Quoting bilun, reply 11
Quoting NemoStardust, reply 7
Quoting Proletari, reply 1they were nerfed already...nerfing them more will make them useless
Both of the threads you linked were created before the recent accross the board nerf to titan AoE and the last 2 rounds of nerfs to the Eradica.
Titans like everything else in the game have things they counter and things that counter them.
by it's basic design, standard combat frigates are not supposed to be an efficient strategy against a high level eradica. It's entire kit is built around doing large amounts of AoE damage that shreds frigates.
First of all thanks for taking your time to reply. I didnt realize the threds were outdated. But then, I still think the Titans are overpowered..
I realize that there are better or worse way of countering any given fleet. But too me there is a limit to just how bad a bad counter can be. Some additional examples (using the factor 12 stated above)
* One LRF beating 11 Kobolts (275 Credits vs. 3300 Credits) - The Kobolt is a wrong counter to an LRF, but its not that bad that you would need at least 11 of them to take down one LRF. In that case I would consider the LRF being overpowered.
* One capital ship beating 130 LRF (3000 Credits vs 36 000 Credits) - I think (not sure though, but its just an exemple) the LRF is a bad counter to a capital ship, but if a capital ship could take down 130 LRF, I would consider it overpowered.
* One Titan beating a fleet worth 120 000 (10 000 Credits vs. 120 000 Credits) - Even though the opposing fleet might be the wrong counter I still consider it to be overpowered.
But the bottom line is this: Use the correct counter to beat the Titan. If one were to use the "wrong" counter you need an X large fleet. And the value of X is just a matter of taste.
End of NemoStardust's quote
A fair point on cost. But I'm apt to believe there's one major oversight:
You can only build 1 titan. Titans are the only real counter to large numbers of combat frigates. if yous ay they can only counter a comparable cost of frigates, suddenly the 1 titan limit means that your example of 120k woth of LRF have no counter- after all their designated counter can't be mass produced beyond the initial unit.
Of course it would be horrible if it were as simple as "pay 12k, counter any number of friogates". Fortunately there are addditional costs not reflected in raw credt/metal/crystal costs. You're forgetting 2 extra(and in this case deeply related) resources involved: time and experience.
A titan will only be high enough level to deal with the 120k fleet if it is high level, and to be high enough level it generally has to have been rushed out early and allowed to grow first. That's a very significant restraint as in the early game before the titan grows when money is tight, trying to save up for a titan while the opponent fleets up can be a death sentence. Even if the titan comes out in time, an conventional fleet will easily roll a level 1 titan.
And frankly if the opponent builds a titan that early you have no real excuse for having invested 120k in a LRF fleet(you should have realized the opponent is rushing a titan within the first 10k spent). if the opponent's strategy is so heavily invested in a titan it's basic tactics to focus your fleet on the units adept at countering the titan: corvettes & carriers.
Yes, a titan that has been allowed to grow is a complete gamechanger in the late game. But frankly rushing out said titan tend to create a corresponding vulnerability in the early game. A skill opponent can take advantage of that weakness to end the game before the titan is level 8-10.
One final thing to take into account is that remember that the revive cost & time of titans scales up with level. You get it relatively cheap the first time, but if a high level titan gets killed it can cost as much as twice as much as the original investment to rebuild(and twice as long to rebuild, creating a longer period of vulnerability then having lost some frigates).
While I certainly see where you're coming from, I'm still firmly of the opinion that titans as a whole are plenty balanced. There are a few titans specifically that could use a bit more balancing(such as the Vasari titans having an AoE that still hit corvettes), but the balancing that remains I think is specific to certain titans rather then a product of titans in general being too powerful.
I'd like to conclude by saying sorry about some of the more trollinh responses you've gotten; while I may disagree with your point of view, you've been entirely reasonable and civil through this debate- politeness which is all too often in short supply in topics as heated as balance discussion.