OK, I think I am up to speed. It took my 3 hours to find out how stubborn you people are, think outside the box people.... Why not be open minds a bit, go beyond the fact that there is tactical combat, there is a method you can include that will be SATISFACTORY
Imagine a game that is Tactical, but you still maintain a nice short cinematic that will auto resolve.
Q: HOW IS THIS POSSIBLE?
Well duh, the tactics are all in the ship designer and what modules you fit on the ship that will be tactical.
Q: Does this mean I get a shitty rock paper scissors system?
**** NO! You guys are so thick headed that you don't realize that all weapons are going to have strengths and weaknesses, including fire rate, damage, and even other factors like ship sizes (fighters) or another similar idea.
Q: Does this mean that rock paper scissors is gone?
Well, I cannot answer that yet, but it is a special part of the series and I believe that it should stay in the game where it belongs. This is what separates Galactic Civilizations with MoO (really funny name BTW, I thought Master of Orion was a game based on cows or something (no offense intended, This is what happens when your competitor lives and your favorite series dies)) Besides, you don't want to alienate your fan base do you?
Q: Well what if I am still too stubborn to accept what this game has to offer?
Well, if you are really mad about the decision they made, then go play something you would like, if you are a founder... I am sorry for your loss, but reality is that there are hundreds of fans with different taste, and I assure you that some people will appreciate what Stardock will give to us. Pat yourself on the back and go somewhere else for helping a group of people get what they want.
Q: But what if I don't want a cinematic?
disable it in the options, like in civilization V on multiplayer most of the community likes animations OFF. I can guarantee that the cinematic experience no matter how much eye candy you throw at a player it WILL lose their appeal because they may get repetitive.
Q: How would somebody win and own everybody in the game?
Well, to be honest every civilization will go for different technologies and there will be strengths and weaknesses for all of them. Find these weaknesses and wipe them out selectively, galactic wide rampages could result in disaster if everybody has a different technologies and ships. keep in mind that the more you use a specific weapon type, the opposing side will always be updating their weapon and defense to defeat you, so you need to do the same.
Q: What other factors would make the combat "interesting"?
Well I requested on a separate page of what I wanted to combat system to be like, and apparently while you were all arguing I was able to get "hints" on what the real combat system will be like. Basically all weapons will have ups and downs. Idk exactly what is in store for us, but lets assume that there will be
A) Rock paper scissors weapons
Weapon cool downs
C) Weapon Power
D) Weapon speed
E) Weapon effectiveness against sizes
F) Fighters/bomber modules with fighter assistance bonuses(weapons+???)
D) Rock paper scissors defense systems
E) Many more I don't have time to think about
Q: Why are they making the system this way?
Have you been paying attention to latest GCIII news? Apparently ship design will be HUGE considering it is top on the priority list, we got big surprises in store. so calm yourselves down and move on to new topics, explore the forums and please suggest things that would help the developers, not confuse them.
*** EDIT< FLAW IN QUESTIONS< MINOR SPELLING ERROR AND MISSING WORD***