Doesn't look like awarding anything like that:
<RaceTrait>
<InternalName>InventiveAbility</InternalName>
<DisplayName>InventiveAbility_Name</DisplayName>
<DisplayNameShort>InventiveAbility_ShortName</DisplayNameShort>
<Description>InventiveAbility_Dec</Description>
<IsAbility>1</IsAbility>
<Triggers>
<OnEvent>OnInitialShips</OnEvent>
<Scope>Global</Scope>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>AwardSpecificTech</Action>
<StringParam>ZeroGravityConstruction</StringParam>
</PerformAction>
</Triggers>
<Triggers>
<OnEvent>OnInitialShips</OnEvent>
<Scope>Global</Scope>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>AwardStartingShip</Action>
<StringParam>ConstructorBlueprint</StringParam>
</PerformAction>
</Triggers>
</RaceTrait>
The only trait that award a citizen that a fast search unearthed is that:
<RaceTrait>
<InternalName>DevoutAbility</InternalName>
<DisplayName>DevoutAbility_Name</DisplayName>
<DisplayNameShort>DevoutAbility_ShortName</DisplayNameShort>
<Description>DevoutAbility_Dec</Description>
<IsAbility>1</IsAbility>
<Triggers>
<OnEvent>OnInitialShips</OnEvent>
<Scope>Global</Scope>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>GrantUnitType</Action>
<StringParam>Cleric</StringParam>
</PerformAction>
</Triggers>
<Triggers>
<OnEvent>OnStartTurn</OnEvent>
<CriteriaTurnNum>1</CriteriaTurnNum>
<Scope>Global</Scope>
<PerformAction>
<Action>AwardSpecificResource</Action>
<ValueParam>4</ValueParam>
<StringParam>Administration</StringParam>
</PerformAction>
</Triggers>
<Triggers>
<OnEvent>OnCultureTraitUnlock</OnEvent>
<Scope>Global</Scope>
<Target>
<TargetType>Colony</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<Modifier>
<EffectType>InfluencePerTurn</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>100</Value>
</Modifier>
</Triggers>
</RaceTrait>
(Both from EXP2_Crusade\Game\AbliltyDefs.xml)