First thing I must say is awesome game and support!
Not had yet the time to play as many games as I would have loved, so here are a many UI improvements I'd love to get better information on what's going on. Which would greatly ease the way a beginner like me can get up to speed...
- foreign policy: a tab that would provide a comparative view of some (selected? all?) empires on information from espionage. Same thing for tradable items (to see in one glance who has techs you need, or trade goods you covet, or the biggest fleet)
- from the diplomacy dialog screen, information (popup or temporarily replacing the portrait) on ANYTHING you can trade: trade goods definition, tech info, systems-ships-starbases: location and characteristics. Feedback (even just a few in-context sentences) on WHY a deal is considered good or not by the alien
- can't be stated enough times: "new tech found" screen should at least have ALL the info on the tech.
- tech screen should be redesigned to allow navigating the tech tree (hyperlink prerequisite and future tech), goal setting ("research techs leading as fast as possible to this tech and show me the path and the time needed).
- integrate a GalacticPedia (like the website), with all notions from the game.
- on the planet details screen, display the planet position on the map or, at least, its coordinates (sector 0-1 for example). Maybe instead of the planet views (center round view or lower right landscape view), which could be kept in the detail screen.
- make planet list a full screen (or put a toggle between current view and full screen), with a table listing for each planet: pop, governor, prod (mil/soc), projects already built (icons+popup description), building, GARRISONED SHIPS, trade routes, indicators (unrest, in a sector with hostile ships, etc.). Clicking on a column header would sort table. Many actions could be made from here (cancel project, change prod, launch ship). Don't forget the minimap to indicate selected star position...
- a unified "new this turn" screen/place (lower right corner) that would contain finished projects, combat results, but also events, techs. For each entry, you could view it (would focus on its location if appliable), and "check it out" as a second action instead of the current "one click does both".
- similar options on the main map that are available on the minimap: view AutoPilot destinations, sector ownership, pop or prod indicators on planets, etc.
- treat strategic map as a zoomed-out main map, allowing full play from it: planet/ship select, move orders, etc.
Whew. Sorry for this long one.
~SDC~