1.81 Update (Released 7/26)

By on July 26, 2016 1:04:00 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

pshaw

Join Date 07/2015
+31

Hello,

We've been working on some new improvements to the AI and UI to improve the game experience as well as squishing bugs.  Read below for the latest changes.

Overview 

Increased AI Aggression 
Ai is more likely to engage you multiple times in a single turn.  

New notification UI
We've updated notification system to make it more useful and informative.  Notifications messages now appear as scrolling list on the left-hand side of the screen. Notifications can be filtered based on priority or disabled off in the game options menu.

Better load times  
Starting a new game is significantly faster.  

Changelog

  • Improved level loading time
  • Updated notification system.  Notifications now appear on the left-hand side of the screen rather than the tab on the right.  Notifications can be filtered based on priority or turned off in the game options menu.
  • Ai is more likely to engage you multiple times in a single turn.  
  • Fixed occasionally blank battle prediction text on the Battle Preview window.
  • Fixed an issue preventing Malevolent "Eager" traits bonus from show up in tooltips.
  • Make the "Can not afford" and "Can afford" colors on tier 1 mercenaries more distinct.
  • Replaced "Tariff Stations" tech specialization with "Trade Tariffs" in all tech trees. 
  • Fixed issue preventing Assault Carriers from using High Capacity Carrier Modula.
  • Fixing a case where sometimes a player is blocked from attacking an asteroid it had previously attacked and blown up.
  • Added collapse and expand buttons to each header in the campaigns/scenarios list, to allow collapse scenarios for that campaign.  This will allow us to add more campaigns in the future.
  • Built units now start with full movement points.
  • Mining colonies being attacked or culture flipped now give an alert instead of displaying the battle confirmation dialog.
  • The rebellion status of a planet is now properly cleared upon successful invasion
  • Fixed a save crash in multiplayer.  
  • Fixed several bugs that would make the audio stop playing in mid-game.
  • Fixed a rare infinite loop while looking for patrol tile when the ship has no battle rating power. 
  • Fixed an infinite tooltip loop.  
  • Custom maps now properly randomize anomalies if the option is checked.
  • Added "Planets Annexed" to match reports
  • "Random" opponents can be assigned to teams.  
  • Ship descriptions now remove multiple spaces 
  • The email address entry field now gets keyboard focus when the Registration dialog is opened.
  • Updated the Mercenary ship "The Wraith" to make it clear it gives a fleet-wide buff to repair.
  • Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its description. Also changed the tooltip from Evasion to Jamming.
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July 26, 2016 1:48:47 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Thanks for the updates as always

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July 26, 2016 2:30:38 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Nice update and list of bug fixes!

Ai is more likely to engage you multiple times in a single turn.

Do I take it the AI can, if it so desires now attack with the same fleet more than once?

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July 26, 2016 4:00:29 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Quoting Horemvore,

Nice update and list of bug fixes!


Ai is more likely to engage you multiple times in a single turn.



Do I take it the AI can, if it so desires now attack with the same fleet more than once?


Yes the AI will attack with the same fleet more than once in a turn (provided it has enough moves).

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July 26, 2016 6:27:38 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Thanks for the nice looking update. I had to laugh as I decided to get back into GC3 today (had the day off) and started playing this morning to check out the changes of 1.8. So of course you guys released a newer version today! After playing 100+ turns I didn't feel like starting all over so I'll have to wait to see what this one is like.

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July 27, 2016 1:25:23 AM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Well whatever bug had stopped my game in its tracks, this seems to have fixed it. I played about thirty turns last night without issue. And the game ran lovely and slick too. Best patch yet! Thank you stardock!

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July 27, 2016 6:23:27 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Was the issue with the game not launching on Intel 6th generation gpu (with latest drivers) fixed? The issue is mentioned on the Intel forums as well https://communities.intel.com/thread/103280

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July 27, 2016 6:34:23 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Love the update/DLC already.

One note.  It looks like ThalanTradeOptimization1 has been changed from

<Stats>

<EffectType>TradeRouteValueRaw</EffectType>
<Target>
<TargetType>TradeRoute</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.1</Value>
</Stats>

 

to

 

<Stats>
<EffectType>ColonyGrossIncome</EffectType>
<Scope>AreaEffect</Scope>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.1</Value>
</Stats>

 

Is this intentional?  This is the only tech tree where this change was made (unlike, say, the changes for TradeFocus1) so I was wondering if this is a bug that might have slipped through.

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July 28, 2016 11:22:03 AM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Ill check on that XML change, thanks.

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July 28, 2016 6:29:57 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

1.8.1 still doesn't fix the multiplayer problem you broke in 1.8.  It's frustrating that I haven't been able to play MP for almost a month.  I have 2 human players and 1 AI.  I pass a turn, the other human player takes a turn, and it never makes it to the AI.  I locks up. So whatever you did to fix MP in 1.8 broke something.  Please address.  I can't play with my friends.  Do I need to submit a ticket with the save file?

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August 2, 2016 5:36:52 AM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Yep, the Iconians ran riot against me yesterday.  Amazing how much harm a built-up fleet of battleships can do to your infrastructure when they have 19 moves each.  Bastards.  Now that I've finally beaten them back and am about to start driving into their home territory, the AI got all persnickety and threw a "stuck on wait" hang at me.  

  Az

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