Bugs: Fleets taking different paths to same destination, groups "hang out" far outside grav well

Hi everyone, I didn't see a mention of this bug yet but if I missed it my apologies. In a game I was playing over the last couple days I noticed a truly frustrating bug where I would send a fleet to a different planet but about half of the fleet would take one route and the other half of the fleet took a different route. This is of course a huge problem for obvious reasons, especially when one of the groups' path takes it through "unsafe" territory. In the below screenshot I sent that one fleet to the ice planet on the far left of the screen.

I know I had selected the other planet as the fleet's destination and that the entire fleet is within a single control group. I'd set the jump option to "all together" as well. I haven't yet nailed down the exact circumstances that reproduce this bug but I certainly would like to see it fixed.

The second bug I found is that when sending a fleet to a destination sometimes a group of ships from a fleet will move far outside the gravity well and just sit there. Mousing over them shows their path to be the other planet but they certainly aren't moving there as they should. In the below screenshot that group of ships was supposedly heading to a nearby planet but for some reason found themselves sitting in the middle of nowhere.

So did I screw up somewhere or are these legit bugs in the game?

10,240 views 2 replies
Reply #1 Top

no, these happen sometimes, i get it alot. i told a bunch of new caps to join a fleet, and to get to the fleet they had to jump through a wormhole. however, once they got to the wormhole, instead of using it, they decided to use sub-light engines to get to the other wormhole (yes, i had all the necessary tech researched).

another time i was re-inforcing a fleet at one planet. as it was building i went away and did other stuff, but the pips at the first planet stayed there the entire time. eventually, when the fleet finished building, i zoomed in to have a look, and it wasnt in the GW, anywhere. i zoomed out, moved the camera around. it turned out the fleet had spontaneously decided to fly 'north' (upwards, basically) and by the time i got there they were about 20 mins worth of sub-light time out of the GW. in the end i just scuttled the fleet and started again.

im fairly sure its a bug, but it only happens sometimes so there must be a funny contradiction somewhere in the code.

Reply #2 Top

Hmmm so has anyone else seen these bugs? Are they going to get patched anytime soon? They seem fairly severe and would normally require extensive micromanagement to work-around.