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Forum Posts By
marigoldran
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marigoldran's Replies
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marigoldran's Created Posts
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My Last Reply
How to Mod More Administrators for Everyone?
marigoldran
Galactic Civilizations III Forums
10
35,785
PUREVENOM
Apr 26, 2021
Feb 20, 2018
Galactic Civilizations III
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Xenophobic is OP
marigoldran
Galactic Civilizations III Forums
10
44,141
AdamMG
Apr 10, 2020
Feb 16, 2018
Galactic Civilizations III
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Combo Wombos.
marigoldran
Galactic Civilizations III Forums
8
48,306
rap33042
Feb 13, 2019
Feb 9, 2019
Galactic Civilizations III
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NEVER Give Colonizer to an Custom Made Expansionist AI on Incredible or Higher
marigoldran
Galactic Civilizations III Forums
4
18,405
marigoldran
Feb 12, 2019
Feb 12, 2019
Galactic Civilizations III
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So How's the AI, People?
marigoldran
Galactic Civilizations III Forums
2
14,963
Sir_On_The_Edge
Feb 9, 2019
Feb 9, 2019
Galactic Civilizations III
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Any Way to Have no Foreground?
marigoldran
Galactic Civilizations III Forums
1
7,213
FreedomFighterEx
Apr 12, 2018
Feb 10, 2018
GalCiv III Modding
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How are Carriers Now?
marigoldran
Galactic Civilizations III Forums
19
89,033
general Patton
Feb 23, 2018
Feb 15, 2018
Galactic Civilizations III
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To Get "Smart" AI You Need Neural Networks
marigoldran
Galactic Civilizations III Forums
4
27,814
pheonixstorm
Feb 19, 2018
Feb 17, 2018
Galactic Civilizations III
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Alpha Zero, Otherwise Known as "Perfect Cell". This is What We Need for Future Gal Civ AIs. Worth Your Time Frogboy!
marigoldran
Galactic Civilizations III Forums
2
20,088
marigoldran
Feb 18, 2018
Feb 18, 2018
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Xeno Manufacturing Ruins the Game for Synthetic Races Because of Your Horrid Governors and Horrible UI, Frogboy
marigoldran
Galactic Civilizations III Forums
6
52,674
EazyWin
Feb 15, 2018
Feb 14, 2018
Galactic Civilizations III
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Synthetic Race + Prolific Trait = LOL
marigoldran
Galactic Civilizations III Forums
3
24,745
northernwater
Feb 15, 2018
Feb 11, 2018
Galactic Civilizations III
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Holy Shi-. That Worked Too Well.
marigoldran
Galactic Civilizations III Forums
1
11,239
marigoldran
Feb 15, 2018
Feb 15, 2018
Galactic Civilizations III
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Gal Civ 3 is Now a Pretty Good Game
marigoldran
Galactic Civilizations III Forums
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8,758
marigoldran
Feb 13, 2018
Feb 13, 2018
Galactic Civilizations III
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How' the AI Now?
marigoldran
Galactic Civilizations III Forums
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7,978
marigoldran
Feb 9, 2018
Feb 9, 2018
Galactic Civilizations III
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Future Ideas for Gal Civ IV (A Tutorial for the Game Designers: How to Design the Game So It is Not a Nightmare to balance).
marigoldran
Galactic Civilizations III Forums
1
2
39
149,677
marigoldran
Aug 5, 2016
Jul 24, 2016
1
2
Galactic Civilizations III
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Galactic Bureaurcracy
marigoldran
Galactic Civilizations III Forums
3
13,423
marigoldran
Jul 24, 2016
Jul 24, 2016
Galactic Civilizations III
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Does the Game Have Map Editor so I Can Make my Own Maps?
marigoldran
Galactic Civilizations III Forums
5
16,830
Island Dog
Jan 18, 2016
Jun 19, 2015
Galactic Civilizations III
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Each Planet Should Only Get Benefit from One Starbase
marigoldran
Galactic Civilizations III Forums
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2
28
123,974
trims2u
Nov 29, 2015
Jun 16, 2015
1
2
Galactic Civilizations III
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The Gal Civ II Economic Model Worked because it was based on LINEAR growth. The Programmers Screwed Up the Math Behind Gal Civ III
marigoldran
Galactic Civilizations III Forums
1
2
39
188,467
MottiKhan
Sep 15, 2015
Sep 5, 2015
1
2
Galactic Civilizations III
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The Fundamental Balance Issue With this Game is Too Many Things Increase Economic Production. It Actually IS Exponential Growth (Before flattening out into Quadratic Growth, and Eventually Flattening into Linear Growth)
marigoldran
Galactic Civilizations III Forums
10
27,973
a0152570
Sep 10, 2015
Sep 5, 2015
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Exponential behavior is when acceleration in X leads to further acceleration in X. Factories and starbases increase economic productivity, which increases the speed at which more factories and starbases can be built. This is exponential growth.
marigoldran
Galactic Civilizations III Forums
1
7,905
kryo
Sep 6, 2015
Sep 6, 2015
Galactic Civilizations III
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The Soviet Five Year Plan for the Global Production Wheel
marigoldran
Galactic Civilizations III Forums
1
9,392
marigoldran
Sep 5, 2015
Sep 5, 2015
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Why Not Return the Economic Model Back to the GCII Model?
marigoldran
Galactic Civilizations III Forums
0
5,864
marigoldran
Sep 5, 2015
Sep 5, 2015
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Getting Rid of Planet Production Wheel Is Going to Make Game More Repetitive
marigoldran
Galactic Civilizations III Forums
14
21,801
naselus
Sep 5, 2015
Sep 4, 2015
Galactic Civilizations III
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The Only Fun Part of the Game Was Planetary Economic Optimization and Early Game Colonization
marigoldran
Galactic Civilizations III Forums
10
66,029
Frogboy
Sep 4, 2015
Sep 3, 2015
Galactic Civilizations III
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Economic Bonuses Should Be Given to Player who Opts to Use Planetary Governor.
marigoldran
Galactic Civilizations III Forums
0
4,006
marigoldran
Sep 2, 2015
Sep 2, 2015
Galactic Civilizations III
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Here's What The Developers Should Do: Free Market vs Command Economy
marigoldran
Galactic Civilizations III Forums
9
9,867
marigoldran
Sep 2, 2015
Aug 31, 2015
Galactic Civilizations III
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100% Manufacturing with No Planetary Production Wheel?
marigoldran
Galactic Civilizations III Forums
4
9,430
mormegil
Sep 1, 2015
Aug 31, 2015
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The Economic System Should Be Changed to Be Like Dwarf Fortress. Fun Comes from Challenges.
marigoldran
Galactic Civilizations III Forums
3
7,990
janhardo
Sep 1, 2015
Aug 31, 2015
Galactic Civilizations III
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Economic Mechanics Should Be Designed to Punish Micro Management But Not Remove it All Together
marigoldran
Galactic Civilizations III Forums
0
4,149
marigoldran
Aug 31, 2015
Aug 31, 2015
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Getting Rid of Planet Production Wheel Isn't Going to Help
marigoldran
Galactic Civilizations III Forums
0
3,737
marigoldran
Aug 31, 2015
Aug 31, 2015
Galactic Civilizations III
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I'd Buy a Better Ai DLC
marigoldran
Galactic Civilizations III Forums
1
2
3
53
166,837
marigoldran
Aug 21, 2015
Aug 15, 2015
1
2
3
Galactic Civilizations III
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Gal Civ III Has the Potential to be One of the Best Economic Simulators
marigoldran
Galactic Civilizations III Forums
4
29,672
Tetrasodium
Aug 20, 2015
Aug 19, 2015
Galactic Civilizations III
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The Best Way to Make a Fun AI Is to Make it React on a Strategic Level to What the Human Does
marigoldran
Galactic Civilizations III Forums
10
12,030
janhardo
Aug 16, 2015
Aug 14, 2015
Galactic Civilizations III
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Giving AI More Economic Bonuses to Counter Human Economic Specialization ISN'T GOING TO WORK. Instead Improve AI Economic Management
marigoldran
Galactic Civilizations III Forums
4
7,439
naselus
Aug 15, 2015
Aug 15, 2015
Galactic Civilizations III
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The Reason Giving the AI Flat Economic Bonuses in Civ IV Worked Was Because Humans Couldn't As Easily Specialize Cities
marigoldran
Galactic Civilizations III Forums
0
3,851
marigoldran
Aug 15, 2015
Aug 15, 2015
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Intelligence is the Ability to Adapt to Changing Circumstances
marigoldran
Galactic Civilizations III Forums
2
5,716
marigoldran
Aug 14, 2015
Aug 14, 2015
Galactic Civilizations III
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Anyone Else for Multiplayer?
marigoldran
Galactic Civilizations III Forums
2
5,015
marigoldran
Aug 12, 2015
Aug 11, 2015
Galactic Civilizations III
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How to Set Up a Multiplayer Game?
marigoldran
Galactic Civilizations III Forums
1
2
3
55
42,568
marigoldran
Aug 9, 2015
Aug 5, 2015
1
2
3
Galactic Civilizations III
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Is there a Way I Can Challenge the Developers to a Multiplayer GC3 Game?
marigoldran
Galactic Civilizations III Forums
13
26,018
marigoldran
Aug 5, 2015
Aug 4, 2015
Galactic Civilizations III
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Frogboy, Allow Grouping of Planets for Production Wheel Purposes
marigoldran
Galactic Civilizations III Forums
1
2
3
69
218,020
Darkscis
Jul 31, 2015
Jul 27, 2015
1
2
3
Galactic Civilizations III
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AI Evaluation System is Borked. It Likes to Trade Queens for Knights
marigoldran
Galactic Civilizations III Forums
0
4,289
marigoldran
Jul 28, 2015
Jul 28, 2015
Galactic Civilizations III
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Percent Bonuses Should Be Logarithmic, not Linear
marigoldran
Galactic Civilizations III Forums
11
11,756
marigoldran
Jul 28, 2015
Jul 25, 2015
Galactic Civilizations III
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Bug Report: Hyperion Logistics and Hyperion Shrinker Doesn't Work
marigoldran
Galactic Civilizations III Forums
4
7,856
The Uggster
Jul 28, 2015
Jul 26, 2015
Galactic Civilizations III
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How do You Change AI Difficulty Bonuses?
marigoldran
Galactic Civilizations III Forums
5
10,576
naselus
Jul 28, 2015
Jul 27, 2015
Galactic Civilizations III
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Frogboy, Allow Grouping of Planets for Production Wheel Purposes
marigoldran
Galactic Civilizations III Forums
0
3,613
marigoldran
Jul 27, 2015
Jul 27, 2015
Galactic Civilizations III
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AI is VERY, VERY BAD at Evaluating Relative Strength
marigoldran
Galactic Civilizations III Forums
11
13,471
Stalker0
Jul 27, 2015
Jul 26, 2015
Galactic Civilizations III
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Quick Fix: Change Basic Ship BluePrints to Include Two More Engines (Up to 3)
marigoldran
Galactic Civilizations III Forums
1
4,664
naselus
Jul 26, 2015
Jul 26, 2015
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Later Game Military Fleets are Exponentially Better Than Middle Game Military Fleets
marigoldran
Galactic Civilizations III Forums
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3,906
marigoldran
Jul 26, 2015
Jul 26, 2015
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AI Needs a WHEEORN Mode
marigoldran
Galactic Civilizations III Forums
4
6,849
Larsenex
Jul 26, 2015
Jul 25, 2015
Galactic Civilizations III
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