Patch for Starting Bonuses?

Just wondering out of curiosity, when a patch is going to correct the starting bonuses for War party, and the other one that is screwed up. :D

Um.. not to pressure you guys!!! You are doing an AWESOME job. So erhm.. take your time, yup! Just asked out of bland curiosity, since I am trying many different starting stratagies and that is messing me up a bit.

fleabitfox
632 views 21 replies
Reply #1 Top
I get the impression nothing else is going to be released until after the standalone patch comes out on Tuesday, for consistency's sake between the versions. :)

Now stop whining, flea, and get back to playing! ;)

- Ash

~SDC~
Reply #2 Top
Heh.. ok, I'm sorry *sniff* ;p

But I'm a whining roll! Time to start another thread, Muahahaha! LOL

fleabitfox
Reply #3 Top
...and I've responded to your new whine thread already. Look, if *I* can't play GalCiv this afternoon (have to go to work in 15 minutes) someone better be! ;)

- Ash

~SDC~
Reply #5 Top
What patch on Tuesday? A Standalone one im guessing. Anything new in there or just to bring people up to date outside Stardock?
Reply #6 Top
Actually, I can only play for like um.. 10 minutes. I have to get going soon, Avs Hockey today!! I'm in Denver, yup. LOL

But I'll play after the game probably! Playing after X # of drinks is always fun. O.o

fleabitfox
Reply #7 Top
Sorry if this is a stupid question, but what's the problem with the war party? (The plus 50% Ship Hit Points seems to work fine for me).

- Matt Lepinski :->
Reply #8 Top
I also get the hit point bonus. The thing I don't get is the production bonuses from spending points on military or social production. The research bonus does work, though.
Reply #10 Top
olaf: mostly it's stuff that the people using SDC already have, but Brad did mumble something a couple days ago about having some more updates done but not being able to release them until this patch comes out. What that stuff might be... I have no idea. But I'm looking forward to Tuesday and the couple days afterwards. :)

- Ash

~SDC~
Reply #11 Top
Looking at the code, the military production ability bonus is working fine. Social production bonus will have to check out.
Reply #12 Top
While I'm sure the problem with the production bonus is that people aren't realizing it's a capacity bonus, can you really hope to verify something's working by looking at the code? Maybe it's just because I'm in QA, but it seems to be that's the second worst possible way to check, right behind asking your magic 8 ball. You need people trying it out in-game!

~SDC~
Reply #13 Top
Ah .. I've tried the mil prod option, and as everyone else has a hard time seeing any difference at all between 50% mil prod bonus and 0%.

Now, what I expected what that at 100/0/0 spending (ie all mil), I would be spending 50% more money (and getting 50% more production) than when I set the sliders to 0/100/0 (all civ). But no such luck - I spend 16 BC to get 16 production both ways.


~SDC~
Reply #14 Top
Production scales with populatiopn, and the bonuses take that into account too, IIRC. You won't see them immediately, but they do work.

~SDC~
Reply #15 Top
If someone takes the +50% percent Military production bonus pick, and can set the the spending to 100% social and then to 100% military and see NO increase in overall spending, then something is not working correctly, IMHO. Yes, production scales with population, but that's really not the point here.

And why is it that people seem to think that the ability pick should ONLY affect capacity without giving any bonus production?? Every other production bonus in the game increases capacity and gives bonus production, if I'm not mistaken :notsure:
Reply #16 Top
Here's a comparison of production capacities using the different bonuses.

Constant Parameters:
Earth: class 19
Population: 4.3B - 4.4B
Morale: 100%
Spending: 100%

+50% Social/Military Bonus produced 23bc for total spending if either social or military spending is at 100%. +0% Social/Military Bonus also produced 23 bc total spending, so it seems that the bonuses do not work, at least on Earth.
Reply #17 Top
Nguyen: what was overall government spending set to? The bonuses are capacity bonuses, so you won't get their full effect unless your general spending rate is very high to maxxed out.

- Ash

~SDC~
Reply #20 Top
geoelectric:

Some studies have shown that code review is, $ for $, the MOST effective way to fix bugs.

:)
Reply #21 Top
"Some studies have shown that code review is, $ for $, the MOST effective way to fix bugs."

Not trying to get into this argument, but some studies have shown that some studies can be found to show anything. For your comment to carry any weight, you'll need to tell us which studies have shown that, and explain why those are the best studies on the topic. :)

- Ash

~SDC~