Rocky_Tooth Rocky_Tooth

Combat

Combat

Maybe I'm crazy but I have not been able to find anything what so ever pertaining to the combat system in the game.  It certainly would be nice to see a dev journal about it..   Is there something I missed?

142,150 views 56 replies
Reply #51 Top

Quoting Scoutdog, reply 24
I am assuming it will be, but you actually get to issue orders. Actually, this screenshot has proven to be rather informative:Reduced 44%Original 1282 x 769


The "hourglass" button is wierd: my first impression was "reset button", but that is so fraught with probelems that it pretty much HAS to be something else..... maybe the pause.
There is also a "scroll" button: I am assuming this is for scripting (yay, scripting is in?), but it also might be something else... one thing I am thinking of is "issue orders", but since it appears to be OPPOSED to the pause button, all sorts of scary RT"S" images have begun to flash through my head........ Brad, if the pause is not functional, you will have hundreds of angry turn people beating on your door........
The disics at the bottom appear to exemplify the concept of simultaneous turns: Each represents a unit, and they move across the screen from right to left. When a disc is at the far left, the unit it represents can move to the extent of its MP's. When it has used them up, the disc is returned to the far right. I am not, however, sure how the game decides the ORDER they go in.....
The terrein appears to be at leas some degree vaired, which will make a lot of people happy.
Does the lightening mean that you can use magic in battle? Or is it an item effect (the sparks are the exact same color as the bottle of blue goo the soldier is holding.)
End of Scoutdog's quote

If you look at the center button between the hourglass (which could be a wait type button) and the quill writing on parchment (which could be a save button) it has the symbol for magic (life / death) so I assume that is the button you would press to use spells during combat. I also find it interesting that it is gold in that screenshot while it is black on the webpages. Perhaps when that symbol is gold it means life and when it is black it means death or vice versa? Just some food for thought but I would also question the validity of this screenshot since originally Stardock didn't want that published or whatever.

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Reply #52 Top

Well, the symbol has arrows surrounding it, which makes me think it might be a camera control, but it could be either one. However, generally when you turn a sand timer over, that means that it either starts or resets timing... I didn't think of being able to SAVE tactical battles.... that would be interesting, but not terribly useful......

Reply #53 Top

I didn't think of being able to SAVE tactical battles.... that would be interesting, but not terribly useful......
End of quote

If combat is planned to be lengthy at all (for example, anything like M2:TW's combat), I would love to be able to save during combat. I've had to stop in the middle of a battle and quit to desktop many times in that game, and being able to pick up where I left off would be very nice.

Reply #54 Top

Saving during combat would also make it so that the tension would be completely gone. I would be very very much opposed against that.

Reply #55 Top

umm, if you don't want to save during combat what exactly would stop you from not saving? I disagree that a save option during tactical combat would reduce tension in the game. If tactical battles can take an hour or more a save option would be a great idea.

Reply #56 Top

Quoting Darkodinplus, reply 5
umm, if you don't want to save during combat what exactly would stop you from not saving? I disagree that a save option during tactical combat would reduce tension in the game. If tactical battles can take an hour or more a save option would be a great idea.
End of Darkodinplus's quote

I very much agree with both your points here.