This is to address the other issue pointed out in my other thread about abilities. Capitals need strong abilities to support a fleet, but also need to stay alive to use them. It is generally agreed that Carriers and Colonizers are sufficiently powerful in regards to abilities, but just like all other capitals, they too die quickly to focus fire.
1. Battleships: These are an underused class of ship. This includes the infamously weak Kol, the Kortul, and the Radiance. Ideas have been put forward on multiple occasions to deal with the issue here. BS's are supposed to be powerful dreadnoughts that can soak up damage and deal out a good chunk themselves. Right now? They suck at this.
Proposed Fix A: Increase weapons banks by ship to reflect that particular ship's characteristics. For instance, the Kol would gain say, 3 targets per bank for each bank, whereas the Radiance would receive TpB buffs to its port and starboard weapons.
Proposed Fix B: Increase weapons damage. This would not apply to the Kols as much as it would, say the Radiance's forward banks.
Proposed Fix C: B could be used in tandem with A so that the Radiance would have 3 TpB on its port and starboard, but would deal 3 times more damage from its bow. A similar rule would apply to the Kortul and Kol. The Kol would be focused on TpB, the Radiance would be focused on damage buffs, and the Kortul would be in the middle somewhere.
2. Support: These are also weak. They lack the AM to use abilities. Period. End of story.
Proposed Fix A: Increase AM regeneration.
Proposed Fix B: Increase maximum AM.
Proposed Fix C: Increase maximum AM by ~50% and double-triple AM regen.
3. Siege: These don't do a whole lot. Either in combat or otherwise without abilities.
Proposed Fix A: Vastly improve bombing damage. This would really only apply to the Revelation since it lacks any real power.
Proposed Fix B: Increase TpB of forward banks to 3-6 and damage by 100%-200% (both depending on the ship). This would allow the Marza to actually get some use out of Incendiary Shells as it would be affecting multiple targets instead of just one. Perhaps have this only apply to the Vulk and Marza if the Revel gets A.
X. Survivability: This applies to all capitals. Late game, they simply die to focus fire. Many solutions have been put forward, but I don't know if any is quite right. Nonetheless, here are some of the more popular ones:
Proposed Fix A: Increase mitigation caps. The problem here is that with Advent pacts, mitigation can get quite high, meaning that capitals could border on invincibility.
Proposed Fix B: Reduce all damage types versus capitals. This could work and would make capitals counter each other, but makes capitals ultra-powerful early game.
Proposed Fx C: Dramatically increase Hull/Shield gain per level. This could work and would give an incentive to buy that upgrade that allows for capitals to be manually upgraded.
Proposed Fix D: Dramatically increase Hull/Shield regen gain per level. This makes them more resilient.
Propsed Fix E: Create a researchable that instills a passive ability that increases the health and regeneration of capitals late game. Perhaps have the last hull/shield upgrades as prerequisites.
If you have some idea that is not posted here, please comment. We need ideas to solve this problem.