I havent played in quite sometime, but was looking to get back into the game and it will allow me to customize my galaxy, opponents, etc. And then when I hit start, it just hangs on the "Setting up Players..." Ive gone through all sections of the FAQ and updated everything that needs updating and Im stuck. I have played on this same machine around 17 hours thus far, so obviously something newer is interfering. Below is debug file and system specs
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System Information
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Operating System: Windows 10 Home 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Inspiron 5567
BIOS: 1.4.1 (type: UEFI)
Processor: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (4 CPUs), ~2.7GHz
Memory: 16384MB RAM
Available OS Memory: 16282MB RAM
Page File: 6157MB used, 12557MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
---------------
Display Devices
---------------
Card name: Intel(R) HD Graphics 620
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_8086&DEV_5916&SUBSYS_07671028&REV_02
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 8269 MB
Dedicated Memory: 128 MB
Shared Memory: 8141 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Driver File Version: 27.20.0100.8854 (English)
Driver Version: 27.20.100.8854
Debug
Debug Message: Current Time UTC: 04-12-2021 16:44
Debug Message: Version 4.1, Build #10730, last updated on: 04-11-2021 16:07
Debug Message: Product Version 23.1.4.7
Debug Message: Steam Build
Debug Message: Working Directory: c:\program files (x86)\steam\steamapps\common\Galactic Civilizations III
Debug Message: Initializing DLC status. Online: 1
Debug Message: DLC0_Founders Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: DLC1_MapPack Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1
Debug Message: DLC1_5_Registration Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: DLC2_MegaEvents Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: Attempting to login using persistent auth.
Debug Message: DLC3_Snathi Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: No existing persistent auth credentials were found for automatic login.
Debug Message: [EOS SDK] Login Failed - Error Code: EOS_InvalidAuth
Debug Message: DLC4_PrecursorWorlds Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: Disabling persisent auth. User will need to login manually.
Debug Message: EXP1_Mercenaries Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: No existing persistent auth credentials were found for automatic login.
Debug Message: DLC5_BuildersKit Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1
Debug Message: DLC6_RiseoftheTerrans Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: DLC7_LostTreasures Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: DLC8_AltarianProphecy Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: EXP2_Crusade Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: DLC10_MechKit Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: EXP3_Intrigue Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: DLC11_StarControlHeroes Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: EXP4_Retribution Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: DLC12_StarControlVillains Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: DLC14_WorldsInCrisis Owned: 0 Installed 0 PathExists: 0 Enabled By Default 1
Debug Message: Finished initializing DLC status
Debug Message: Personal folder located at C:\Users\mamar\Documents
Debug Message: Personal folder located at C:\Users\mamar\Documents
Debug Message: Initializing data directories
Debug Message: Checking if data bins needs to be rebuilt.
Debug Message: Loading options binary
Debug Message: Initialize Prefs
Debug Message: Checking data binaries
Debug Message: Loading core binary
Debug Message: Core XML has been changed: Yes
Debug Message: Setting core data
Debug Message: Loading particles binary
Debug Message: Setting particle data
Debug Message: Registering types
Debug Message: Setting data for assets
Debug Message: Activation successful.
Debug Message: Checking virtual memory
Debug Message: Initializing event center
Debug Message: Checking for valid working directory
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: InitializeResources.
Debug Message: Purchase flow is disabled due to overlay setup failure (EOS_NotConfigured).
Debug Message: Social overlay is disabled due to overlay setup failure (EOS_UnexpectedError).
Debug Message: [EOS SDK] Connect Login Complete - ProductUserId: 00021c714cdc4470ba8707cfed080404
Debug Message: Initializing Shell
Debug Message: Initializing Fonts
Debug Message: RegisterFont: Font with file: BankGthd.ttf, face index: 0, size 18 ALREADY registered, ID of -245753110 with same properties will not be registered separately.
Debug Message: Initializing Fonts - complete
Debug Message: Initializing Direct3D
DebugMessage: Particle Engine Created.
Debug Message: Adding DXSAS clean up function
Debug Message: Initializing device
Debug Message: DrawManager InitializeDevice
Debug Message: Creating renderer
Debug Message: Initializing Direct3D 11 Renderer
Debug Message: Creating FBX animation core
Debug Message: Enumerating device settings
Debug Message: CD3D11RendererSettings::Enumerate: Preferred adapter is 0
Debug Message: CD3D11RendererSettings::Enumerate: Creating DXGI 1.1 factory
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating adapters
Debug Message: CD3D11RendererSettings::Enumerate: adapter enumerated
Debug Message: CD3D11RendererSettings::Enumerate: Adapter 0
Debug Message: CD3D11RendererSettings::Enumerate: Description: Intel(R) HD Graphics 620
Debug Message: CD3D11RendererSettings::Enumerate: Vender ID: 0x8086 (32902)
Debug Message: CD3D11RendererSettings::Enumerate: Device ID: 0x5916 (22806)
Debug Message: CD3D11RendererSettings::Enumerate: SettingsLevel: 3
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 134217728 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 0
Debug Message: CD3D11RendererSettings::Enumerate: 86 display modes found for adapter 0, output 0
Debug Message: CD3D11RendererSettings::Enumerate: adapter enumerated
Debug Message: CD3D11RendererSettings::Enumerate: Adapter 1
Debug Message: CD3D11RendererSettings::Enumerate: Description: Microsoft Basic Render Driver
Debug Message: CD3D11RendererSettings::Enumerate: Vender ID: 0x1414 (5140)
Debug Message: CD3D11RendererSettings::Enumerate: Device ID: 0x8c (140)
Debug Message: CD3D11RendererSettings::Enumerate: SettingsLevel: 3
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 1
Debug Message: Selected Adapter Description:
Debug Message: Description: Intel(R) HD Graphics 620
Debug Message: Vender ID: 8086 (32902)
Debug Message: Device ID: 5916 (22806)
Debug Message: Choosing initial renderer settings
Debug Message: Setting resolution to 1920 x 1080
Debug Message: Initializing Renderer APIs
Debug Message: (CD3D11Renderer) Initializing driver
Debug Message: CreateDeviceAndSwapChain
Debug Message: DirectX Feature Level: DirectX 11.0
Debug Message: Device SUPPORTS raw and structured buffers
Debug Message: Initializing 2d screen space effect
Debug Message: Device is now ready
Debug Message: Registering text renderer icons
Debug Message: Creating SDF animation core
Debug Message: Attempting to force low performance settings
Debug Message: Forcing low performance settings
Debug Message: FXManager, FXElement size: 720 bytes
Debug Message: Shell initialization complete
Debug Message: Shell Initialized
Debug Message: CGalCiv3Shell::RequestInitializationState from: Invalid to: Uninitialized
Debug Message: Loading texture atlas 0
Debug Message: LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: c:\program files (x86)\steam\steamapps\common\Galactic Civilizations III\Screens\Atlas\Atlas.dxatlas
Debug Message: LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED c:\program files (x86)\steam\steamapps\common\Galactic Civilizations III\Screens\Atlas\Atlas.dxatlas
Debug Message: Finished loading texture atlas 0
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 989680
Debug Message: CGalCiv3Shell::RequestInitializationState from: Uninitialized to: Initialized
Debug Message: Creating anchor win
Debug Message: Create popup manager
Debug Message: Initializing Sound
Debug Message: Initializing bink
Debug Message: Initializing bink threads
Debug Message: Initializing bink sound
Debug Message: Initializing bink resources
Debug Message: Initializing bink effect
Debug Message: CInfluenceSystem::CInfluenceSystem size_influenceMapActual 5308416 size_influenceMapCache 5308416 size_lastTurnOwningPlayerIndex 1327104 size_prevOwningPlayerIndex 1327104 size_owningPlayerIndex 1327104 size_isSectorChanged 20736 size_numOwnedTiles 480 size_influnceMapAll
Debug Message: Game XML has been changed: Yes
Debug Message: CGalCiv3Shell::RequestInitializationState from: Initialized to: LoadingContinentTextures
Debug Message: Creating initial screens
Debug Message: Create setup screens.
Debug Message: Creating remaining screens
Debug Message: Set mouse
Debug Message: Set update timer
Debug Message: TachyonSystem: Starting initialization
Debug Message: TachyonSystem: Initialization successful
Debug Message: TachyonSystem: Starting encrypted app ticket request
Debug Message: TachyonSystem: Successfully retrieved encrypted app ticket response
Debug Message: Popup Manager Update: Unhiding FullScreenBink
Debug Message: TachyonSystem: Starting authentication request
Debug Message: LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: c:\program files (x86)\steam\steamapps\common\Galactic Civilizations III\Gfx\planets\generic_heightmaps\Atlas.dxatlas
Debug Message: LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED c:\program files (x86)\steam\steamapps\common\Galactic Civilizations III\Gfx\planets\generic_heightmaps\Atlas.dxatlas
Debug Message: TachyonSystem: Successfully retrieved authentication response
Debug Message: TachyonSystem: Starting profile request
Debug Message: LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: c:\program files (x86)\steam\steamapps\common\Galactic Civilizations III\Gfx\planets\custom_heightmaps\Atlas.dxatlas
Debug Message: LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED c:\program files (x86)\steam\steamapps\common\Galactic Civilizations III\Gfx\planets\custom_heightmaps\Atlas.dxatlas
Debug Message: TachyonSystem: Successfully retrieved server identity response
Debug Message: TachyonSystem: Server identity response successful (build: 2021-02-22 19:29:25 Developmental, identity: starcon-api-tachyon.stardock.net, url: galciv3-api-tachyon.stardock.net)
Debug Message: TachyonSystem: Successfully retrieved profile response
Debug Message: TachyonSystem: Profile response successful (emailValidated: 0, emailUISuppressed: 0)
Debug Message: LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: c:\program files (x86)\steam\steamapps\common\Galactic Civilizations III\Gfx\planets\custom_base_heightmaps\Atlas.dxatlas
Debug Message: LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED c:\program files (x86)\steam\steamapps\common\Galactic Civilizations III\Gfx\planets\custom_base_heightmaps\Atlas.dxatlas
Debug Message: CInitializationGfxListener::OnLoadContinentsTextureTailA
Debug Message: CInitializationGfxListener::OnLoadContinentsTextureTailB - All continent per-pixel data is now available
Debug Message: CInitializationListener::OnSetContinentsPerPixelDataTail
Debug Message: CGalCiv3Shell::RequestInitializationState from: LoadingContinentTextures to: CreatingContinentData
Debug Message: CInitializationGfxListener::OnCreatingContinentsTail
Debug Message: CInitializationListener::OnSetContinentsDataTailA
Debug Message: CInitializationListener::OnSetContinentsDataTailB
Debug Message: CGalCiv3Shell::RequestInitializationState from: CreatingContinentData to: DoneCreatingContinentData
Debug Message: Popup Manager Update: Unhiding TitleWnd
Debug Message: Response: 0|0|0|15
Debug Message: Popup Manager Update: Unhiding NewGameWnd
Debug Message: Checking Creator Workshop Metadata Binary (C:\Users\mamar\Documents\My Games\GalCiv3\Factions\FACTION_TERRAN.gc3cwsdata)
Debug Message: Checking Creator Workshop Metadata Binary (C:\Users\mamar\Documents\My Games\GalCiv3\Factions\FACTION_DRENGIN.gc3cwsdata)
Debug Message: Checking Creator Workshop Metadata Binary (C:\Users\mamar\Documents\My Games\GalCiv3\Factions\FACTION_ALTARIAN.gc3cwsdata)
Debug Message: Checking Creator Workshop Metadata Binary (C:\Users\mamar\Documents\My Games\GalCiv3\Factions\FACTION_IRIDIUM.gc3cwsdata)
Debug Message: Checking Creator Workshop Metadata Binary (C:\Users\mamar\Documents\My Games\GalCiv3\Factions\FACTION_KRYNN.gc3cwsdata)
Debug Message: Checking Creator Workshop Metadata Binary (C:\Users\mamar\Documents\My Games\GalCiv3\Factions\FACTION_YOR.gc3cwsdata)
Debug Message: Checking Creator Workshop Metadata Binary (C:\Users\mamar\Documents\My Games\GalCiv3\Factions\FACTION_ICONIAN.gc3cwsdata)
Debug Message: Checking Creator Workshop Metadata Binary (C:\Users\mamar\Documents\My Games\GalCiv3\Factions\FACTION_THALAN.gc3cwsdata)
Debug Message: Checking Creator Workshop Metadata Binary (C:\Users\mamar\Documents\My Games\GalCiv3\Factions\Nightshroud_97531E744D3645A691D8F9524C5E7AA0.gc3cwsdata)
Debug Message: Popup Manager Update: Unhiding LoadingWnd
Debug Message: STARTUP_STATE CreateMap 11.922159
Debug Message: STARTUP_STATE CreateMapBegin 0.000392
Debug Message: STARTUP_STATE SetupPlayers 0.053238
Debug Message: CreateModifier: modId 785 lifetime 0 duration -1 modifierObjectID 1
Debug Message: STARTUP_STATE FixupPlayerSlots 0.403723
Debug Message: STARTUP_STATE SetLocalPlayerID ulPlayerID -1
Debug Message: STARTUP_STATE SetLocalPlayerID ulPlayerID 0
Debug Message: Diplomacy State Changed. [PlayerID 9, PlayerID 0, Foreign -> Enemy]
Debug Message: Diplomacy State Changed. [PlayerID 9, PlayerID 3, Foreign -> Enemy]
Debug Message: Diplomacy State Changed. [PlayerID 9, PlayerID 5, Foreign -> Enemy]
Debug Message: Diplomacy State Changed. [PlayerID 9, PlayerID 7, Foreign -> Enemy]
Debug Message: TachyonSystem: Attempting to send match report
Debug Message: TachyonSystem: Game GUID: 6BE5D4E0-2813-4908-AB66-F2C7B8865C4B
Debug Message: TachyonSystem: Local PersonaID: B03D04A2-1583-4EFC-B1DE-FC44527C6E84
Debug Message: TachyonSystem: Submitted match report
Debug Message: StartGame 0.000000
Debug Message: Game Started (New Game).
Debug Message: TachyonSystem: Successfully retrieved match report response
Debug Message: TachyonSystem: Successfully sent match report
Debug Message: Map Generation using seed: 3835314842
DebugMessage: TemplateListBoxScrollBarVerticalSBSlider setting size 19 x 0
Debug Message: Popup Manager Update: Unhiding MainGameWnd
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: TemplateListBoxScrollBarVerticalSBSlider setting size 19 x 0
Debug Message: Building tech tree for node: TerranEngineeringTech
Debug Message: Building tech tree for node: TerranColonizationTech
Debug Message: Building tech tree for node: TerranWarfareTech
Debug Message: Building tech tree for node: TerranCommunicationsTech
Debug Message: ShipComponent Created. [ Name AsteroidBase_Part_04]
Debug Message: ShipComponent Created. [ Name AsteroidBase_Part_05]
Debug Message: ShipComponent Created. [ Name GateCore]
Debug Message: ShipComponent Created. [ Name HypergateModule]
Debug Message: ShipComponent Created. [ Name PrecursorRelic_02]
Debug Message: ShipComponent Created. [ Name Supply_Module]
Debug Message: ShipComponent Created. [ Name TheRelicPart_01]
Debug Message: Send MainMapGfxEventTypeLoadingQueueTail
Debug Message: Popup Manager Update: Unhiding StartUpPopupWnd
Debug Message: OnMainGameWndInitialize Handled
Debug Message: OnLoadingQueueTail 13.230264
Debug Message: OnInitializationComplete 1.699384
Debug Message: OnInitialized 0.001134
Debug Message: SetAITrigger
Debug Message: Started Skirmish
Debug Message: Start AI Process
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 80 flags: 1 usage: 0.
Debug Message: ERROR: CreateTexture failed to create DirectX 11 2D texture. Size: 512 x 512, mips=1
Debug Message: Resource Manager Failed to create unmanaged texture: Planet_Thumb_5355
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 84840 flags: 1 usage: 0.
Debug Message: ERROR: CSDFMeshSection::InitializeVertexBuffer failed to get vertex buffer of size: 84840
Debug Message: ERROR: CSDFMeshSection::InitializeVertexBuffer FAILED
Debug Message: CD3D11Renderer::CreateTextureFromFile FAILED to create staging texture from file: C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\GALACTIC CIVILIZATIONS III\GFX\PLANETGFX\Star_Yellow_Texture_Test.dds Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.
Debug Message: Attemping to load C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\GALACTIC CIVILIZATIONS III\GFX\PLANETGFX\Star_Yellow_Texture_Test.dds texture from file
Debug Message: CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\GALACTIC CIVILIZATIONS III\GFX\PLANETGFX\Star_Yellow_Texture_Test.dds Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.
Debug Message: Star Graphic failed to load surface texture file: gfx/PlanetGfx/Star_Yellow_Texture_Test.dds
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 927212 flags: 1 usage: 0.
Debug Message: ERROR: CSDFMeshSection::InitializeVertexBuffer failed to get vertex buffer of size: 927212
Debug Message: ERROR: CSDFMeshSection::InitializeVertexBuffer FAILED
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 364936 flags: 1 usage: 0.
Debug Message: ERROR: CSDFMeshSection::InitializeVertexBuffer failed to get vertex buffer of size: 364936
Debug Message: ERROR: CSDFMeshSection::InitializeVertexBuffer FAILED
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 96 flags: 1 usage: 0.
Debug Message: CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 544000 flags: 3 usage: 0.
Debug Message: WARNING: Quad batch failed to create instance vertex buffer for hardware method
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 96 flags: 1 usage: 0.
Debug Message: CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 544000 flags: 3 usage: 0.
Debug Message: WARNING: Quad batch failed to create instance vertex buffer for hardware method
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 96 flags: 1 usage: 0.
Debug Message: CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 544000 flags: 3 usage: 0.
Debug Message: WARNING: Quad batch failed to create instance vertex buffer for hardware method
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 96 flags: 1 usage: 0.
Debug Message: CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 544000 flags: 3 usage: 0.
Debug Message: WARNING: Quad batch failed to create instance vertex buffer for hardware method
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 96 flags: 1 usage: 0.
Debug Message: CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 544000 flags: 3 usage: 0.
Debug Message: WARNING: Quad batch failed to create instance vertex buffer for hardware method
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 96 flags: 1 usage: 0.
Debug Message: CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 544000 flags: 3 usage: 0.
Debug Message: WARNING: Quad batch failed to create instance vertex buffer for hardware method
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 96 flags: 1 usage: 0.
Debug Message: CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 544000 flags: 3 usage: 0.
Debug Message: WARNING: Quad batch failed to create instance vertex buffer for hardware method
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: CReloadGraphicTask: Failed 10 attempts to load graphic: SimplePolyNodeVertexBuffer - Vertex Buffer 8. Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung. The task will now be terminated.
Debug Message: ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung.): size: 57316 flags: 0 usage: 0.
Debug Message: CReloadGraphicTask: Failed 10 attempts to load graphic: SimplePolyNodeVertexBuffer - Vertex Buffer 9. Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Reason: Device hung. The task will now be terminated.
Debug Message: 000001107C2E5F00: invalid HTTP response code received. URL: https://api.epicgames.dev/telemetry/data/datarouter/api/v1/public/data?SessionID=BE9245220-493C-21C0-950F-91AA22B2443BD&AppID=EOSSDK.PhaseRelease.ReleaseBuild&AppVersion=1.10.1-14934259-%2BBEOSSDKBRelease-1.10.1-CL-14934259&UserID=&AppEnvironment=Production&UploadType=sdkevents, HTTP code: 0, content length: 0, actual payload size: 0
Debug Message: 000001107C2E5F00: request failed, libcurl error: 0 (No error)
Debug Message: 000001107C2E5F00: libcurl info message cache 0 (Found bundle for host api.epicgames.dev: 0x10fcc754d10 [can pipeline])
Debug Message: 000001107C2E5F00: libcurl info message cache 1 (Re-using existing connection! (#0) with host api.epicgames.dev)
Debug Message: 000001107C2E5F00: libcurl info message cache 2 (Connected to api.epicgames.dev (35.169.63.54) port 443 (#0))
Debug Message: 000001107C2E5F00: libcurl info message cache 3 (We are completely uploaded and fine)
Debug Message: 000001107C2E5F00: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1)
Debug Message: 000001107C2E5F00: libcurl info message cache 5 (Connection died, retrying a fresh connect)
Debug Message: 000001107C2E5F00: libcurl info message cache 6 (necessary data rewind wasn't possible)
Debug Message: 000001107C2E5F00: libcurl info message cache 7 (Closing connection 0)
Debug Message: 000001107C2E5F00: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1)
Debug Message: Retry exhausted on https://api.epicgames.dev/telemetry/data/datarouter/api/v1/public/data?SessionID=BE9245220-493C-21C0-950F-91AA22B2443BD&AppID=EOSSDK.PhaseRelease.ReleaseBuild&AppVersion=1.10.1-14934259-%2BBEOSSDKBRelease-1.10.1-CL-14934259&UserID=&AppEnvironment=Production&UploadType=sdkevents
DebugMessage: WM_CLOSE message received.
Debug Message: MWin Strip Engine: Max used verts was 1000 verts
Debug Message: MWin Strip Engine: Max used verts was 1000 verts
DebugMessage: GameUninitialize end