Being in the middle of a ship project myself I can attest at how difficult it is to make ships (and make them work right)!
Here's a couple of things for future ship designers to be aware of:
Blurry ships - the ship rotater sucks. Sorry, but it's true. Beleieve me it is MUCH better than rotating and filmstripping by hand, but becuase it only works with 8bit .bmps it completely SLAUGHTERS the ship image and makes it looks very blurry.
I spent a great deal of time using photoshop to rotate ships for me in each of teh cardinal directions and pasted them over the blurry ship images on my filmstrips... frustrating, but the only way I could find to make the ships look semi-decent.
I feel for the original artists... they obviously had a lot of work on thier hands to create 125+ unique ships...
Missing images - if you want to have an image for the planet build list AND the ship info panel (when you click on the ? butoon) you need to make a 120x120 32 bit .tga file named shipname_Icon.tga where shipname is the very same name as what you calle dthe main ship sprite/filmstrip. If you want an orbital icon it has to be a 24x24 32 bit .tga file named shipname_Icon24Trans.tga (note that Icon and Trans are CaSe SensiTive)
But wait! It gets better!
If you name your ship an existing ship name like say 1Ship01 (which is the Drengin Colony Ship) then when you put your file in the Gfx folder GalCiv gets confused and will randomly toss out images (no icon) or use the wrong image (orbital icon in planet build... or worse big icon in orbit slot!)
It creates all kinds of havoc...
Still when you get to see your hard work putting around the galaxy in the game it's all worth it
Good job turgotZ! Hope to see more ships by you! How about a whole line of Star Trek ships... muwahaha