Hey there, I just had the idea to enable specific colony capital upgrades with some techs I added to the master tech tree and it seems like having multiple possible upgrades to one improvement does not work.
It only takes the first one it reads from the ImprovementDefs and if you select any of the other option from the building list (they do show up there) it will still select the first one.
If I hide the first one behind a tech (that's not available to me at the moment) the second one still won't be buildable.
Any ideas on how to work around this?
kind regards,
wyver