GalCiv Navigator
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Stardock Forums
Here's the new program I'm working on. It's a Dynamic Tech Tree Generator.
Ever wanted to make your own tech tree?
Wanted to specify exactly what *you* want to see on it?
Wanted it to reflect the techs you've downloaded and techs you've created?
Well, soon you will be able to with my new proggy, the GalCiv Navigator. Expected features will include:
1) Tech definitions are read from your hard drive. Anything you add will be reflected in your generated tree.
2) Designate what dependents you'd like to show associated with the owning tech. Want to see Ships but not Invasion Tactics? No problem.
3) Print, Save, Save As Bitmap, Save As JPEG.
4) Much, much more!
Here's a screenie:
http://www.ctuit.com/bill/navigator1.jpg
Now the bad news. Do *not* expect the initially generated tech tree to be particularly elegant. You will have to devote some time to shifting boxes and arrows around to your liking. After rewriting my 'slotting' algorithm for the 5th time earlier today I give up on the darn thing. It's as good as it's going to get, and that ain't too good. Techs are sorted into tech levels, and I attempted to apply a pattern to the slotting, but there's just too many techs in the middle tech levels (3 to about 8) for me to be particularly happy with the results.
I've got probably about 1-2 more weeks of programming before it's ready for beta testing. Please post here if this program is something you'd be interested in. If there's not a lot of interest I'll just get it to the point where I can print a tech tree for my own use with it and then shelve it- I'd rather not spend a lot of time polishing it for a nonexistent audience.
~SDC~
[Message Edited]
[Message Edited]
Ever wanted to make your own tech tree?
Wanted to specify exactly what *you* want to see on it?
Wanted it to reflect the techs you've downloaded and techs you've created?
Well, soon you will be able to with my new proggy, the GalCiv Navigator. Expected features will include:
1) Tech definitions are read from your hard drive. Anything you add will be reflected in your generated tree.
2) Designate what dependents you'd like to show associated with the owning tech. Want to see Ships but not Invasion Tactics? No problem.
3) Print, Save, Save As Bitmap, Save As JPEG.
4) Much, much more!
Here's a screenie:
http://www.ctuit.com/bill/navigator1.jpg
Now the bad news. Do *not* expect the initially generated tech tree to be particularly elegant. You will have to devote some time to shifting boxes and arrows around to your liking. After rewriting my 'slotting' algorithm for the 5th time earlier today I give up on the darn thing. It's as good as it's going to get, and that ain't too good. Techs are sorted into tech levels, and I attempted to apply a pattern to the slotting, but there's just too many techs in the middle tech levels (3 to about 8) for me to be particularly happy with the results.
I've got probably about 1-2 more weeks of programming before it's ready for beta testing. Please post here if this program is something you'd be interested in. If there's not a lot of interest I'll just get it to the point where I can print a tech tree for my own use with it and then shelve it- I'd rather not spend a lot of time polishing it for a nonexistent audience.
~SDC~
[Message Edited]
[Message Edited]