Armor and Speed

I'd like to see at least some minor drawbacks to armor for a number of reasons, the two easiest to name being: This would give us more real, serious strategic choices and fewer no-brainers (e.g. more armor is always better), and because we are used to this from most other strategy / RPG game genres.

To facilitate this, I would like to see the basic default movement rate for human-sized bipeds to be greater than 1 (for example: 3 or 4), and have all movement scaled accordingly (e.g. tiles would represent a space four times smaller, for those who cared, but otherwise no real difference would be felt). "Light armor" should reduce movement by 1, medium by 2, and heavy by 3 -- as well as create the standard defense or dexterity limitations we are familiar with.

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There's already a penalty to armor in the war tech tree -- it reduces dodge.  Possibly not enough penalty, but still some.

The numbers in your example seem to have top qlty armor reduce mobility to just 1/4 of what an unarmored fighter would have.  That seems too drastic even if the concept is valid.

I personally think that as we move up the tech tree, armor should not only provide better protection, but have less penalty.  Like, medium military tech could provide a heavy armor with substantial penalty (to dodge or mobility or whatever), while higher tech would offer a choice of either same protection less penalty, or more protection same penalty.