I think something simple that would take multiple turns with an invasion type screen similar to gc2
turn one you do the invasion
1) soldiers destroys 50% population 50% buildings occupation time reduce 0% , population is likely to fight back (IED's Guerrilla warfare)
2) mass drivers destroys 50% population 70% buildings occupation time reduced 50%, shock and awe the population is demoralized as their infrastructure is destroyed it will take time to get this planet working again
3) information war destroys 30% population 40% buildings occupation time reduced 70%, propaganda demonize the government and make the people see you as their savior some will resist and be "quelled" by the people you turn government buildings get destroyed by riots
4) poison gas destroys 100% population 0 % buildings occupation time reduced 100% , useless meat sacks only good for slaves.... oops population is destroyed but buildings remain untouched we need to repopulate this planet likely to take some time
turn 2-10 is occupation where you get to take several other choices (1 per turn)
* during occupation both planet population and soldier count is reduced per turn by a percentage of the population of the planet (this means the planets population will decrease by a percentage each turn and shouldn't reach 0 but the soldiers count will decrease by a percentage of population and could reach 0 if this happens the occupation fails)
o1) fortify your position bonus to defense if counter invasion lowers loss of soldiers due to rebellion
o2) control structure (food water power) make the people dependent on you for basic survival reduces occupation time but lose soldiers due to rebellion
03) propaganda control the news make the people like you reduces occupation time and loss of soldiers
the defenders would have a different set of options based on what was used as well
d1) incite rebellion 30% loss of planets population 10% loss of enemy soldiers
d2) supply weapons decreases loss of population increases loss of enemy soldiers
d3) supply food/water increases duration of occupation
d4) counter propaganda increases occupation and increases loss of population / loss of enemy soldiers
d1 only available of government structures remain intact, d2,d3 only available if no blockade (bribe/stealth my allow with blockade) d4 only available if defender still controls news