Multiplayer issues are slowly strangling the Sins online community

I love sins, like I really do.  I haven't been this into an RTS for a long, long time... and I want nothing more than to stay a hardcore sins player.  But the issue of players randomly crashing due to some nefarious "sync issue" is really starting to make Sins multiplayer impractical.  There is nothing more frustrating then having to wait anywhere from several minutes to a half hour just to find/fill a good game, to finally get that game launched and started, and then to have one or more players crash. 

What is worse is that who crashes and when is seemingly random.  It may happen a minute into a game or 30, you just never know.  When it happens in the middle of a good game...  well many players are just too deflated to rejoin.  Sins is the kind of game where the early game is critically important, but it is the middle and end game where the excitement usually happens.  To go through all the trouble of the early game, just to have the game crash halfway through is exhausting...

I already have school and work, getting a sins game going from start to finish should not be another job...

Even if stardock and ironclad recognize there is a problem, I think it is important to stress just how serious this issue has become.  I would say that in 1.04 close to half of the games end prematurely due to a crash.  Tonight I had 8 games in a row fail, with different players crashing at different times in different games with different hosts... I "only" crashed twice in that 8 game stretch.

Everyday I log into sins there seem to be less and less players in lobby and online.  When I purchased sins a month ago it was routine to see 200-300 players online at a given time, with 15-20+ in lobby.  Now there are usually only 100+ online at a given time, with 5-10 in lobby.

Frankly, given the multiplayer issues this is sadly predictable.  The average player is not as hardcore as myself, and will not stubbornly persist in trying to find a game online when there is so much frustration and false starts involved.  This is bad for the community since, while the hardcore is an important minority, it is the casual player that really makes up the heart of the online population and allows for a vibrant healthy gaming community.

If these issues are not fixed,and soon, I fear there is a good possiblity of losing this vital "casual gamer" majority.
51,442 views 29 replies
Reply #1 Top
Here's my list:

1. Fix the crash bug.
2. Replace repulsion (advent gaurdian ability)
3. Replace RA
4. Fix Malice + Brilliance
5. Faster culture rate spread through phase lanes.


These things alone would greatly improve the game. (As we can see from the 1.04 patch, minor fixes go extremely far in balancing the game).


Stardock is doing a great job so far with patches. More of the same, applied liberally, will make this good game into a great game.
Reply #2 Top
Well, IC / SD is trying their best -- its not an easy issue to track down, didn't even show up until post release.
Reply #3 Top
When I purchased sins a month ago it was routine to see 200-300 players online at a given time [...] Now there are usually only 100+ online at a given time [...] I fear there is a good possiblity of losing this vital "casual gamer" majority.
End of quote



Allow me to play the part of a cynical realist and pragmatist, or if you prefer : the ha-shatan.


300 on ICO ?
200 on ICO ?
100 on ICO ?

You call that a "vital casual gamer majority" ?!!


If I were working at Ironclad or Stardock, I would not lose a second of sleep on that.

They sold well over TWO HUNDRED THOUSAND (200 000+) units of Sins, and you make a federal case out of, give or take, a few hundreds.

10% of 200 000 is 20 000
1 % of 200 000 is 2 000
0.1 of 200 000 is 200

Your "vital casual gamer majority" is just that : about ZERO.1% !

Of course, a representative of Ironclad or Stardock could pounce on my statement and reassure the ZERO.1% that they care, that they really, really care.

As far as I'm concerned, Sins is very obviously a Single-Player game.

The real "majority" (even if we count people playing on a LAN with those who (try to) play on ICO) is composed of loners who exclusively play SP.

I sympathize with your ICO woes, but frankly, they have nothing to do, absolutely nothing, with my crash-free enjoyment of Sins.

Since the July 2007 version of the Beta, Sins has crashed on me (with a mini-dump) only once : one crash in 10 months -- not bad.

Of course, I'm not part of the ZERO.1% who suffer on ICO.

I'm sorry if I'm being a "bitch", but really, I'm just being a realist. Sins is an excellent game for SP.

I don't care about ICO, and 99.9% (OK, let's say 99.8) of people who have bought the game don't seem to care either.

And they NEVER visit this forum.


"Pleased to meet you.
Hope you guessed my game."


Reply #4 Top
Another useful feature might be to allow players to pop into and out of running games. No one has the time to dedicate to an awesome 9 player match, but if players were allowed to enter and leave more freely it would be less of a problem. Newly entering players could simply boot an AI player, while exiting players could be replaced by an AI.
Reply #5 Top
Cybermage, maybe you should grow some cajones and experience playing the game against human intelligence and not just AI. You might discover that it's much more interesting and challenging.

I haven't had any desire to play the game in single player mode against AI since I started playing it online via ICO.
Reply #6 Top
I am forced to only play AI because playing against humans seems to result in crashing just when the game is getting good.

Now since 1.04 I'm relegated to playing in my XP partition because I get the mini dump in Vista more frequently than I did pre-1.04.
Reply #7 Top
Cybermage, maybe you should grow some cajones and experience playing the game against human intelligence and not just AI.
End of quote


 :D  It's not a question of alpha-male machismo. (And G*d knows we have a lot of that running around on this forum, with all those who brag about their exploits on ICO).

As I have recently stated on other threads, ad nauseam, it's a question of :

Limited leisure time.

The real-world "casual gamer majority" don't have a lot of free time to dedicate to gaming, especially to one game in particular (when there are other interesting ones).

The majority have schoolbooks to study, term papers to write, full-time or part-time jobs (after school), a family life, other leisure activities, other games to play, etc.

I have gone to ICO, and finding a suitable game for my skill level and my tastes has been, by itself, a huge waste of time.

Then, when I did get into a game, most crashed or had to stop (sooner or later), for one reason or another.

The real-world "casual gamer majority", of which I am part, don't have time to waste on ICO, especially when one realizes that only ZERO.1 to ZERO.2 % of people who have bought the game show themselves on ICO.

____________________________


Besides that, you must know that the "A.I." is not some dumb robot : it is a complex, logical program coded by very bright human programmers.

Consequently, when I play Sins against "hard comps", I'm really playing against some smart human software engineers, who spend whole days at the Ironclad offices designing, programming and testing sophisticated A.I. codes.

Brad Wardell of Stardock's design and coding of the legendary Galactic Civilizations II A.I. is a great example to illustrate that a human gamer can experience a lot of challenge playing against the A.I. :

because, in reality, he is playing against Brad Wardell's intelligence !  ;) 



Reply #8 Top
When I purchased sins a month ago it was routine to see 200-300 players online at a given time [...] Now there are usually only 100+ online at a given time [...] I fear there is a good possiblity of losing this vital "casual gamer" majority.Allow me to play the part of a cynical realist and pragmatist, or if you prefer : the ha-shatan.300 on ICO ? 200 on ICO ?100 on ICO ?You call that a "vital casual gamer majority" ?!!If I were working at Ironclad or Stardock, I would not lose a second of sleep on that.They sold well over TWO HUNDRED THOUSAND (200 000+) units of Sins, and you make a federal case out of, give or take, a few hundreds.10% of 200 000 is 20 0001 % of 200 000 is 2 0000.1 of 200 000 is 200Your "vital casual gamer majority" is just that : about ZERO.1% !Of course, a representative of Ironclad or Stardock could pounce on my statement and reassure the ZERO.1% that they care, that they really, really care. As far as I'm concerned, Sins is very obviously a Single-Player game.The real "majority" (even if we count people playing on a LAN with those who (try to) play on ICO) is composed of loners who exclusively play SP.I sympathize with your ICO woes, but frankly, they have nothing to do, absolutely nothing, with my crash-free enjoyment of Sins. Since the July 2007 version of the Beta, Sins has crashed on me (with a mini-dump) only once : one crash in 10 months -- not bad. Of course, I'm not part of the ZERO.1% who suffer on ICO.I'm sorry if I'm being a "bitch", but really, I'm just being a realist. Sins is an excellent game for SP. I don't care about ICO, and 99.9% (OK, let's say 99.8) of people who have bought the game don't seem to care either.And they NEVER visit this forum."Pleased to meet you. Hope you guessed my game."
End of quote



Unfortunately CyberMage your math is a little off there. You are assuming there are 200-300 players on ICO TOTAL. Not the SAME 200-300 players are always on ICO. What this really means is that AT THAT TIME, of ALL the players in the world playing sins, 200-300 are playing multiplayer.

So to really know what percentage of the Sins community this is, you would have to know how many players are playing SP at the same time those 200-300 are playing MP, take the total of SP + MP, then divide 200 by that total.

I think it is unlikely that all 200 000 players are playing at any given time :p


What I think you will find CyberMage is that MP is a more significant percentage of players than your flawed math would lead people to believe :)

However if these multiplayer issues persist, then perhaps that significant percentage will indeed become the abysmally low 0.1 you mention.
Reply #9 Top
I knew that my math was a very rough approximation : it was not provided to be taken so literally.

I was just playing "Devil's Advocate" against the OP's utopian fantasy.

0.1% of 200 000 games sold is 200.

OK. I must be wrong, with my "flawed math" : it might not be so low.

Suppose I concede to you that, rather, it is 1% : that would be 2 000 gamers.

You're going to tell me that 2 000 different game owners have tried to play on ICO ?

If you are right, that still is not the « vital "casual gamer" majority » the OP mentions at the very end of his inaugural post.

A mere ONE percent !

Still not satisfied with my "flawed math" ?!

OK. I might be wrong, again.

Suppose I concede to you that, rather, it is 10% : that would be 20 000 gamers.

You're going to ask me to believe that 20 000 different game owners have regularly tried to play on ICO ?!

Even if you then were right, that would still not represent a « vital "casual gamer" majority ».

My point is that Ironclad and Stardock sold well over 200 000 game units (the most recent, exact number is a corporate secret). If they had 200 or 2 000 or 20 000 unhappy campers (after their ICO frustrations), that still would leave them the real "casual gamer majority" :

Between 100 000 and 180 000 customers (at least) who don't have the time to play MP, and who only play alone (in SP).

For those 180 000+ customers, the game very rarely crashes (unless they use unreliable mods or have problematic PCs).

If I were an Ironclad or Stardock poobah, I would realize that the financial future of the Sins franchise is there :

SINGLE-PLAYER 4X/RTS HYBRID (as designed and advertised, in the very first place!).

Fixing MP and ICO represents a big headache for Ironclad and Stardock, and an investment of many person-hours of paid work :

It is really worth it, in a business sense ?

Consider this :

In a few months, the Demigod beta (which I have pre-ordered) is going to start, and eventually, StarCraft 2 will be released.

How many people will then be left, on ICO ?  :NOTSURE: 



Reply #10 Top
not everyone who plays online, does so 24 hours a day. 200 people is not the same 200 that played yesterday. Still more play via lan.
Reply #11 Top

not everyone who plays online, does so 24 hours a day. 200 people is not the same 200 that played yesterday. Still more play via lan.
End of quote

I know my crew only plays via LAN/Hamachi, not because they don’t want the “real hardcore aethetic,” but because the annoying posturing, “Clan L337,” and other crap is kindly isolated to ICO and we, largely, just want to play together cooperatively and have a good time. Don’t have to deal with Other People’s Children and we like it that way.

I imagine that the bulk of gameplay Sins is seeing is likewise comfortably isolated.


Reply #12 Top
Totally agree. Playing multiplayer games is very difficult because of random crashes. I would like to see a ping reading for each player before going into the games as well. This is easily the number 1 issue affecting this game right now.

The LRM issue is next imo. I don't feel like players have choices on how to deal with this threat. You either build your own LRM fleet or you die. There just isn't a counter to these units. I'd love to see the carrier cruisers become powerful enough to send these guys packing but currently they can't do it.
Reply #13 Top
I think that, rather than just speak about casaul gamers, we should also speak of informed gamers. Those like the OP are informed about the ongoing development of sins and knows that the multiplayer problems are being worked on. And even though they might decide to stop playing for now, they will wait until the next patch to give the game another try. While the un-informed players might simply pick up the game today, play it, crash time and time again, download the latest patch, crash again, and decide to throw the game away without visiting the forums, contacting tech support or asking other players for advice.

Thus my point is, yes right now there might be fewer players playing, but once the problems are fixed, they will return. And those that simply leave and forget about the game, those would have left anyway once they played the game for a few weeks and move on to the latest high profile release.

So im not worrying yet, personally im one who is waiting for the patch, playing only occasionally.

and lol centurion, im pretty sure its spelled "cojones", not cajones.
Reply #14 Top
1 most people play 1p games or local network

2 alot of people have trouble programming their vcr, let alone port forwarding to host a game.

3 when you log on to the ico chatroom and see peehead or whoever coming out of a game saying ... those f'ing noobs can't play for shit, what a bunch of losers, why the hell can't anyone pull their heads out of their asses and play right... it is a little discouraging

4 you got off work at 6, ate dinner, it's 7, yo gotta get to bed by 10.. are you gonna find some rusher who's just gonna pound you in 15 minutes, call you a loser, and leave you with a real high self esteem, or maybe get into a game that's gonna drag out for 7 hours..

5 you try to join a match, aside from guessing based on the win/loss/undeclared(drop?) record of the person, are you getting a game with someone of similar skill? my friend on here likes to play 2 humans v 2 comps that way everyone wins or loses together..

6 some people do have the issues where they crash and get a minidump, this is not stopping them from joining games as fast and as many as they can, just like someone with vd jumping in the sack with as many victims as they can, then instead of sending in their crash reports(minidumps) they get on here and complain that the game is broken..
Reply #15 Top
It doesn't take a rocket scientist that Sins is not really suited for a huge multiplayer online community. It's just way too complex of a game. They could fix every bug and still you might only multiply the number of players online by 10.

Given that fact (and yes, it is a fact), it makes more sense for Stardock to put more time and energy into enhancing the single player part of the game - with the biggest current issue being the lack of a campaign.

It really is the biggest missing piece of the puzzle in my opinion. But I am just one of the masses - the vast majority of people who are actually making Stardock the most money. Yes, the hardcore gamers would love to see a better multiplayer setup, but that has to take a back seat to improving the single player portion of the game.

Having said all of that, I see no reason why Stardock couldn't do both. But one has to be more important than the other. My guess is that the expansion pack will have a campaign mode. We'll see.
Reply #16 Top
I must admit Im loving single player but I see that as practice for when I take the plunge and join a clan for MP , I am a complete strat newbie but not PC newbie and Im hoping multiplayer gets just as much focus tbh as thats where I see the true replay value to lie. I have heard about the MP problems but I will just be waiting in good faith until the fix the problems with patches.

On a slightly differant note I can totally agree with what some are saying regarding attitudes in MP, that spply in most MP games to date. I can see why they just want to play with friends but for someone like myself whos still in the process of convincing friends to buy the game well I am worried about going on MP. The reason is because Im just learning and am in the game for epic battles and enjoyment, I dont want to see my MP games ruined by exploit or have profanities shouted at me because I aint good enough. Im am here to listen and learn and if I get wins well thats just a side effect of listening an learning as well as practice. Im thinking of joining a clan reccomended to me on this forum since I can see the same clan responded to another forum newbie like myself. Im hoping this means I can get some games with someone my own level some of the time and who isnt taking themselves to seriously. (Just got confirmation of a university course today so I will only be able to play rarely)
Reply #17 Top
It doesn't take a rocket scientist that Sins is not really suited for a huge multiplayer online community. It's just way too complex of a game. They could fix every bug and still you might only multiply the number of players online by 10. (1)

Yes, the hardcore gamers would love to see a better multiplayer setup, but that has to take a back seat to improving the single player portion of the game. (2)

Having said all of that, I see no reason why Stardock couldn't do both. (3)

But one has to be more important than the other. (4)

My guess is that the expansion pack will have a campaign mode. We'll see. (5)
End of quote


(1) Compared to RTSs like Starcraft, Sins is simple in the extreme. Pretty much every aspect of the game is arrived at naively (given that you have the 'hidden' information like the armor system and the real damages). So while there may be an argument that this isn't a terribly multiplayer-'friendly' game, this isn't it.

(2) It doesn't have to take a back seat to anything. You speak as if only hardcore competitive gamers play in multiplayer or over LAN etc. The issues that crop up don't just show up for hardcore competitive players. There isn't some function in the code that makes a hardcoreness index and decides to minidump the player based on this index. It affects anyone that does any kind of multiplayer. You might not have any friends that like to play Sins, but a lot of other casual players will. So by your argument, the majority of people playing multiplayer are casual gamers -> the majority of people affected by multiplayer issues are casual gamers.

(3) They have a separate multiplayer-focused dev team. So they are doing both.

(4) False dichotomy. If any aspect of the game is improved, every aspect of the game is improved. If there are fewer bugs that affect multiplayer, there will almost inevitably be fewer bugs that affect single player as well. This goes especially for game balance.

(5) This has already been pretty much confirmed in an IGN interview as stated earlier in the thread.
Reply #18 Top
It doesn't take a rocket scientist that Sins is not really suited for a huge multiplayer online community. It's just way too complex of a game.

[...I]t makes more sense for Stardock to put more time and energy into enhancing the single player part of the game [...]

I am just one of the masses - the vast majority of people who are actually making Stardock the most money.

Yes, the hardcore gamers would love to see a better multiplayer setup, but that has to take a back seat to improving the single player portion of the game.
End of quote




At last ! Someone who has a good measure of realistic business sense, and who doesn't fall blindly into the "hardcore" multiplayer hype.
Reply #19 Top
At last ! Someone who has a good measure of realistic business sense, and who doesn't fall blindly into the "hardcore" multiplayer hype.
End of quote



Tell me about it. And yet we still have people like Mettra hopelessly arguing a losing point.

1) SINS is much more complex than SC when it comes to multiplayer gaming. It's not even close. Having played both for more than my fair share, it's not even a point worth arguing. If Mettra wants to argue semantics about what complex means and try to parse between tactical versus strategic complexity, then he can do that with his buddies. I am not wasting my time on what is obvious to any RTS gamer.

2) Only hardcore SINS players will bother to play online with any regularity. Casual SC players come in droves. It's a much easier game to play online. See above. Multiplayer SINS is and will continue to take a backseat to single player SINS - and rightfully so.

3) Great point. His first. And last. Although a ratio of 5:1 is the best any multiplayer enthusiast should hope for in terms of team size and effort. With the "1" taking a backseat to the "5", obviously.

4) The online problems vastly outweigh the single player problems. To the extent that fixing single player problems helps online play (not the other way around), then that is good for everyone. But for Stardock to treat the problems equally in terms of allocating resources and effort would be bad business. Check . . .

5) Mate.
Reply #20 Top
@Mr. Checkmate:

In this thread we have thrown around the following ideas:

- Stardock has sold 200,000 copies of Sins

- very roughly, less than 1% play online

- the single-player community is mostly happy

- Stardock primarily caters to profits (I hope not)

- Stardock wants to create a great gaming experience (hopefully)


If you take any competitive experience, sport or game, the flaws in the system only show when you take it to the most scrutinized level of play. While many people simply want to relax while beating up on A.I., some people enjoy the GAME for the sake of the GAMEPLAY. Humans are a world apart from A.I, and stretch gameplay to no end. I guess that is the reason for the general multiplayer unease coming from the majority of the 200k sales (or is it connectivity?). The players who relish the interaction with other people are more inclined to take a few beatings in order to learn the ropes of exciting, unpredictable play. There is nothing wrong with playing single-player. Enjoy yourself whatever your style is. That said, some people prefer dynamic humans over static code.

OVERALL POINT:

If Stardock is willing to let this game join the ranks of countless short-term "good" games that have come out over the past 15 years, so be it. They are played through, finished, and forgotten. From now 'til forever, game sales are only dropping. However, if they care about providing an interesting method of interaction between eternally creative people, then multiplayer takes on whole new meaning. That is where more interesting things will happen, and why some might still play this game in a year.

- especially since some people (Mr. Checkmate) think single-player is mostly fine

o-o


Reply #21 Top
@Mr. Checkmate:In this thread we have thrown around the following ideas:- Stardock has sold 200,000 copies of Sins- very roughly, less than 1% play online- the single-player community is mostly happy- Stardock primarily caters to profits (I hope not)- Stardock wants to create a great gaming experience (hopefully)If you take any competitive experience, sport or game, the flaws in the system only show when you take it to the most scrutinized level of play. While many people simply want to relax while beating up on A.I., some people enjoy the GAME for the sake of the GAMEPLAY. Humans are a world apart from A.I, and stretch gameplay to no end. I guess that is the reason for the general multiplayer unease coming from the majority of the 200k sales (or is it connectivity?). The players who relish the interaction with other people are more inclined to take a few beatings in order to learn the ropes of exciting, unpredictable play. There is nothing wrong with playing single-player. Enjoy yourself whatever your style is. That said, some people prefer dynamic humans over static code. OVERALL POINT:If Stardock is willing to let this game join the ranks of countless short-term "good" games that have come out over the past 15 years, so be it. They are played through, finished, and forgotten. From now 'til forever, game sales are only dropping. However, if they care about providing an interesting method of interaction between eternally creative people, then multiplayer takes on whole new meaning. That is where more interesting things will happen, and why some might still play this game in a year.- especially since some people (Mr. Checkmate) think single-player is mostly fineo-o
End of quote



Amen.

Reply #22 Top
Don't confuse online play with the number of multiplayer users.

I never purchased GalCiv2. Why? Because gaming for me is social, the only time I game is on the weekends when I get together with my friends. When Sins came out, I snapped it up in a heartbeat, as did 5 of my other friends. That's 6 sold units that are played exclusively multiplayer, but never show up on ICO.

If Sins were single player only, I wouldn't have much interest in it. I know I'm not the only one to feel that way.
Reply #23 Top
300 on ICO ? 200 on ICO ?100 on ICO ?
End of quote


I'm happy if I find 70.
Reply #24 Top
300 on ICO ? 200 on ICO ?100 on ICO ?I'm happy if I find 70.
End of quote


The worst part of this is that those numbers need to be fixed... that isn't the total number online playing its the number that are in various chat rooms(or were recently in, I believe its a 5 min lag time or something) The real numbers for those playing is much higher.

However numbers do appear to be decreasing, but the devs are working on it and I would imagine if they fix it soon there will be a large influx of returning MP players.
Reply #25 Top
Tell me about it. And yet we still have people like Mettra hopelessly arguing a losing point. (1)

1) SINS is much more complex than SC when it comes to multiplayer gaming. It's not even close. Having played both for more than my fair share, it's not even a point worth arguing. (2)

If Mettra wants to argue semantics about what complex means (3)

and try to parse between tactical versus strategic complexity, then he can do that with his buddies. I am not wasting my time on what is obvious to any RTS gamer. (4)

2) Only hardcore SINS players will bother to play online with any regularity. Casual SC players come in droves. It's a much easier game to play online. (5)

4) The online problems vastly outweigh the single player problems. (6)

To the extent that fixing single player problems helps online play (not the other way around), then that is good for everyone. (7)

But for Stardock to treat the problems equally in terms of allocating resources and effort would be bad business. Check . . . (8)

5) Mate. (9)
End of quote


(1) You'll have to forgive me. I wasn't aware that we were combatants in a pissing contest. I'll try to come prepared next time.

(2) If it's not worth arguing, why are you arguing about it? I've played SC for 10 years and worked my way up to a very high level of play. I think I can have a say in the complexity of one vs. the other.

(3) If you're saying that something is more x than something else, then you need to know what x is. If I say 'Jim is taller than John' and use some unknown definition of the word 'taller' [for example, maybe my unknown definition of 'taller' is 'quieter'], then I'm just spouting nonsense to anyone who doesn't know my special definition. In the same way, you need a definition for 'complex' if you are going to make a claim that 'something is more complex than something else'.

What you're saying is 'it doesn't matter what complex means, just that I'm right'. This isn't a semantic argument.

In common speech, an argument of semantics is when people become confused because of different words with the same meaning. For example:

Birds know where to fly because of genetic memory.
Birds know where to fly because of instinct.

These statements are probably talking about the same thing. One is just more specific than the other. It appears to be an argument (one disagreeing with the other), but it's just a matter of semantics.

(4) It isn't very difficult at all to make a case that Starcraft is exponentially more complex than this game. I won't even go into strategies and tactics at all.

The races in this game are damn near identical. The only big differentiator is the capital ships. Everything else is graphics and progression differences (e.g. one race will get armor before another but shields after another).

In Starcraft, the races don't play anything alike and have completely different armies on every level, and only become more different as they go up the tech tree.

In this game, there is no micromanagement besides perhaps the new Illuminators. In Starcraft, micro is probably over half the strength of every single unit in the game.

In this game there are a countably finite number of paths of movement. In Starcraft, there are an 'uncountably' finite number of paths of movement. This game has global positioning but not local positioning.

Countering in this game is building one (at most two) ship types (out of a total 5) and sending them into battle. Countering in Starcraft is changing the type of buildings you're using, your overall unit mix, and your micro.

(5) I guess you've never been to a LAN party. You should try them out some time. Multiplayer is not just online (even if the majority of online players are competitive players, which I doubt).

It's only easier to play the game online in that it won't crash on you. If you're saying that this game takes more skill to play competitively than Starcraft... well, I'll let everyone else here be the judge of your statement.

(6) Then why should all resources be diverted to the single player game?

(7) Any bug fix of any kind, any improvement to the game of any kind, is an improvement to the whole game. You make it sound as if fixing bugs in multiplayer causes bugs in single player. The only difference between the single player game and the multiplayer game is that one or more of the AI are replaced by a human being. Oh and that you're some kind of creature to be hated if you play multiplayer, apparently.

(8) I agree, resources should be allocated to things that are the most in need of fixing... ohwait.

(9) Yes, it is a terrible defeat on my part because I intend for all that play single player to suffer and not enjoy the game. /sarcasm

I actually am not a competitive player in this game and play mostly single player.

----------
Where are you guys getting these numbers of people online from? As far as I'm aware, Draginol said that was only the number of people logged into the forums.