Multiplayer issues are slowly strangling the Sins online community
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Sins Forums
I love sins, like I really do. I haven't been this into an RTS for a long, long time... and I want nothing more than to stay a hardcore sins player. But the issue of players randomly crashing due to some nefarious "sync issue" is really starting to make Sins multiplayer impractical. There is nothing more frustrating then having to wait anywhere from several minutes to a half hour just to find/fill a good game, to finally get that game launched and started, and then to have one or more players crash.
What is worse is that who crashes and when is seemingly random. It may happen a minute into a game or 30, you just never know. When it happens in the middle of a good game... well many players are just too deflated to rejoin. Sins is the kind of game where the early game is critically important, but it is the middle and end game where the excitement usually happens. To go through all the trouble of the early game, just to have the game crash halfway through is exhausting...
I already have school and work, getting a sins game going from start to finish should not be another job...
Even if stardock and ironclad recognize there is a problem, I think it is important to stress just how serious this issue has become. I would say that in 1.04 close to half of the games end prematurely due to a crash. Tonight I had 8 games in a row fail, with different players crashing at different times in different games with different hosts... I "only" crashed twice in that 8 game stretch.
Everyday I log into sins there seem to be less and less players in lobby and online. When I purchased sins a month ago it was routine to see 200-300 players online at a given time, with 15-20+ in lobby. Now there are usually only 100+ online at a given time, with 5-10 in lobby.
Frankly, given the multiplayer issues this is sadly predictable. The average player is not as hardcore as myself, and will not stubbornly persist in trying to find a game online when there is so much frustration and false starts involved. This is bad for the community since, while the hardcore is an important minority, it is the casual player that really makes up the heart of the online population and allows for a vibrant healthy gaming community.
If these issues are not fixed,and soon, I fear there is a good possiblity of losing this vital "casual gamer" majority.
What is worse is that who crashes and when is seemingly random. It may happen a minute into a game or 30, you just never know. When it happens in the middle of a good game... well many players are just too deflated to rejoin. Sins is the kind of game where the early game is critically important, but it is the middle and end game where the excitement usually happens. To go through all the trouble of the early game, just to have the game crash halfway through is exhausting...
I already have school and work, getting a sins game going from start to finish should not be another job...
Even if stardock and ironclad recognize there is a problem, I think it is important to stress just how serious this issue has become. I would say that in 1.04 close to half of the games end prematurely due to a crash. Tonight I had 8 games in a row fail, with different players crashing at different times in different games with different hosts... I "only" crashed twice in that 8 game stretch.
Everyday I log into sins there seem to be less and less players in lobby and online. When I purchased sins a month ago it was routine to see 200-300 players online at a given time, with 15-20+ in lobby. Now there are usually only 100+ online at a given time, with 5-10 in lobby.
Frankly, given the multiplayer issues this is sadly predictable. The average player is not as hardcore as myself, and will not stubbornly persist in trying to find a game online when there is so much frustration and false starts involved. This is bad for the community since, while the hardcore is an important minority, it is the casual player that really makes up the heart of the online population and allows for a vibrant healthy gaming community.
If these issues are not fixed,and soon, I fear there is a good possiblity of losing this vital "casual gamer" majority.