defenses

It is like the opposite of the rock paper scissors formula, it is a great unique system

What's that? they said every piece has a function? Well does that sound fun if the ship can take casualties in battle by losing important pieces of the puzzle?

Ex. Lets say there was this colossal ship with weapons so powerful that it can obliterate anything in its path, right?

Scientist slave: "sir, by my calculations we can fit so much firepower on this ship we can say screw defenses"

Drengin: excellent, load that ship up with our finest black hole guns!

50 weeks later

Drengin leader: Captain, we have so many weapons, we can render earths forces defenseless, lets have a transport follow us.

Captain: They shall pay for resisting the mighty Drengin.

>> small ship with a laser mark I on it arrives from hyperspace

Captain: rip that thing to shreds

>>laser strikes the only hyper drive engine and blows up from all the firepower

Captain: aha, those scum think such a weak ship can stop me?

>>slave enters the room

slave: Captain, it seems we cannot move, apparently our hyper drive is down

Captain: WHAT?

>> Brutally murders the slave

Captain: get a constructor out, asap, I want the hyper drive fixed.

END TRANSMISSION:

Basically it would be so funny if you could your ship randomly knocked out parts of another ship and they get weaker and weaker if your ships defenses not adequate. It could be a random lucky day where you ship knocks out the only hyper drive the ship has, and requires assistance from a constructor/repair vessel to move again. This feature could be very entertaining and combined the the hp system it would blow up if the ship have no parts left and/or if the ship runs out of hp points.

It adds a whole new level of strategy even if it is random, since you obviously have no control on how good that ship captain and its crew.

23,251 views 8 replies
Reply #1 Top

The story is here to bring true fans of this series, anyways the story was far more interesting then just say "this was a good idea", I am hoping for a discussion on what you think the Galactic civilizations III system could add on the already existing formula. I am sure brad would love to hear our voices more on how the game will work. They are developing the engine, am I right or am I right?

 

Reply #2 Top

Atm nobody rly knows much about the new fleet battle system. IMHO one of gc2 weakest points was the auto battle system, so hopefully they are working on something that will give more control to the player. 

If we could at least get a glimpse of how battles are going to go down in gc3 then we could go into the details.

Other then that id say its a nice idea to command your ships to focus fire on different parts of the enemy ships. I have personally seen this being successively implemented in a game called StarShatter from Matrix Games, but being a space flight sim/space naval officer sim and later a tactical  space fleet battle sim it was a game of entirely different genre.     

Reply #3 Top

Actually this system is mainstream if I remember correctly, think Star wars empire at war or even better, FTL (faster then light). However it would be just amazing if the pieces of the ship would actually be removed from the ship EXO skeleton in battle, for example, lets say the left wing was destroyed, visually that piece is now gone on screen as well. Oh no, the bridge got destroyed, you see a big hole where the bridge piece use to be. 

Because this is now considered a 4X game, then that completely changes the series from a TBS to RTS.

 

Reply #4 Top

In the big scope of things gc games are strategical and not tactical so i would imagine that such minute things as individual ship dmg are on the very thin end of priorities design team has in front of them.

Reply #5 Top

Quoting Tyrantissar, reply 3
Because this is now considered a 4X game, then that completely changes the series from a TBS to RTS.
End of Tyrantissar's quote

So how does being a 4X game make it an RTS? Aren't GC1 and GC2 4X games? Those are most definitely TBS games.

Reply #6 Top

It would be even more funny if there were actually parts that were explosive when destroyed, bad news if you didn't put your engines separate from the ship like the star ship enterprise.

>> They copied the star ship enterprise.

Oh no, the piece that held up the engine blew off, why did we design our ship by the star ship enterprise. Why didn't we use a bunch of pieces to shield the engines from direct fire

>> puts the engine in the core of the ship

Oh no, that one unlucky laser blue up three quarters of our ship, what are we going to do? Well lets put the engine on the back

>> puts engine on the tail end

Well even if we lost our engine, we have most of our weapons in tact, open fire!

 

 

 

 

 

Reply #7 Top

Quoting Lucky, reply 5


Quoting Tyrantissar, reply 3Because this is now considered a 4X game, then that completely changes the series from a TBS to RTS.

So how does being a 4X game make it an RTS? Aren't GC1 and GC2 4X games? Those are most definitely TBS games.
End of Lucky's quote

Well true, I guess I judged wrongly. I was thinking 4X because sins of a solar empire was considered 4X to begin with.

Reply #8 Top

Quoting Tyrantissar, reply 6
Well even if we lost our engine, we have most of our weapons in tact, open fire!
End of Tyrantissar's quote

"What do you mean we can't fire our weapons?"

"Without the engine, we have no power for the weapons."