Need more granularity in espionage and destabilization

I'm playing a game where I have been using espionage and destabilization again the Drengin for quite a while, spending thousands of "bc's" over several years. I have gotten the periodic message screen with eye containing North and South America (?) which reports the level of my intelligence, but that really doesn't tell me much.

I think there needs to be more granularity or detail in the espionage and destabilization process, especially the latter. I have no idea how the money is being spent, how effective the use has been, and whether the Drengins have been sucessful or not in opposite it. While some might say that spy work tends to me more subjective, I don't think this fits in well with the rest of the GalCiv design concept. After all, I can measure morale down to a percentage point, know attack, defence and hit points of a ship, why can't I have a more objective measurement of the effectiveness of my spy work?
188 views 4 replies
Reply #1 Top
Once you get the High Espionage message, you should stop spending money on espionage. It doesn't give you anymore benefits, at least as far as I've seen. I've had one game where I've spent 1 million billion (Why am I suddenly reminded of Dr. Evil?) credits on each empire, and haven't stolen any tech.
Reply #2 Top
And the counter to espionage or destabilization on you
by another empire is __________ ? what?

Espionage on them? Destabilization back on them? war on them? something that can be done diplomatically? propoganda to boost your planets?


help!

doug
Reply #3 Top
Can't counter espionage, afaik. Destablization's just a negative mod to morale, so would be countered with propaganda or any of the morale/planet quality buildings.

~SDC~
Reply #4 Top
I get the feeling that the whole espionage system is waiting to be fleshed out; it's pretty static at the moment. I'd love to see it be able to handle some missions and feedback chains like the random events do.