PLEASE add a patrol command (and other feature requests)

patrol, defend, and rewind (playback)

Often times once I find enemy planets, i like to continuously scout these to keep tabs on enemy development and disposition.  Currently, in order to do this, I have to manually waypoint a scout to to loop through these planets.  Ensuring the scout loops a good number of times takes a TEDIOUS amount of clicking.

What would be fantabulously(<-- trademarked to me) awesome would be if i had a patrol command that would allow me to set the loop once, and then have the scout continuously repeat this path.

In addition while the hold position and local area attack modes are okay, there are times when a defend command would be much more useful (ie have ships defend a planet, structure, or other ship that is being attacked... and stay close to the object they are defending).

Finally, while it's awesome to have to ability to replay matches, the current playback controls are very limited.  A rewind ability, a faster fast forward, and (if possible) a scrub bar would be so much more convenient.


Just some thoughts...

Thanks!
11,747 views 3 replies
Reply #1 Top
a type vs type command would also be very useful... so for example have all defense vessels target all lrms as priority, until all lrms are destroyed. This would ensure 'natural' spread fire (assuming they target the closest one to them), and would save from some unecessary micro. To do a type vs type attack (currently) it's necessary to manually queue attacks, which makes focus fire the likely result (since manual spread fire gets very difficult on a large scale)...
Reply #2 Top
A rewind ability, a faster fast forward, and (if possible) a scrub bar would be so much more convenient.
End of quote


Most of this would wake way too much effort to implement. The replay is not a movie, but a saved sequence of actions that the game engine needs to reconstruct - hence why rewinding and such would be a huge mess to try to do.
Reply #3 Top
AGREE: setting up patrol routes via waypoints is a common RPG feature and as the OP described, would be very useful and a huge time saver. of course the unit or group of units on patrol would stop and fight if it discovered opposition - before continuing the patrol route, except in the case where the patrolling unit is a scout and is avoiding contact by nature.