I know they have recently made some changes to the XML's to accommodate the newer content,
im having trouble getting the balance right in my new galaxy's and the changes i used to make no longer seem to have the same affect.
The things i'm trying to alter.
1) The number of dead planets, i'd like to reduce these but changing the
- Starsystemdefs - Dead Zone seems to have little effect.
- MapSetupDef - HabitablePlanets again doesn't seem to reduce the proportion of dead planet.
2) Increasing the number of planets overall.
- Increasing the mapsizeDef's - Base, Used to add more planets and then you would increase the 'HabitablePlanets' to make more of the habitable. Now the 'Base' seems to increase pretty much everything when i increase it i get hundreds of anomilies etc as will as just planets.
3) Changing the Star System Planets.
- StarSystemDefs : this still does seem to alter the number of planets found around a star to some degree but i just find most of them are dead, and i can't quite figure out the different rings. there does now seem to be a hard cap of of about 8 planets per system but i'm struggling to consistantly get more than 3 habitable ones around a single star.
Overall what i am trying to achieve is a map with few star systems, but lots of planets. I would rather have 4-5 habitable planets per star and have each system 'really worth while than having lots of little systems with a single or no habitable planets.
This used to be easy but im really stuggling with the new XML changes.