Yarlen Yarlen

Sins v1.05 Preview

Sins v1.05 Preview

Tweaks, fixes and maps!

Soon we'll be releasing the v1.05 update for Sins of a Solar Empire that should address many of the multiplayer issues some players have reported. This is a minor patch, however; more substantial updates will arrive with version 1.1.

v1.05 Changes:

  • Fixed bug deallocating particle pool memory.
  • Fixed cargo ship related crash caused when loading a saved game.
  • Increased the maximum length of map description text. If the text is too long, it will no longer crash the game.
  • AI missions no longer continue if a human player has taken over for them.
  • AI controlled units will no longer still have AI-control if a human player has taken over for them.
  • Fixed crash when attempting to toggle the autocast state for an uncontrollable ship/planet module.
  • Fixed capturable resource mines from being considered damageable.
  • Fixed sync error in multiplayer games caused by cannon autocast targetting.
  • Fixed squad owner infocards to gracefully handle large numbers of squads (100+).
  • Fixed crash if you run out of video memory when loading textures.
  • Planet asteroid setup now uses TotalMaxResourcesAsteroids parameter again.
  • Added two new maps: Melting Point and Ancient Gifts.
  • ICO accounts will now be forced to logout if you attempt to login with the same account.
  • Malice changed to fix CPU issues in the late game due to previous implementation of the ability. Malice now accumulates damage on affected targets and then spreads that damage when the buff expires, rather than spreading damage as soon as damage is applied. Its duration, cooldown and AM cost have all been reduced to reflect this. Malice is now target capped as well at 8/16/24 targets.
  • Fixed bug in galaxy generator related to vertical planet offsets when planets are too close together.
  • New default texture quality settings set.
179,640 views 108 replies
Reply #26 Top

Fixed bug deallocating particle pool memory.
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So does this mean I can play as the Vasari again? With out the effects disappearing?

Reply #27 Top
The disappearing effects was fixed for 1.04 :o
Reply #28 Top
The disappearing effects was fixed for 1.04 :o
End of quote

Damn, for real?

*Runs off to play Vasari game.*

Reply #29 Top
Will this fix the mini dump errors and the memory dump errors ??? i so hope so
me and my mate play this over the lan. We can never finish a game and was ready to destroy the cd.
So hope this will fix , fingers crossed
Reply #30 Top
I think the minidump issues are being addressed in 1.1, as they probably would have mentioned it in the notes otherwise.

Could you please do something about the Hard AIs all teaming against you in unlocked FFAs though? It's impossible to play with more than 2 AIs on smaller maps as the game will quickly degenerate into a 3v1. I don't care if they favour attacking the 'strongest player', but they shouldn't ally with each other. You simply can't fight off 2+ allied fleets attacking you at the same time 5 minutes into the game.
Reply #31 Top
They did fix the cargo ship minidump :) that has been pissing me off for the last month.
and for the poster above that is why you try to please 1 or 2 of the other AIs while you smoke the 3rd. Then turn on the other ones.
Reply #32 Top
The v1.05 release has been postponed for a few days, gang. Our apologies for the delay, but we want to get in some final testing before releasing it to the world.
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Reply #33 Top
Yarlen,
Will you provide the files to the modders a few days beforehand so that we can get the mods ready? That was very useful last time. Also, please include a list of what files were changed so that we know which files we need to focus on.
Thank you!

DANMAN
Reply #34 Top
The v1.05 release has been postponed for a few days, gang. Our apologies for the delay, but we want to get in some final testing before releasing it to the world.
End of quote


I guess that means I have time to take a break from modding to shower. :d
Reply #35 Top
Sounds nice.

except lol malice nerf. Hopefully it's not as bad as it sounds.
Reply #36 Top
Will this fix the mini dump errors and the memory dump errors ??? i so hope so
me and my mate play this over the lan. We can never finish a game and was ready to destroy the cd.
So hope this will fix , fingers crossed
End of quote


mini dump = crash log
so yes depends on what crashes you got.
Reply #37 Top

The v1.05 release has been postponed for a few days, gang. Our apologies for the delay, but we want to get in some final testing before releasing it to the world.
End of quote


Noo :SNIFF!: 
Oh well I can wait a little longer ;) 
Reply #38 Top

Will you provide the files to the modders a few days beforehand so that we can get the mods ready? That was very useful last time. Also, please include a list of what files were changed so that we know which files we need to focus on.
End of quote

We'll be releasing the mod goodies tomorrow, which will include the new Particle Forge tool. :)

Reply #39 Top
when is it coming out? And what will be in the next version?
Reply #40 Top
Is the hotfix coming out today?
Reply #41 Top
A notification of a few days of delay on the 19th would lead most to believe that it would not be available on the 20th. It was not a couple of days, so the 21st is probably not likely either. The 22nd would be the earliest reasonable expectation to achieve the "few" days goal.

Didn't they already tell us what will be part of 1.05 and hints about 1.1?
Reply #42 Top
New default texture quality settings set.
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Is that the set up before the high res textures in 1.1 (or what ever graphic enhancement it is)? Like primer on a wall
Reply #43 Top
Will you provide the files to the modders a few days beforehand so that we can get the mods ready? That was very useful last time. Also, please include a list of what files were changed so that we know which files we need to focus on.
We'll be releasing the mod goodies tomorrow, which will include the new Particle Forge tool.
End of quote


ooh nice, I might mess around with that a bit :)
Reply #44 Top
So 1.05 is delayed ok . Would u please do me a favour and fix the mini dump errors , i luv this game but can never finish one :( if u need more info about this error i can provide it. Please look into it as i think many other ppl are having problems. Oh and by the way the 2 pc's we are playing on r top line gaming comps so its not specs. Would be very appreciated if u could even just reply if its not :) Thanx
Reply #45 Top
We'll be releasing the mod;goodies tomorrow, which will include the new Particle Forge tool.
End of quote


:D
Reply #46 Top
Those fixes are nice especially the info card problem. There's a couple issues i think are more pressing though.

1.) Removing the limitations on how many variances of ships you have for capital ships and frigates etc.
2.) A sperate section for Neutral Colonies and a possible way to allie with them.
3.) A New option screen that would allow you to trade ships and planets with allies.
4.) An option to stop the enemy from quiting the game.
5.) A command code for area effects, for any potiential super weapon mods.


Reply #48 Top
I don't like the AI on the pirates...the one who puts the most bounty on an enemy's head should be able to tell the pirates which strategic location to attack. Just like the CPU when they give targets to the players for an award. Also we can't tell the cpu which location to attack for an award. It makes the CPU look like it is only there for an easy win. Thats just my opinion, if any one can back me up on this one with me.
Reply #50 Top
Awesome, another update. You guys rock! I don't know how many games I've played the past 20 or so years that didn't have 5 updates the whole product life, never mind in just several months. This is why I plunk down the dineros for your products (also doesn't hurt that they're fun to play!).

Reeaalllyyy looking forward to seeing what 1.1 has.