Ironclad Games and Stardock are happy to announce the opt-in for version 1.87 of Sins of a Solar Empire: Rebellion. This new build includes built-in Large Address Aware support which should improve memory use for the game. Please be aware that ICO multiplayer is not available during this opt-in.
Is LAA applied to the DEV.exe?
It appears it may not be given the texture errors I was seeing and then eventual crash when I tried to do a screenshot via steam F12.
Good catch. I'll fix that before we come out of opt-in. Thanks!
Ok, the proper dev.exe should be up now. (Thanks Yarlen)
This is good news! Finally we can go beyond 2gb and get more content. Thanks Blair and team.
Awesome, thanks both! Dev exe is working now.
With all your improvements I've been motivated to track down a bunch of bugs in my mods
Starbases hyperspacing now correctly account for the max starbase count at the target planet.
Could you please add aiUseTime "EnemyShipsInGravityWell"
StarBaseUpgradeCostAdjustment modifier is improperly hued
Hello, please return weapon research upgrade to militia frigates as they are useless in long science mods now
Great news to see how this game is not forgotten.
How awesome that this game keeps going!
i truly believe this game is the best RTS game in it's genre--ever.
Hey, I second that! (Thank God for password resets)
When can we expect this update to go live?
Hows the opt in going?
Still no answer possible?
We put a new 1.87 up a couple days ago to fix some issues. The included change log notes the changes.
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