2 simple questions

 

Hi.

1) From my experience, I would say, that it is impossible to use calculations in abilities. Is this true? If not, what has to be used for 'ValueOwner'.

2) How do you completely supress the info-text from <GameModifier>-sections?  <Provides></Provides> doesn't work.

 

 

 Many thanks in advance for your answers.

2,998 views 4 replies
Reply #1 Top

1) Take a look at Amarian Blood and the Noble's Legacy Spell for a possible workaround.

2)Dunno

Reply #2 Top

1) Unfortunately there is only a BattleAutocastSpell no StartOfTurnAutocast.

 I want to increase movement on the map for units of a specific race by 1 for every x AirShards.

It is no problem to do it for all own units, but exclusively for some units need a final equation [UnitStat_xtraMove] * [UnitStat_raceflag].

 

It will work with an enchantment spell, but buffing every unit manually is far from the automatic solution I have in mind.

Reply #3 Top

Although a start of combat buff happens very quickly at the start of combat.  They changed it from the days when every unit with an ability like Noble Legacy had to go through an animation before combat truly started.

Anyway, I wish you the best with what you're trying to do.

Reply #4 Top

I solved it with an manually cast of an enchant unit spell.

While testing the spell I discoverd that the game rounds up the values of calculations.

0 - 0.12 = 0

>0.13 = 1

Very strange.