@DE,
For a race you have to define your home solar system. Normally you logically just pick one of the existing solar systems, but you can define your own.
For example lets call your race Xenos and they live around the new star called Xeno on the planet Xeno I.
Lets create a trait called "Xeno World".
I have uploaded my mod to my website, where you can pull it down and then edit it as needed.
GlobalSedition Mod
So steps, though another modder may explain it better.
- In StarDefs.xml (define a new star) with a name "Xeno", you can copy the ArtDefine from existing planets.
- Define your planet trait "Xeno World" in PlanetTraitDefs.xml. Give it an ExtremeTypeModifier for ProductionPoints and a value (whatever you want the value to be).
- Define your home planet (in PlanetDefx.xml) and name it "Xeno I".
- Give your Home Planet the planet trait you define above "Xeno World". Give the planet you want a class (1-50?).
- Save and play.
You can save my mod above and then edit the files. Also you can create as many planets in your home System as you want, you could have 10 Class 30 planets surrounded by asteroids. It's really how you want to play. Note: You probably don't want all the files from my mod since you already have your own faction , but if you haven't defined your own race (in XML) then you will need the Faction files.
In my mod I gave myself 3 planets all dying, classes 9, 5, 2, but you can do what you want.
Hope this helps, if you have any questions, please ask.