Naming 2 stars the same renders a game unrestartable.
from
Stardock Forums
Noone would deliberately name two stars identically, but it could happen by accident, so I gave it a try. Then I saved the game, exited Galciv, and tried
to restart it. I got the following trap 5 instantly after clicking on "load saved civilization":
------------
Stardock SmartException Logging Information 04/07/02 17:56:28
-------------------------------------------------------
Versions:
Microsoft Windows Me
Internet Explorer 5.50.4134.0100
Video Card : NVIDIA GeForce2 GTS (IBM)
Crash Information:
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00448C51 01:00047C51 E:\DRENGIN.NET\GALCIV\GALCIV.EXE
Processor Registers (x86):
EAX:00000000
EBX:834B2DC0
ECX:00000000
EDX:00000000
ESI:013441D4
EDI:00000202
CS:EIP:0187:00448C51
SS:ESP:018F:00A34EBC EBP:00A6D160
DS:018F ES:018F FS:12A7 GS:0000
Flags:00010202
Current Application Call Stack:
Addr Frame Logical addr Module Name
---------------------------------------------
00448C51 00A6D160 0001:00047C51 E:\DRENGIN.NET\GALCIV\GALCIV.EXE
004529DC 00A6F518 0001:000519DC E:\DRENGIN.NET\GALCIV\GALCIV.EXE
0043B278 00A6F97C 0001:0003A278 E:\DRENGIN.NET\GALCIV\GALCIV.EXE
0042FD8A 00A6F9FC 0001:0002ED8A E:\DRENGIN.NET\GALCIV\GALCIV.EXE
00492A5D 00A6FA64 0001:00091A5D E:\DRENGIN.NET\GALCIV\GALCIV.EXE
00492C91 00A6FACC 0001:00091C91 E:\DRENGIN.NET\GALCIV\GALCIV.EXE
0048E9B0 00A6FB44 0001:0008D9B0 E:\DRENGIN.NET\GALCIV\GALCIV.EXE
004B2274 00A6FBC4 0001:000B1274 E:\DRENGIN.NET\GALCIV\GALCIV.EXE
BAABD504 00A6FBF0 0001:0001C504 C:\WINDOWS\SYSTEM\DDRAW.DLL
BFF63613 00A6FC10 0001:00002613 C:\WINDOWS\SYSTEM\KERNEL32.DLL
BFF848F7 00A6FC24 0002:0001B8F7 C:\WINDOWS\SYSTEM\KERNEL32.DLL
Debug information for each Stardock app follows ....
Debug.err info follows
Timestamp: 4-8-2002 0:56:30
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 1234dc
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 ArialGreenB10 ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12
Debug Message: Added fonts: ArialGreenB12 ArialRedB12 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: No data definition files at path Data\*.EVENT
Debug Message: Possible error: number of fields for GNNLB is not exact. Remainder: 25 pixels
Debug Message: Possible error: number of fields for TradeOfferList is not exact. Remainder: 8 pixels
Debug Message: Possible error: number of fields for TradeOfferList is not exact. Remainder: 8 pixels
Debug Message: Possible error: number of fields for PList is not exact. Remainder: 10 pixels
Debug Message: Possible error: number of fields for ShipList is not exact. Remainder: 8 pixels
Debug Message: Possible error: number of fields for EventLB is not exact. Remainder: 43 pixels
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
------------
Cheers,
Jack
to restart it. I got the following trap 5 instantly after clicking on "load saved civilization":
------------
Stardock SmartException Logging Information 04/07/02 17:56:28
-------------------------------------------------------
Versions:
Microsoft Windows Me
Internet Explorer 5.50.4134.0100
Video Card : NVIDIA GeForce2 GTS (IBM)
Crash Information:
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00448C51 01:00047C51 E:\DRENGIN.NET\GALCIV\GALCIV.EXE
Processor Registers (x86):
EAX:00000000
EBX:834B2DC0
ECX:00000000
EDX:00000000
ESI:013441D4
EDI:00000202
CS:EIP:0187:00448C51
SS:ESP:018F:00A34EBC EBP:00A6D160
DS:018F ES:018F FS:12A7 GS:0000
Flags:00010202
Current Application Call Stack:
Addr Frame Logical addr Module Name
---------------------------------------------
00448C51 00A6D160 0001:00047C51 E:\DRENGIN.NET\GALCIV\GALCIV.EXE
004529DC 00A6F518 0001:000519DC E:\DRENGIN.NET\GALCIV\GALCIV.EXE
0043B278 00A6F97C 0001:0003A278 E:\DRENGIN.NET\GALCIV\GALCIV.EXE
0042FD8A 00A6F9FC 0001:0002ED8A E:\DRENGIN.NET\GALCIV\GALCIV.EXE
00492A5D 00A6FA64 0001:00091A5D E:\DRENGIN.NET\GALCIV\GALCIV.EXE
00492C91 00A6FACC 0001:00091C91 E:\DRENGIN.NET\GALCIV\GALCIV.EXE
0048E9B0 00A6FB44 0001:0008D9B0 E:\DRENGIN.NET\GALCIV\GALCIV.EXE
004B2274 00A6FBC4 0001:000B1274 E:\DRENGIN.NET\GALCIV\GALCIV.EXE
BAABD504 00A6FBF0 0001:0001C504 C:\WINDOWS\SYSTEM\DDRAW.DLL
BFF63613 00A6FC10 0001:00002613 C:\WINDOWS\SYSTEM\KERNEL32.DLL
BFF848F7 00A6FC24 0002:0001B8F7 C:\WINDOWS\SYSTEM\KERNEL32.DLL
Debug information for each Stardock app follows ....
Debug.err info follows
Timestamp: 4-8-2002 0:56:30
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 1234dc
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 ArialGreenB10 ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12
Debug Message: Added fonts: ArialGreenB12 ArialRedB12 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: No data definition files at path Data\*.EVENT
Debug Message: Possible error: number of fields for GNNLB is not exact. Remainder: 25 pixels
Debug Message: Possible error: number of fields for TradeOfferList is not exact. Remainder: 8 pixels
Debug Message: Possible error: number of fields for TradeOfferList is not exact. Remainder: 8 pixels
Debug Message: Possible error: number of fields for PList is not exact. Remainder: 10 pixels
Debug Message: Possible error: number of fields for ShipList is not exact. Remainder: 8 pixels
Debug Message: Possible error: number of fields for EventLB is not exact. Remainder: 43 pixels
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
------------
Cheers,
Jack