Why isn't damage synchronized with shots taken?
I think it's very annoying that units take damage whenever they please instead of when they are hit. I know it's something about subtracting hp when the shot is fired instead of when it hits, but I can't recall any game doing this in such an in-your-face manner. It takes away all the joy of shooting something if it's so obvious that it doesn't get hurt because of your shots but because of some mathematical formula in the background. Could this be synchronized in a future patch or is this something that's hardcoded into the core of the game and there's no hope of changing it?