Remove Crucible from Pantheon

It's a horribly balanced map, giving a massive advantage to the winning team, as there's only a single lane, and it's not any fun either. It should not be taken seriously.

4,151 views 12 replies
Reply #1 Top

Rook is incredibly underpowered on Crucible. Seriously. Never use him. :P

Reply #2 Top

Reply #3 Top

If you think you are going to lose, then buy warpstone or cloak of elfenkind, and some flag locks, and some tp scrolls. Then warp into the enemies base, lock their flag, and then warp out. then you can TP in, lock and warp out whenever the lock is about to wear off.

Reply #4 Top

That's not the issue. I've won losing games on Crucible. However, the fact that there's only one creep lane breaks it once it gets to a certain point. That, and the issue of flag control. And Teleport backdooring. It's just poorly designed.

 

Crucible just combines the worst elements of Demigod map design into one map. It forces showdowns with its limited pathways, it completely kills creeps for the losing team thanks to higher powered enemies taking full control of the lane, it's incredibly easy to backdoor, and short of backdooring, actually pushing takes so long that the rest of the flaws on the map become agonizingly apparent.

Reply #5 Top

I would like to respectfully disagree. The backdoor issues are a little annoying, but otherwise, I find it a welcome change to the multi creep lane/portal that most maps have. It is the only map I have ever recovered from losing fights from because I can slow the single lane push.

Reply #6 Top

I disagree with op as well. Crucible is a fresh change from the other maps that all have mutliple creep lanes so you dont have to fight the other DGs if you dont want to. Crucible FORCES you to showdown, this is what i like about it. Its a bit different thats all. We need more maps like this!

Reply #7 Top

Crucible is a broken map because of the teleport bug. Erebus with Bat Swarm, or any general with Cloak of Night can exploit a design flaw in the map's geography. 

 

honestly what do you think happens if you get Rook and Reg vs Erebus and QoT (using Cloak of Night) on this map? Pantheon's random teaming just makes this situation even less manageable. 

Reply #8 Top

Crucible is just a horrid little map that will only aggravate angry little men like TGS and I. :D

Reply #9 Top

Actually, it is very easy to come back from a defeat on Cruciible. With just a little intelligent play, if the enemy bought giants you can farm up to level 20 and artifacts, lock your portal, buy giants, and win. As long as you keep your portal constantly locked, your health crystal is so close to your last tower block that you can easily spam AoE moves on cooldown, never die, and generally distract the giants too much for them to actually hit you. Basically... you simply decimate the enemy forces, get massive EXP and gold, and then quickly buy up to giants yourself, go buy artifacts, and push the enemy; if you didn't feed them much, your gold will allow you to push better than them, but even then it could just become an infinite standoff.

If your enemy is smart.... they will just constantly gear up and charge your towers, slowly killing them... and then unleash giants when you have no more defenses (if then!)

Reply #10 Top

I love this one-lane map, it provides loads of fun playing time...

i had an idea for a mostly one lane map: a giant ring with semicircle bases (with four portals) at either end and a main post in the middle, that way you could slowly make your way around gathering portals, go striaght down the middle and gain the middle 2 portals or have your team split and do both.

 

Reply #11 Top

I like the map.  Being one lane allows the losing team to play defensive until they change gears to something that can win and being able to backdoor teleport adds some strategy to it.

I played one game where we controlled the lane the whole game but the dual oaks held us off at the last fortress till they got some good items and then started pushing us back at which point I started teleporting to their rear and it won us the game.  That kind of back and forth shifting strategies doesn't happen on most of maps.

Reply #12 Top

Quoting transitive, reply 7
Crucible is a broken map because of the teleport bug. Erebus with Bat Swarm, or any general with Cloak of Night can exploit a design flaw in the map's geography. 

 

honestly what do you think happens if you get Rook and Reg vs Erebus and QoT (using Cloak of Night) on this map? Pantheon's random teaming just makes this situation even less manageable. 
End of transitive's quote

 

Yeah I know what you mean, so broken vs Erebus and QOT.  I played against a similar matchup to this and I couldn't stop them from batswarming my portal locking it and tp'ing out.

 

 

No wait I did have a counter, built towers in base next to portal waited for him to batswarm in to recap the flag, boulder roll, hammer slam and killed him.

 

While he was dead I recaptured teh flag, and I tp'd to my ally's minion army and pushed his base almost all the way in.  When he came back to life and I knew he was going to be going for my portal again I just TP'd back and caped my own portal and he tp's out.  Once again i rejoined the army built towers in there base, and it was gg.  Rooks tower, the fact that it forces you to fight with only one lane makes this a very easy easy map for him.  At least it was my best map with rook by far in the first pantheon before I switched to reg, who i find better on all other maps.