I must agree with apoc527, the statement is accurate to the fact that if we are using basic naval tactics the game is superlative with its manner of checks and balances. One must use every unit available to its fullest extent to achieve each battles success. I currently have 4-month worth of experience (93% achievement rate) and these are the methods that I’ve used to this date.
First drop, the "basic naval tactics" bs. This is no USS Arizona blown to space, this is space combat and reasoning that something should happen there because it happens now is derailed.
The game should be balanced and fun, not draw from today's warfare.
Secondly, the problem with carriers is this:
If carriers show up in one fleet, they have to show up in another.
They are a swift counter to anything - LRMs, HCs... . However, they have no counter except other carriers. The only way to effectively kill a bomber spam is with fighter spam, because flaks don't do much good against bombers.
You can counter any other tactic without resorting to copying it. This is not the case with carriers. That's why they're irritating.
Imbaed thing about carriers is that, when you have like two dozen of them, they can kill almost anything (as in: any single target) without endangering themselves AT ALL, because strike craft are free. I would like to see a small price put on strike craft (1 credit for fighter, 2 on bomber, 2/3 for Vasari for how tough their strikcraft are). That way you actually have to pay for engaging with carriers, just as you pay for putting any other ship to combat, because any other ship has to actually come right to the enemy and receive punishment as it deals its own.