I'm trying to mod some events but I'm completely new to this.
A: The one which makes new resources appear -- seems it's "Resource Glut"
1. Is it possible to tell a event to fire once per game only? Because I had this firing twice and was swimming in resources in the end which I found boring.
2. Can I adjust the numbers of new resources popping up? The relevant event part is here, would someth. like ValueParam 0.25 mean less resources?
<PerformAction>
<Action>ConvertGasGiantToPromethionProportional</Action>
<ValueParam>1</ValueParam>
</PerformAction>
3. Similar the event who turns dead planets into newly "terraformed" planets to colonize -- this seems to be "Land Rush"
I find it way too easy to have lotsa new planets within my reach, when it fires I'm usually in a position to get most of them.
But can someone tell me if the "value" part here defines the numbers of new planets, or the planet size:
<Trigger>
<OnEvent>OnConversationResponse</OnEvent>
<CriteriaInternalName>LandRush_MegaEvent_Message_Response3</CriteriaInternalName>
<Target>
<TargetType>Faction</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<Modifier>
<EffectType>CultureMerciless</EffectType>
<Target>
<TargetType>Faction</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>10</Value>
</Modifier>
</Trigger>
Edit: seems the size of new planets is not always the same when the event fires, so it's probably not what "value" is doing here.