Pay to Win averted

I want to come out and say thanks to Stardock for realizing this should not be an option.  So I like to thank you for giving people the ability to purchase the "Full" game with all content up front with all DLC's.  This makes it feel that you as a company care about your fans and not out to just take our money, even though you need to be profitable :) .

One question, I'm assuming there will be expansions and I'm assuming that being a Founder does not give you access to expansions and they will be sold separately like Dark Avatar and Twilight of Arnor was, being expansions were like 39.99 a piece if I remember correctly.

Thanks again.

19,139 views 12 replies
Reply #1 Top

I believe that the Elite Founder option ($100) gives you access to all DLC and Expansions as they are released down the track at no additional cost. Regular Founder ($40) does not.

 

I can't imagine anyone that's currently on the forums bought the $40 one, we're all too excited!

Reply #2 Top

I'll probably go for the $40 ... when my finances improve.  I dunno, if my new job really pans out maybe I'll spring for the full enchilada.  Otherwise, will probably bide my time, enjoy the beta and the 'vanilla' GC3, wait for the expansions to be compiled into an Ultimate Edition and some crazy 75% off sale or somesuch.  I tend to be a cheapskate ... but depends on how my job situation goes.

Reply #3 Top

Fair enough mate, as a student I know just how fun tight money situations can be! My rational is that the developer is awesome, the post release support will be awesome and the expansions for GC2 completely changed the game, so the quicker I can get my hands on them the better!  :beer:

Reply #4 Top

I know that the game is going to have multiplayer but... pay to win?

Reply #5 Top

Quoting Wintersong, reply 4
pay to win?
End of Wintersong's quote

pay to win i don't think would work in a strategy game

the general concept in pay to win games usually rpgs is that you can buy equipment/items for your character with real cash that's better then anything anyone else could get who doesn't pay thus making you overpowered in comparison

the only way i could see this happening in a strategy game is if they had custom races with better stats/tech tree then normal and if it was that game breaking when making multi player games people would simply say you're not allowed to play this race in this game

Reply #6 Top

Some of you I think misread my post, I was saying they averted the option to pay to win, they did this by offering the game upfront as a complete game. 

Now the second question I posted had to do with expansion packs (a new twist to the game) not DLC's (extra features to game).  To me they are two different things.  

DLC's tend to give the end user an advantage against other players, and with multiplayer option, even in a strategy game could give an advantage.  DLC's give extra content for a cost...  Now by giving a person upfront the option to buy the complete game with all DLC's tends to eliminate that fear that someone you're playing will have an advantage over you as far as in game content. Same feel to game with extra options

Expansions tend to give you more or less a whole new game added to the original, somethings whole extra features, not just an extra option to a feature, most of the time would give you a whole new game feel added to the original game.  Multiplayer would not be able to play someone with a different version therefore no pay to win here either.

That now is the question, the previous versions of the game did not have DLC content for a cost, they did have expansions, I'm assuming the new version Galactic Civilizations III will have both, unless I see something specifically saying that Stardock is seeing DLC's as expansions.

Reply #7 Top

"Pay to win" can't really happen in a strategy game akin to Civ or GalCiv. I mean; you pay to get GAME FEATURES (new civs, etc..), but these features shouldn't be included in a multiplayer game with other playesr not having these features...

Reply #8 Top

Quoting Seilore, reply 6

Some of you I think misread my post, I was saying they averted the option to pay to win, they did this by offering the game upfront as a complete game. 

Now the second question I posted had to do with expansion packs (a new twist to the game) not DLC's (extra features to game).  To me they are two different things.  

DLC's tend to give the end user an advantage against other players, and with multiplayer option, even in a strategy game could give an advantage.  DLC's give extra content for a cost...  Now by giving a person upfront the option to buy the complete game with all DLC's tends to eliminate that fear that someone you're playing will have an advantage over you as far as in game content. Same feel to game with extra options

Expansions tend to give you more or less a whole new game added to the original, somethings whole extra features, not just an extra option to a feature, most of the time would give you a whole new game feel added to the original game.  Multiplayer would not be able to play someone with a different version therefore no pay to win here either.

That now is the question, the previous versions of the game did not have DLC content for a cost, they did have expansions, I'm assuming the new version Galactic Civilizations III will have both, unless I see something specifically saying that Stardock is seeing DLC's as expansions.
End of Seilore's quote

 

I'm not sure what Stardock considers to be "DLC", but in the Store, the $100 preoder gives access to all DLC and Expansions.  I take that to mean that all future expansions are included.  The expansions are my main reason for going with the more expensive option.  Getting to name a star is kinda cool too, but that wouldn't have tipped the scales for me.

Reply #9 Top

Quoting Cikomyr, reply 7

"Pay to win" can't really happen in a strategy game akin to Civ or GalCiv. I mean; you pay to get GAME FEATURES (new civs, etc..), but these features shouldn't be included in a multiplayer game with other playesr not having these features...
End of Cikomyr's quote

however, other games and game companies, don't prevent this from effecting the game.  They allow users to have these features anytime they play the game.  

Reply #10 Top

Quoting MottiKhan, reply 8


I'm not sure what Stardock considers to be "DLC", but in the Store, the $100 preoder gives access to all DLC and Expansions.  I take that to mean that all future expansions are included.  The expansions are my main reason for going with the more expensive option.  Getting to name a star is kinda cool too, but that wouldn't have tipped the scales for me.
End of MottiKhan's quote

Sorry I missed that thanks MottiKhan for pointing that out, yes that makes it even a better deal than I was previously thinking.  Thanks

Reply #11 Top

Quoting Seilore, reply 9


Quoting Cikomyr, reply 7
"Pay to win" can't really happen in a strategy game akin to Civ or GalCiv. I mean; you pay to get GAME FEATURES (new civs, etc..), but these features shouldn't be included in a multiplayer game with other playesr not having these features...

however, other games and game companies, don't prevent this from effecting the game.  They allow users to have these features anytime they play the game.  
End of Seilore's quote

 

You mean strategy games, or RPGs?

RPGs make sense.

Reply #12 Top

Quoting Cikomyr, reply 11


You mean strategy games, or RPGs?

RPGs make sense.
End of Cikomyr's quote

Any game w/ DLC's I haven't played one multiplayer were DLC didn't give you an advantage in multiplayer, But I have to admit most games I play are prior to the whole DLC rage and haven't played Sins on a multiplayer stage.