Question to Stardock,
Why does tight cluster map generation not form (if galaxy is large enough per player) as 1 tight cluster per number of player and, then place a player (ai or human) one in each cluster?
For instance currently I created an insane map with 50 AI with tight clusters, in this map I counted 36 tight clusters, with a large chunk about 1/4 completely blank and empty space. But instead I get stuck in a tight cluster with 3 AI located in my cluster. This would mean that some clusters have no player located and yet others have many, yet still much space that yet other clusters could be created to house separate AI. So why is this and what can be done about it?