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Forum Posts By
TurielD
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[Mod - Beta Release] Star Trek Federation faction style mod
TurielD
Galactic Civilizations III Forums
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88
284,231
KapitenR
Oct 6, 2015
Jun 2, 2015
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GalCiv III Modding
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[XML errors] ComponentClassDefs.xml has a few mistakes, making certain components get passed-over in blueprints (EscortCarrier components, Kinetic Augmets)
TurielD
Galactic Civilizations III Forums
1
6,194
a0152570
Sep 28, 2015
Jun 8, 2015
GalCiv III Modding
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[Alpha release] Send surplus civilian production to your shipyards
TurielD
Galactic Civilizations III Forums
3
29,532
TurielD
Jul 31, 2015
Jul 29, 2015
GalCiv III Modding
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[Mod] Resource Generation Rebalance
TurielD
Galactic Civilizations III Forums
11
44,705
Deathwynd
Jul 30, 2015
Jun 11, 2015
GalCiv III Balance Mods
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Requests for future Steam Workshop support
TurielD
Galactic Civilizations III Forums
2
5,716
marigoldran
Jul 29, 2015
Jul 29, 2015
GalCiv III Support
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Helping the AI use better ships
TurielD
Galactic Civilizations III Forums
15
60,839
TurielD
Jul 28, 2015
Jun 13, 2015
GalCiv III AI Talk
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A (little?) request to aid with modding factions
TurielD
Galactic Civilizations III Forums
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3,823
TurielD
Jul 2, 2015
Jul 2, 2015
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Is this forum really sluggish or is it on my end?
TurielD
Galactic Civilizations III Forums
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40
159,375
Daiwa
Jun 29, 2015
Jun 16, 2015
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Everything Else
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[Mod/mini-patches for 1.03] Fix for missing medium missile boats and the BattleshipD variant & Fix for missing Prototype ship variants
TurielD
Galactic Civilizations III Forums
5
13,227
TurielD
Jun 28, 2015
Jun 8, 2015
GalCiv III Modding
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Very hard (probably expansion) request, but necessary for the AI to reach 8/10: Dynamic blueprints.
TurielD
Galactic Civilizations III Forums
5
26,958
erischild
Jun 24, 2015
Jun 16, 2015
GalCiv III Future Ideas
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Battle viewer control request
TurielD
Galactic Civilizations III Forums
7
11,771
Echillion
Jun 22, 2015
Jun 15, 2015
GalCiv III Future Ideas
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AI gimping themselves with low move-speed vessels [kind of a meta-bug]
TurielD
Galactic Civilizations III Forums
16
60,756
TurielD
Jun 16, 2015
Jun 16, 2015
GalCiv III AI Talk
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Weird AI colonizer behaviour: turning back at the last moment
TurielD
Galactic Civilizations III Forums
6
4,145
SamDominion
Jun 16, 2015
Jun 16, 2015
GalCiv III AI Talk
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[StarTrek] Federation ship designs
TurielD
Galactic Civilizations III Forums
3
14,257
pizzapicante27
Jun 12, 2015
Jun 8, 2015
GalCiv III Ship Templates
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[Weapon]Augment1 - the RoF increase - currently costs no Strategic Resources. Intentional?
TurielD
Galactic Civilizations III Forums
3
4,217
TurielD
Jun 9, 2015
Jun 8, 2015
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[XML errors] Most WeaponAugments and EscortCarrier modules can not be built via blueprints - the AI cannot use them
TurielD
Galactic Civilizations III Forums
1
4,638
Island Dog
Jun 9, 2015
Jun 8, 2015
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Medium Missile ships don't show up until you have Large hulls - the AI also can't build medium missile ships. (1.0-1.02)
TurielD
Galactic Civilizations III Forums
3
18,998
TurielD
Jun 8, 2015
Jun 2, 2015
Galactic Civilizations III
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StaticShipBlueprintDefs problem - game hangs when referring to a modded static blueprint
TurielD
Galactic Civilizations III Forums
1
4,549
Nastytang
Jun 7, 2015
Jun 2, 2015
GalCiv III Modding
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Star Trek Federation faction style mod - preview
TurielD
Galactic Civilizations III Forums
11
25,053
krbjms
Jun 3, 2015
Jun 1, 2015
GalCiv III Modding
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So... I can't be the only one wondering about ResourceDefs.XML
TurielD
Galactic Civilizations III Forums
1
4,310
Mohobie
Jun 1, 2015
Jun 1, 2015
GalCiv III Modding
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The economics of carriers seem way out of whack.
TurielD
Galactic Civilizations III Forums
12
37,669
Bamdorf
Jun 1, 2015
Jun 1, 2015
Galactic Civilizations III
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A couple of issues with ending wars
TurielD
Galactic Civilizations III Forums
0
8,320
TurielD
May 29, 2015
May 29, 2015
Galactic Civilizations III
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Can someone help me understanding ship colour schemes?
TurielD
Galactic Civilizations III Forums
5
7,308
In_stasis
May 28, 2015
May 25, 2015
GalCiv III Modding
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1.02 kinetic weapon mass weirdness
TurielD
Galactic Civilizations III Forums
6
4,624
TurielD
May 28, 2015
May 27, 2015
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[REQUEST] slightly smarter AI ship design choices (examples included)
TurielD
Galactic Civilizations III Forums
0
9,430
TurielD
May 27, 2015
May 27, 2015
Galactic Civilizations III
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Zooming in in GalCiv causing occasional memory leek in Chrome - youtube video tab; related to game hanging/lockup
TurielD
Galactic Civilizations III Forums
1
2,869
TurielD
May 24, 2015
May 18, 2015
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[display bug] Diplomacy screen gets a little confused when factions shift possition
TurielD
Galactic Civilizations III Forums
0
1,671
TurielD
May 24, 2015
May 24, 2015
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Ship Designer display bug: designer gizmos show scaling is switched for X and Y axes, gizmos go loopy for rotated parts
TurielD
Galactic Civilizations III Forums
1
4,022
TurielD
May 24, 2015
May 24, 2015
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[major balance bug] user created ship designs available at shipyard even if capacity requirements not met
TurielD
Galactic Civilizations III Forums
2
16,815
TurielD
May 24, 2015
May 24, 2015
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Ship manufacturing bug
TurielD
Galactic Civilizations III Forums
3
2,932
putty101
May 24, 2015
May 24, 2015
GalCiv III Support
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Ship & fleet movement bug
TurielD
Galactic Civilizations III Forums
0
1,529
TurielD
May 24, 2015
May 24, 2015
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[bug(s)?] Confused about pirate behaviour
TurielD
Galactic Civilizations III Forums
5
4,169
NotAnUser
May 23, 2015
May 23, 2015
GalCiv III Support
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Cinematic battle camera showing near-empty screen half the time
TurielD
Galactic Civilizations III Forums
1
2,862
RaumWaechter
May 23, 2015
May 23, 2015
GalCiv III Support
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