This is what I currently have in my anomaly mod:
<Anomaly>
<InternalName>LostTome</InternalName>
<DisplayName>LostTome_Name</DisplayName>
<Description>LostTome_Dec</Description>
<ArtDefine>CapsuleAnomalyArt</ArtDefine>
<Weight>15</Weight>
<Triggers>
<OnEvent>OnArriveAtAnomaly</OnEvent>
<Target>
<TargetType>Faction</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>AwardDominantIdeologyPoints</Action>
<ValueParam>25</ValueParam>
</PerformAction>
</Triggers>
<Triggers>
<OnEvent>OnArriveAtAnomaly</OnEvent>
<Target>
<TargetType>Fleet</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>SpawnAnomaly</Action>
<ValueParam>1</ValueParam>
<StringParam>ShipGraveyards</StringParam>
</PerformAction>
</Triggers>
<Triggers>
<OnEvent>OnArriveAtAnomaly</OnEvent>
<Target>
<TargetType>Ship</TargetType>
<TriggerGroupTargetType>AllShipsInFleet</TriggerGroupTargetType>
</Target>
<Lifetime>Instant</Lifetime>
<Modifier>
<EffectType>ExpPoints</EffectType>
<BonusType>Flat</BonusType>
<Value>5</Value>
</Modifier>
</Triggers>
</Anomaly>
Hope it helps