Factions working together to research.

An idea I have to implement this.

Instead of making a post I'm rewriting a post nobody ever commented on about underpowered races.

My idea is that I would like to be able to see factions work together to research a tech. Combining research points. They both will be able to get the tech. This is kind of complicated because different factions use different techs. If you don't have advanced espionage then all you coulld suggest are the next techs in line to research on your tech tree. If you have advanced espionage then you could recommend that you research the next tech in either tree. Even if you don't have advanced espionage then the other faction could recommend one of the next techs in it's tech tree to be researched instead. This could be only allowed for two factions, or it could be allowed for whatever multiples wanted to join.

The other idea I borrowed from someone else, and is what inspired the first idea. Is to recommend that a faction research a tech. This would require that you have advanced espionage on the other faction to know what the next tech that he can research.

This would require that either one of the factions have a research treaty on the other, or alliances between races. One or the other or both options the Devs could use. You could add the stipulation that the lowest tech level is what you use or not. Meaning that the game could say that the least advanced guy is what the techs are pulled from meaning that we can't research phasers when all one of us has is particle beams. We can work on lasers though. If the developers had any techs that they don't want people to do this with then these tech trees wouldn't have to include them.

One way I came up with on how the developers could implement this is that they could come up with a generic tech tree with different research paths for this. You would then start researching the techs that haven't been researched by whatever way you are researching. I mean that if two or more factions are researching techs would fill this tree different than if you were asking a faction to research a tech. Only the faction researching the tech would be involved in the tree.

Another option have two generic tech trees one for sharing, and one for when someone wants you to research a tech.

Another option is what I think is the best option is to include the next techs to be researched if sharing this would come from tech trees from all participants, If suggesting it would come from the tech next to be researched in the faction's tech tree to be researched that you are asking to research.

What is almost the above option is you could group the factions together in groups each group would have a default tech tree. When there were two or more of different group factions then the tech trees would combine. If the different factions were in the same group then it would just use the one tech tree. This would make it that you could only research the techs that were in order to be rresearched. This could combine either option one or two where this could be one tech tree for both research sharing or suggesting a research, or you could make two seperate trees for each group.

521 views 11 replies
Reply #1 Top

I couldn't stop thinking of this idea, so I decided to make the post. I decided it was better to modify one of my unsuccessful posts, Hopefully someone will comment this time around. I also have other tech ideas.

Reply #2 Top

One suggestion about sharing research projects with another species. Would require they have a peace treaty in place, for at least a certain period of time.  (time enough to 'trust' one another.)  If trade treaties are in GalCiv3, require a long standing trade agreement as well.  Now, should the two species enter into a sharing research agreement, the bonus points accrued would not necessarily have to go to the exact same tech.  (We hold back some, don't we, in RL?) Instead, the shared research would go into common areas that each species could use towards their specific research project.  Idea?

Reply #3 Top

As of Twilight there were two kind of treaties that would work a research treaty or alliances. I like research treaties because of the names if they went with alliances instead they could, or they may have a new option.

Reply #4 Top

Quoting ElanaAhova, reply 2

One suggestion about sharing research projects with another species. Would require they have a peace treaty in place, for at least a certain period of time.  (time enough to 'trust' one another.)  If trade treaties are in GalCiv3, require a long standing trade agreement as well.  Now, should the two species enter into a sharing research agreement, the bonus points accrued would not necessarily have to go to the exact same tech.  (We hold back some, don't we, in RL?) Instead, the shared research would go into common areas that each species could use towards their specific research project.  Idea?
End of ElanaAhova's quote

 

Well it would be interesting, imo, if for some projects you could research along with other races after a point even if you're basically enemies. As in..."our people are suffering from this common pandemic, or are deeply affected by subspace rifts getting bigger or something. Instead of keeping research for ourselves and face mutual extinction, we'll now share and maybe solve the common problem". I would open such a possibility in grave situations and when things already got messy(as in you're really facing extinction, so foe mentality just doesnt look that desirable any longer, bitterness got depleted and survival is your only thought on a daily basis).

 

And if you succesfully solve the problem, then return to previous hostile status as ever, or have a chance to form a friendship due to events you commonly faced.

Reply #5 Top

Quoting Flamescreen, reply 4


Quoting ElanaAhova, reply 2

Well it would be interesting, imo, if for some projects you could research along with other races after a point even if you're basically enemies. As in..."our people are suffering from this common pandemic, or are deeply affected by subspace rifts getting bigger or something. Instead of keeping research for ourselves and face mutual extinction, we'll now share and maybe solve the common problem". I would open such a possibility in grave situations and when things already got messy(as in you're really facing extinction, so foe mentality just doesnt look that desirable any longer, bitterness got depleted and survival is your only thought on a daily basis).

And if you succesfully solve the problem, then return to previous hostile status as ever, or have a chance to form a friendship due to events you commonly faced.
End of Flamescreen's quote

For the most the moods of other factions would affect this. I guess if you specified certain situations in the game. I guess a cease fire agreement added for this would be better. A cease fire does mean peace, but for now you stopped fighting until this ends, or you sign a peace agreement. In the real world we don't help people we are hostile towards.

Reply #6 Top

Quoting admiralWillyWilber, reply 5


Quoting Flamescreen, reply 4

Quoting ElanaAhova, reply 2

Well it would be interesting, imo, if for some projects you could research along with other races after a point even if you're basically enemies. As in..."our people are suffering from this common pandemic, or are deeply affected by subspace rifts getting bigger or something. Instead of keeping research for ourselves and face mutual extinction, we'll now share and maybe solve the common problem". I would open such a possibility in grave situations and when things already got messy(as in you're really facing extinction, so foe mentality just doesnt look that desirable any longer, bitterness got depleted and survival is your only thought on a daily basis).

And if you succesfully solve the problem, then return to previous hostile status as ever, or have a chance to form a friendship due to events you commonly faced.

For the most the moods of other factions would affect this. I guess if you specified certain situations in the game. I guess a cease fire agreement added for this would be better. A cease fire does mean peace, but for now you stopped fighting until this ends, or you sign a peace agreement. In the real world we don't help people we are hostile towards.
End of admiralWillyWilber's quote

 

That wouldn't be help. That would be more like a desperate common measure(you don't get 1-sided help, you help eachother as in a partnership) from 2 or more parties to avoid mutual extinction. As in you have a Spanish flu pandemic and it has killed 6.7 billion of your populace worldwide and your 2 nations are the last remaining(to clarify). And I will not mention nations, its obvious which one hates who nowadays, but what would they do in such a case? Unite and pull resources together(even for a short term and even if they know they will probably get at each other's throats if they manage to get a cure, after they cure their people) or let the remaining 300 million die happily?

Survival instinct often comes above all, most of the time. It just depends on the psychology of the races in each scenario and history between them, regarding the outcome of such negotiations, imo. Btw, I'm not saying it should be forced, but maybe opened as an option and the players can decide, cause to me it comes natural that it would be an option, as is natural that in some cases mutual extinction will be so desirable and seen still as a victory even if both lose(as in cold war nuclear scenarios). Humans could go either way for instance. Considering in nature the prevailing law is survival of the fittest, till technology kicks in, I would assume this is true for other races as well(unless laws of nature are that radically different in other planetary systems that support life, which we just don't know really.)

Reply #7 Top

This is interesting, but would require some work to get the balance right.  Perhaps one way to use this is to tie it together with tech treaties and tech trading.  That is, research techs can only be traded if you have a research treaty.  And on top of that, trades (gifting) research only takes place within the context of shared projects for which certain prereqs are not held by the other party.  I know this seems complicated.  But in my mind it makes sense. :p

Reply #8 Top

Yes, balancing it would require some real fine tuning.  Survival instincts might mitigate against security issues or other species related core values.  In RL, I have been following the interesting possible pandemic risks related to the Chinese flu issues, and the (I forget the infection name) related to massive numbers of people pilgrimaging to Mecca. In both cases, the governments are not as forthcoming in a timely manner about infection rates, etc. as some might wish. The WHO, (World health organization – not the rock band!) NCDC, etc., need timely info to plan ahead.  So, some species might view a cooperative research venture as a no go.  Who knows?

Reply #9 Top

Together with another civilization, you could research a technology either couldn't alone, if there are multiple prerequisites for the tech and between the two of you, you cover them - especially if the prerequisite techs are in different racial tech trees, or the prerequisites are things like "researchers must have access to psychics" or "researchers must have 2 research stations that are [half the map] apart".

This would also make contact with minor races more important.

Gamewise, it would probably be easiest to manage by just starting a research treaty with someone; then from time to time you get a notice like: "Your joint research with the Krynn has uncovered the possibility of Tech X. Start research project Y/N?"

Reply #10 Top

I agree. But there needs to be times when you don't want to have a research agreement. Yes I mean beyond you getting a negative diplomatic modifier with an opposing faction. That's just a choice between A or B, and there's nothing you can do about it. Or I should say W or M. They are the same it's just one is upside down.

More negatives then positives. You only hit yes when most of the negatives don't apply to you.

Unfortunately this isn't all that engaging as it's usually just a waiting game. Fix that and you might have a masterpiece.

Reply #11 Top

Quoting Flamescreen, reply 6


Quoting admiralWillyWilber, reply 5

Quoting Flamescreen, reply 4

Quoting ElanaAhova, reply 2



 

That wouldn't be help. That would be more like a desperate common measure(you don't get 1-sided help, you help eachother as in a partnership) from 2 or more parties to avoid mutual extinction.  And I will not mention nations, its obvious which one hates who nowadays, but what would they do in such a case? Unite and pull resources together(even for a short term and even if they know they will probably get at each other's throats if they manage to get a cure, after they cure their people) or let the remaining 300 million die happily?

Survival instinct often comes above all, most of the time. It just depends on the psychology of the races in each scenario and history between them, regarding the outcome of such negotiations, imo. Btw, I'm not saying it should be forced, but maybe opened as an option and the players can decide, cause to me it comes natural that it would be an option, as is natural that in some cases mutual extinction will be so desirable and seen still as a victory even if both lose(as in cold war nuclear scenarios). Humans could go either way for instance. Considering in nature the prevailing law is survival of the fittest, till technology kicks in, I would assume this is true for other races as well(unless laws of nature are that radically different in other planetary systems that support life, which we just don't know really.)
End of Flamescreen's quote

Well this was not what I meant, but this would seem to work as long as there was a reason. I always meant this was an option for the players to decide.

What I was talking about was more like the cold war scenario and now when western Europe came together with the United states in defence and science, but mutual anilation also works.

Quoting Dumhed, reply 7

This is interesting, but would require some work to get the balance right.

End of Dumhed's quote

Well I suggest using alliances or research treaty. The other way I'm thinking of balancing this would take a little practice to get this right is that even though both factions would be combining points for the same research if this becomes to overpowering they could penalize us by multiplying the research points by a high percent instead of all of it. This would still be fair considering all factions would still get the techs faster than by themselves. I'm sure Stardock would eventually balance this. I wouldn't mind going through a patch to get this later. It would be worth it.

Quoting Dumhed, reply 7

 Perhaps one way to use this is to tie it together with tech treaties

End of Dumhed's quote

Agree using Research treaties or alliances.

Quoting Dumhed, reply 7

and tech trading.  That is, research techs can only be traded if you have a research treaty.

End of Dumhed's quote

Not sure about that.

Quoting Dumhed, reply 7

 And on top of that, trades (gifting) research only takes place within the context of shared projects for which certain prereqs are not held by the other party.  I know this seems complicated.  But in my mind it makes sense.

End of Dumhed's quote

Just going to add something. I think both factions would have to be about equal on the tech bramch that they are researching or use the lowest faction. The tech can come from either faction.

Quoting Elyandarin, reply 9

Together with another civilization, you could research a technology either couldn't alone, if there are multiple prerequisites for the tech and between the two of you, you cover them - especially if the prerequisite techs are in different racial tech trees, or the prerequisites are things like "researchers must have access to psychics" or "researchers must have 2 research stations that are [half the map] apart".

This would also make contact with minor races more important.

Gamewise, it would probably be easiest to manage by just starting a research treaty with someone; then from time to time you get a notice like: "Your joint research with the Krynn has uncovered the possibility of Tech X. Start research project Y/N?"
End of Elyandarin's quote

Didn't think of this. I think this is a good idea as long as these were techs no one else could research. This would be good incentive to make alliances. I see five ways to do this from the designers perspective. The reason why I give multiple choices is in case people think this is to hard to do. I usually give the easy and the hard way. The hard way is usually better.

1. You could make a generic tech tree where all combinations of factions would use the same techs for bonus combined research techs,

2. This would be more complicated and better. You could have a different tech branch for each combination of factions for bonus techs to be able to research for research sharing.

3. This would be easier than two. This is similar to two except you would be using different branch depending on how many factions join in.

4. You could have a branch for each different number of factions working together.

5. You could have a branch for each faction group depending on the most common idealogies of the group. If the different idealogies were the same number then the branch could be random, or you could dombine the branches lining the techs up in the order they appear. Randomly choosing who goes first, or choosing by who has the most tech points in the order they appear. Or when idealogies are different having a different branch for each combination.

You could give them a glimpse of the tech tree at the end of researching the bonus tech, or could show them the next tech they can research is they keep researching with these same guys. Also you don't have to show them the next they cab research. This would either require a research treaty or an alliance it is up to the devs to decide.