New Event Ideas
I'm not sure how many new events the dev's are putting in, but I was thinking of some that I'd like to see:
Red Sky: Some foul magic has covered the land in a red haze, turning even the sky a deep shade of red. Brother argues with brother and neighbors take up their swords against one another.
- All factions are set in a state of war with a serious diplomatic penalty
- All units of all factions gain the "Berserk" buff at the start of combat (possibly a more powerful version)
- All monsters become super-aggressive
- Each turn, magic either doesn't work or the number of shards each player has is multiplied by 4 for the purposes of spell effects
- All spells cost 2x more mana to cast
Wildland Expansion: One of the Elemental Lords has gotten their hands on an ancient power and is intent on remaking the world in their element. They're slowly expanding their influence - stop them before it's too late!
- One of the wildlands with an elemental lord starts expanding - one tile in each direction every 5 or 10 turns.
- Terrain converts to whatever the base terrain of the wildland is
- Cities and outposts are destroyed when the wildland reaches them
- Significant numbers of additional monsters spawn in and defend the wildland
Night Wraiths: A magic experiment gone wrong resulted in wraiths from another plane becoming aware of our own. Every few turns they'll appear and attack several cities.
- Every 5 turns one city per faction is attacked by an army of powerful undead monsters called Night Wraiths
- If they take a city, they don't destroy it, they occupy it