LAG

Hey gang,

We've tried something new on the server-side with ICO.  So far it appears to be helping, but it's hard to tell. If you can please hop on and let us know how it feels. Please post back with the number of players who were online and in your game at the time you tested.

Thanks!

35,154 views 36 replies
Reply #1 Top

Most excellent.  Once I get a game going, I'll let you know.  Thank you.

Reply #2 Top

played a 5v5. i did not notice any server side lag.    number of players when we were hosting the game, and had 9 players in the game was 9, so only one game, and only us in it for the start... but the lack of lag seemed to hold out thoughout.

didnt catch the number online when the game ended.

Reply #3 Top

I can't tell you how many are on, but so far it's been flawless.  Played a 5v5 and everything was smooth.  What did you change?

 

Reply #4 Top

2nd game, 31 players on, still working.  Time will tell now.

 

Reply #5 Top

Yarlen, do you think there's anything to my (layman's) hypothesis that the lag was time-dependent relative to the time of the server reboot or the closing/reloading of the Sins program on the server?  It seemed like the lag was a degenerative, time-dependent problem because it was pretty lag free for the first two days after the patch was released.

Reply #6 Top

I think the lag had more to do with the players or at least the fix to the lag they put into place deals with the latency of the players internet cause I noticed today any time I lagged I was automatically disconnected from ICO right away.

Reply #7 Top

Actually if this holds up, the issue was that the ICO database had gotten too big and unwieldy. We went in and did some optimization on it. 

Reply #8 Top

Quoting Yarlen, reply 7
..., the issue was that the ICO database had gotten too big and unwieldy... 
End of Yarlen's quote

Probably from all the smurfing! 

Some people are constantly creating new smurfs, and now I see them somehow recreating the same name so that the record is always new, and meaningless.  Not to mention the dirty little secret: that you can play 1v1 against an AI on ICO, and start with both players on the same team to get instant wins.

So... win/loss/games played records are completely worthless and meaningless.  People are abusing the system. 

New accounts and records need to be implemented in Rebellion.  And the two bugs I mention above, need to be filled.

Reply #9 Top

Rebellion will be using the Reactor account system, so there won't be crazy smurfing (in theory). All player records will be tied to your validated account.  

Reply #10 Top

Quoting Yarlen, reply 9
Rebellion will be using the Reactor account system, so there won't be crazy smurfing (in theory). All player records will be tied to your validated account.
End of Yarlen's quote

Wow I like it 

Reply #11 Top

Is that mean ill know haw many games i played overall?    scary :ninja:

Reply #12 Top

We know ICO is not big in player count. What would be funny to know how many unique names there is.

Reply #13 Top

Well, time will tell what we can accomplish, but I'd like to take the stat info from ICO games and put them on the Sins' website (kinda like we do for Demigod). 

Reply #14 Top

Don't pull a Frog, Yarly. :-"

 

:fox:

Reply #15 Top

:cylon:

Reply #16 Top

Based on the 2 above facials (from kitkun and yarlen) there appears to be a karma competition.

Reply #17 Top

Bogus, Kitkun has more Karma than I do.  :annoyed:

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Reply #18 Top

Curious, is the database going to be trimmed down in any way (Redundant account names, etc.) when Reactor gets integrated?

Quoting Yarlen, reply 17
Bogus, Kitkun has more Karma than I do. 
End of Yarlen's quote
The mind-boggling bit is how you have more than anybody. O:)

 

:fox:

Reply #19 Top

Karma for lag fix (even if it may go back eventually.... we can hope right?)

 

-Star Player

Reply #20 Top

Well, the server seems to be working well.  Thank you again Yarlen.

Reply #21 Top

The lobby and game are both extremely laggy right now, unfortunately.  My friend is experiencing the same issues.

 

Reply #22 Top

I tried to play with a friend yesterday and today. It is lagging really bad in the chat and game (Entrenchment). Impossible to play.

Reply #23 Top

Since the latest patch I haven't noticed any significant ICO based lag will post again if that changes.

Reply #24 Top

Played several games since patch,  no lag so far.

Reply #25 Top

I think the changes were made to Diplomacy only.  Diplomacy has been flawless.