Whats the point of production bonuses??

lets say you use your bonus points on production and you get for example a 50% bonus in social production. You can then afford using 30% of your work rate (Dont remember if its called work rate but that slider in the tax menu that sets how much you will spend each turn) Lets now say you star another game and select a bonus like speed +2 and instead crank up the work rate to 60% and get the same production bonus... Anyone following me here? I understand it can be good for late game when you can afford the extra bonus but you get such a better start choosing something else than a production bonus simple because its not worth it in the beginning. Also could someone please post what libary events and such we can use and still be able to submit our scores. Or some guidelines on how a metaverse score game should be played (what is allowed..feks turning on/off cultural victory makes a HUGE difference in score..)
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Reply #1 Top
Have you checked whether the ability bonus gives you base production or bonus production? Base production costs BC, but bonus (such as part of the extra production from improvements) does not.
Reply #2 Top
yes 1/3. And that is only for research. Starbases give bonus production. Still questioning the value of picking a production bonus for the early game.
Reply #3 Top
Starting bonus to production increases only capacity, it don't give you free production.

~SDC~
Reply #4 Top
Yes i know. I said 1/3 only for research. And why get a bigger capasity when you can get the same from increasing work rate. And if you have have it at 100% and also bonus you get colony ships faster than you ever want because your population get no time to grow since you are moving it every turn (getting out colony ships) Actually i just now realised that it could be a good tactic for building "wonders" fast but i really think its a bad bonus to pick in the beginning.
Reply #5 Top
Ohh... saw this post now.. sorry for discussing this a second time (or third?) http://www.galciv.com/forum.asp?BID=GF&id=56864

Good to see that others see this as a problem too.
Reply #6 Top
This is baffling lots of people.
How about if under the percentage on each slider, the # of BC to be spent on that activity appeared?

That way you could equalize by BC or by %?
Reply #7 Top
Yeah, and also they should fix research so that if you are doing 500 research you can get two research advances worht 250 each if you want instead of how its now that you loose 250bc.